aboutsummaryrefslogtreecommitdiff
path: root/advtrains/wagons.lua
diff options
context:
space:
mode:
Diffstat (limited to 'advtrains/wagons.lua')
-rw-r--r--advtrains/wagons.lua106
1 files changed, 70 insertions, 36 deletions
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua
index b7b88df..eeffd4f 100644
--- a/advtrains/wagons.lua
+++ b/advtrains/wagons.lua
@@ -413,13 +413,38 @@ function wagon:on_step(dtime)
end
-- Calculate new position, yaw and direction vector
+ -- note: "index" is needed to be the center index, required by door code
local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
- local pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index)
- local vdir = vector.normalize(vector.subtract(npos2, npos))
+ local pos, yaw, npos, npos2, vdir
+
+ -- use new position logic?
+ if self.wheel_positions then
+ -- request two positions, calculate difference and yaw from this
+ -- depending on flipstate, need to invert wheel pos indices -> wheelpos * fct
+ local index1 = advtrains.path_get_index_by_offset(train, index, self.wheel_positions[1] * fct)
+ local index2 = advtrains.path_get_index_by_offset(train, index, self.wheel_positions[2] * fct)
+ local pos1 = advtrains.path_get_interpolated(train, index1)
+ local pos2 = advtrains.path_get_interpolated(train, index2)
+ npos = advtrains.path_get(train, atfloor(index)) -- need npos just for node loaded check
+ -- calculate center of 2 positions and vdir vector
+ -- if wheel positions are asymmetric, needs to weight by the difference!
+ local fact = self.wheel_positions[1] / (self.wheel_positions[1]-self.wheel_positions[2])
+ pos = {x=pos1.x-(pos1.x-pos2.x)*fact, y=pos1.y-(pos1.y-pos2.y)*fact, z=pos1.z-(pos1.z-pos2.z)*fact}
+ if data.wagon_flipped then
+ vdir = vector.normalize(vector.subtract(pos2, pos1))
+ else
+ vdir = vector.normalize(vector.subtract(pos1, pos2))
+ end
+ yaw = math.atan2(-vdir.x, vdir.z)
+ else
+ --old position logic (for small wagons): use center index and just get position
+ pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index)
+ vdir = vector.normalize(vector.subtract(npos2, npos))
+ end
--automatic get_on
--needs to know index and path
- if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 then
+ if train.velocity==0 and self.door_entry and train.door_open and train.door_open~=0 then
--using the mapping created by the trainlogic globalstep
for i, ino in ipairs(self.door_entry) do
--fct is the flipstate flag from door animation above
@@ -470,28 +495,32 @@ function wagon:on_step(dtime)
end
end
- --DisCouple
+ -- Spawn discouple object when train stands, in all other cases remove it.
-- FIX: Need to do this after the yaw calculation
- if is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then
- if train.velocity==0 then
- if not self.discouple or not self.discouple.object:get_yaw() then
- atprint(self.id,"trying to spawn discouple")
- local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span})
- local object=minetest.add_entity(dcpl_pos, "advtrains:discouple")
- if object then
- local le=object:get_luaentity()
- le.wagon=self
- --box is hidden when attached, so unuseful.
- --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
- self.discouple=le
- end
- end
- else
- if self.discouple and self.discouple.object:get_yaw() then
- self.discouple.object:remove()
- atprint(self.id," removing discouple")
+ if train.velocity==0 and is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then
+ if not self.discouple or not self.discouple.object:get_yaw() then
+ atprint(self.id,"trying to spawn discouple")
+ local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span})
+ local object=minetest.add_entity(dcpl_pos, "advtrains:discouple")
+ if object then
+ local le=object:get_luaentity()
+ le.wagon=self
+ --box is hidden when attached, so unuseful.
