diff options
Diffstat (limited to 'advtrains/trainlogic.lua')
-rw-r--r-- | advtrains/trainlogic.lua | 56 |
1 files changed, 33 insertions, 23 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index 9e9f214..1d44324 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -142,13 +142,8 @@ minetest.register_on_joinplayer(function(player) local pname = player:get_player_name() local id=advtrains.player_to_train_mapping[pname] if id then - for _,wagon in pairs(minetest.luaentities) do - if wagon.is_wagon and wagon.initialized and wagon.id then - local wdata = advtrains.wagons[wagon.id] - if wdata and wdata.train_id == id then - wagon:reattach_all() - end - end + for _, wagon in advtrains.wagon_entity_pairs_in_train(id) do + wagon:reattach_all() end end end) @@ -160,12 +155,10 @@ minetest.register_on_dieplayer(function(player) if id then local train=advtrains.trains[id] if not train then advtrains.player_to_train_mapping[pname]=nil return end - for _,wagon in pairs(minetest.luaentities) do - if wagon.is_wagon and wagon.initialized and wagon.train_id==id then - --when player dies, detach him from the train - --call get_off_plr on every wagon since we don't know which one he's on. - wagon:get_off_plr(pname) - end + for _, wagon in advtrains.wagon_entity_pairs_in_train(id) do + --when player dies, detach him from the train + --call get_off_plr on every wagon since we don't know which one he's on. + wagon:get_off_plr(pname) end -- just in case no wagon felt responsible for this player: clear train mapping advtrains.player_to_train_mapping[pname] = nil @@ -270,6 +263,10 @@ function advtrains.train_ensure_init(id, train) atwarn(debug.traceback()) return nil end + + if not train.staticdata then + train.staticdata = {} + end train.dirty = true if train.no_step then @@ -621,7 +618,7 @@ function advtrains.train_step_b(id, train, dtime) local base_cn = train.path_cn[base_idx] --atdebug(id,"Begin Checking for on-track collisions new_idx=",new_index_curr_tv,"base_idx=",base_idx,"base_pos=",base_pos,"base_cn=",base_cn) -- query occupation - local occ = advtrains.occ.get_trains_over(base_pos) + local occ = advtrains.occ.reverse_lookup_sel(base_pos, "close_proximity") -- iterate other trains for otid, ob_idx in pairs(occ) do if otid ~= id then @@ -651,7 +648,7 @@ function advtrains.train_step_b(id, train, dtime) -- Phase 2 - project ref_index back onto our path and check again (necessary because there might be a turnout on the way and we are driving into the flank if target_is_inside then - local our_index = advtrains.path_project(otrn, ref_index, id) + local our_index = advtrains.path_project(otrn, ref_index, id, "before_end") --atdebug("Backprojected our_index",our_index) if our_index and our_index <= new_index_curr_tv and our_index >= train.index then --FIX: If train was already past the collision point in the previous step, there is no collision! Fixes bug with split_at_index @@ -805,9 +802,12 @@ function advtrains.train_step_c(id, train, dtime) if is_loaded_area then local objs = minetest.get_objects_inside_radius(rcollpos, 2) for _,obj in ipairs(objs) do - if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 - and obj:get_luaentity() and obj:get_luaentity().name~="signs_lib:text" then - obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil) + if not obj:is_player() then + local armor = obj:get_armor_groups() + local luaentity = obj:get_luaentity() + if armor.fleshy and armor.fleshy > 0 and luaentity and luaentity.name ~= "signs_lib:text" then + obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil) + end end end end @@ -1101,8 +1101,17 @@ function advtrains.spawn_wagons(train_id) if advtrains.position_in_range(pos, ablkrng) then --atdebug("wagon",w_id,"spawning") local wt = advtrains.get_wagon_prototype(data) - local wagon = minetest.add_entity(pos, wt):get_luaentity() - wagon:set_id(w_id) + local wobj = minetest.add_entity(pos, wt) + if not wobj then + atwarn("Failed to spawn wagon", w_id, "of type", wt) + else + local wagon = wobj:get_luaentity() + if not wagon then + atwarn("Wagon", w_id, "of type", wt, "spawned with nil luaentity") + else + wagon:set_id(w_id) + end + end end end else @@ -1169,6 +1178,8 @@ function advtrains.split_train_at_index(train, index) newtrain.points_split = advtrains.merge_tables(train.points_split) newtrain.autocouple = train.autocouple + advtrains.te_run_callbacks_on_decouple(train, newtrain, index) + return newtrain_id -- return new train ID, so new train can be manipulated end @@ -1218,7 +1229,6 @@ function advtrains.invert_train(train_id) advtrains.update_trainpart_properties(train_id, true) -- recalculate path - advtrains.train_ensure_init(train_id, train) -- If interlocking present, check whether this train is in a section and then set as shunt move after reversion if advtrains.interlocking and train.il_sections and #train.il_sections > 0 then @@ -1244,7 +1254,7 @@ function advtrains.invalidate_all_paths(pos) local tab if pos then -- if position given, check occupation system - tab = advtrains.occ.get_trains_over(pos) + tab = advtrains.occ.reverse_lookup_quick(pos) else tab = advtrains.trains end @@ -1257,7 +1267,7 @@ end -- Calls invalidate_path_ahead on all trains occupying (having paths over) this node -- Can be called during train step. function advtrains.invalidate_all_paths_ahead(pos) - local tab = advtrains.occ.get_trains_over(pos) + local tab = advtrains.occ.reverse_lookup_sel(pos, "first_ahead") for id,index in pairs(tab) do local train = advtrains.trains[id] |