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-rw-r--r--advtrains/trainlogic.lua56
1 files changed, 33 insertions, 23 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua
index 9e9f214..1d44324 100644
--- a/advtrains/trainlogic.lua
+++ b/advtrains/trainlogic.lua
@@ -142,13 +142,8 @@ minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
local id=advtrains.player_to_train_mapping[pname]
if id then
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.id then
- local wdata = advtrains.wagons[wagon.id]
- if wdata and wdata.train_id == id then
- wagon:reattach_all()
- end
- end
+ for _, wagon in advtrains.wagon_entity_pairs_in_train(id) do
+ wagon:reattach_all()
end
end
end)
@@ -160,12 +155,10 @@ minetest.register_on_dieplayer(function(player)
if id then
local train=advtrains.trains[id]
if not train then advtrains.player_to_train_mapping[pname]=nil return end
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
- --when player dies, detach him from the train
- --call get_off_plr on every wagon since we don't know which one he's on.
- wagon:get_off_plr(pname)
- end
+ for _, wagon in advtrains.wagon_entity_pairs_in_train(id) do
+ --when player dies, detach him from the train
+ --call get_off_plr on every wagon since we don't know which one he's on.
+ wagon:get_off_plr(pname)
end
-- just in case no wagon felt responsible for this player: clear train mapping
advtrains.player_to_train_mapping[pname] = nil
@@ -270,6 +263,10 @@ function advtrains.train_ensure_init(id, train)
atwarn(debug.traceback())
return nil
end
+
+ if not train.staticdata then
+ train.staticdata = {}
+ end
train.dirty = true
if train.no_step then
@@ -621,7 +618,7 @@ function advtrains.train_step_b(id, train, dtime)
local base_cn = train.path_cn[base_idx]
--atdebug(id,"Begin Checking for on-track collisions new_idx=",new_index_curr_tv,"base_idx=",base_idx,"base_pos=",base_pos,"base_cn=",base_cn)
-- query occupation
- local occ = advtrains.occ.get_trains_over(base_pos)
+ local occ = advtrains.occ.reverse_lookup_sel(base_pos, "close_proximity")
-- iterate other trains
for otid, ob_idx in pairs(occ) do
if otid ~= id then
@@ -651,7 +648,7 @@ function advtrains.train_step_b(id, train, dtime)
-- Phase 2 - project ref_index back onto our path and check again (necessary because there might be a turnout on the way and we are driving into the flank
if target_is_inside then
- local our_index = advtrains.path_project(otrn, ref_index, id)
+ local our_index = advtrains.path_project(otrn, ref_index, id, "before_end")
--atdebug("Backprojected our_index",our_index)
if our_index and our_index <= new_index_curr_tv
and our_index >= train.index then --FIX: If train was already past the collision point in the previous step, there is no collision! Fixes bug with split_at_index
@@ -805,9 +802,12 @@ function advtrains.train_step_c(id, train, dtime)
if is_loaded_area then
local objs = minetest.get_objects_inside_radius(rcollpos, 2)
for _,obj in ipairs(objs) do
- if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0
- and obj:get_luaentity() and obj:get_luaentity().name~="signs_lib:text" then
- obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
+ if not obj:is_player() then
+ local armor = obj:get_armor_groups()
+ local luaentity = obj:get_luaentity()
+ if armor.fleshy and armor.fleshy > 0 and luaentity and luaentity.name ~= "signs_lib:text" then
+ obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
+ end
end
end
end
@@ -1101,8 +1101,17 @@ function advtrains.spawn_wagons(train_id)
if advtrains.position_in_range(pos, ablkrng) then
--atdebug("wagon",w_id,"spawning")
local wt = advtrains.get_wagon_prototype(data)
- local wagon = minetest.add_entity(pos, wt):get_luaentity()
- wagon:set_id(w_id)
+ local wobj = minetest.add_entity(pos, wt)
+ if not wobj then
+ atwarn("Failed to spawn wagon", w_id, "of type", wt)
+ else
+ local wagon = wobj:get_luaentity()
+ if not wagon then
+ atwarn("Wagon", w_id, "of type", wt, "spawned with nil luaentity")
+ else
+ wagon:set_id(w_id)
+ end
+ end
end
end
else
@@ -1169,6 +1178,8 @@ function advtrains.split_train_at_index(train, index)
newtrain.points_split = advtrains.merge_tables(train.points_split)
newtrain.autocouple = train.autocouple
+ advtrains.te_run_callbacks_on_decouple(train, newtrain, index)
+
return newtrain_id -- return new train ID, so new train can be manipulated
end
@@ -1218,7 +1229,6 @@ function advtrains.invert_train(train_id)
advtrains.update_trainpart_properties(train_id, true)
-- recalculate path
- advtrains.train_ensure_init(train_id, train)
-- If interlocking present, check whether this train is in a section and then set as shunt move after reversion
if advtrains.interlocking and train.il_sections and #train.il_sections > 0 then
@@ -1244,7 +1254,7 @@ function advtrains.invalidate_all_paths(pos)
local tab
if pos then
-- if position given, check occupation system
- tab = advtrains.occ.get_trains_over(pos)
+ tab = advtrains.occ.reverse_lookup_quick(pos)
else
tab = advtrains.trains
end
@@ -1257,7 +1267,7 @@ end
-- Calls invalidate_path_ahead on all trains occupying (having paths over) this node
-- Can be called during train step.
function advtrains.invalidate_all_paths_ahead(pos)
- local tab = advtrains.occ.get_trains_over(pos)
+ local tab = advtrains.occ.reverse_lookup_sel(pos, "first_ahead")
for id,index in pairs(tab) do
local train = advtrains.trains[id]