+ --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
+ self.discouple=le
end
end
+ else
+ if self.discouple and self.discouple.object:get_yaw() then
+ self.discouple.object:remove()
+ atprint(self.id," removing discouple")
+ end
+ end
+
+ -- object yaw (corrected by flipstate)
+ local oyaw = yaw
+ if data.wagon_flipped then
+ oyaw = yaw + math.pi
end
--FIX: use index of the wagon, not of the train.
@@ -500,10 +529,6 @@ function wagon:on_step(dtime)
local velocityvec = vector.multiply(vdir, velocity)
local accelerationvec = vector.multiply(vdir, acceleration)
- if data.wagon_flipped then
- yaw=yaw+math.pi
- end
-
-- this timer runs off every 2 seconds.
self.updatepct_timer=(self.updatepct_timer or 0)-dtime
local updatepct_timer_elapsed = self.updatepct_timer<=0
@@ -540,19 +565,19 @@ function wagon:on_step(dtime)
or not vector.equals(velocityvec, self.old_velocity_vector)
or not self.old_acceleration_vector
or not vector.equals(accelerationvec, self.old_acceleration_vector)
- or self.old_yaw~=yaw
+ or self.old_yaw~=oyaw
or updatepct_timer_elapsed then--only send update packet if something changed
self.object:set_pos(pos)
self.object:set_velocity(velocityvec)
self.object:set_acceleration(accelerationvec)
- if #self.seats > 0 and self.old_yaw ~= yaw then
+ if #self.seats > 0 and self.old_yaw ~= oyaw then
if not self.player_yaw then
self.player_yaw = {}
end
if not self.old_yaw then
- self.old_yaw=yaw
+ self.old_yaw=oyaw
end
for _,name in pairs(data.seatp) do
local p = minetest.get_player_by_name(name)
@@ -562,11 +587,11 @@ function wagon:on_step(dtime)
self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
end
-- set player looking direction using calculated offset
- p:set_look_horizontal((self.player_yaw[name] or 0)+yaw)
+ p:set_look_horizontal((self.player_yaw[name] or 0)+oyaw)
end
end
self.turning = true
- elseif self.old_yaw == yaw then
+ elseif self.old_yaw == oyaw then
-- train is no longer turning
self.turning = false
end
@@ -576,9 +601,9 @@ function wagon:on_step(dtime)
if data.wagon_flipped then
pitch = -pitch
end
- self.object:set_rotation({x=pitch, y=yaw, z=0})
+ self.object:set_rotation({x=pitch, y=oyaw, z=0})
else
- self.object:set_yaw(yaw)
+ self.object:set_yaw(oyaw)
end
if self.update_animation then
@@ -597,7 +622,7 @@ function wagon:on_step(dtime)
self.old_velocity_vector=velocityvec
self.old_velocity = train.velocity
self.old_acceleration_vector=accelerationvec
- self.old_yaw=yaw
+ self.old_yaw=oyaw
atprintbm("wagon step", t)
end
@@ -1316,14 +1341,23 @@ function advtrains.register_wagon(sysname_p, prototype, desc, inv_img, nincreati
minetest.register_entity(":"..sysname,prototype)
advtrains.wagon_prototypes[sysname] = prototype
+ --group classification to make recipe searching easier
+ local wagon_groups = { not_in_creative_inventory = nincreative and 1 or 0}
+ if prototype.is_locomotive then wagon_groups['at_loco'] = 1 end
+ if prototype.seat_groups then
+ if prototype.seat_groups.dstand then wagon_groups['at_control'] = 1 end
+ if prototype.seat_groups.pass then wagon_groups['at_pax'] = 1 end
+ end
+ if prototype.has_inventory then wagon_groups['at_freight'] = 1 end
+
minetest.register_craftitem(":"..sysname, {
description = desc,
inventory_image = inv_img,
wield_image = inv_img,
stack_max = 1,
- groups = { not_in_creative_inventory = nincreative and 1 or 0},
-
+ groups = wagon_groups,
+
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return