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-rw-r--r--advtrains/helpers.lua6
-rw-r--r--advtrains/init.lua2
-rw-r--r--advtrains/trainlogic.lua42
3 files changed, 27 insertions, 23 deletions
diff --git a/advtrains/helpers.lua b/advtrains/helpers.lua
index 91c0c1c..d7b977e 100644
--- a/advtrains/helpers.lua
+++ b/advtrains/helpers.lua
@@ -48,6 +48,10 @@ function advtrains.minN(list, expectstart)
return n+1
end
+function atround(number)
+ return math.floor(number+0.5)
+end
+
--vertical_transmit:
--[[
rely1, rely2 tell to which height the connections are pointed to. 1 means it will go up the next node
@@ -80,7 +84,7 @@ function advtrains.conway(midreal, prev, drives_on)--in order prev,mid,return
end
--dir2???
local cor2=advtrains.dirCoordSet(mid, middir1)--<<<<
- if math.floor(cor2.x+0.5)==math.floor(prev.x+0.5) and math.floor(cor2.z+0.5)==math.floor(prev.z+0.5) then
+ if atround(cor2.x)==atround(prev.x) and atround(cor2.z)==atround(prev.z) then
next=advtrains.dirCoordSet(mid, middir2)--dir2 wird überprüft, alles gut.
if midrely2>=1 then
next.y=next.y+1
diff --git a/advtrains/init.lua b/advtrains/init.lua
index 6f81a40..8991025 100644
--- a/advtrains/init.lua
+++ b/advtrains/init.lua
@@ -251,7 +251,7 @@ advtrains.avt_save = function(remove_players_from_wagons)
local v=advtrains.merge_tables(train)
--then invalidate
if v.index then
- v.restore_add_index=v.index-math.floor(v.index+0.5)
+ v.restore_add_index=v.index-math.floor(v.index+1)
end
v.path=nil
v.path_dist=nil
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua
index 6a0e61a..64b40f1 100644
--- a/advtrains/trainlogic.lua
+++ b/advtrains/trainlogic.lua
@@ -223,8 +223,8 @@ function advtrains.train_step_a(id, train, dtime)
--- 2b. set node coverage old indices ---
- train.detector_old_index = math.floor(train.index)
- train.detector_old_end_index = math.floor(train.end_index)
+ train.detector_old_index = atround(train.index)
+ train.detector_old_end_index = atround(train.end_index)
--- 3. handle velocity influences ---
local train_moves=(train.velocity~=0)
@@ -240,7 +240,7 @@ function advtrains.train_step_a(id, train, dtime)
end
--- 3a. this can be useful for debugs/warnings and is used for check_trainpartload ---
- local t_info, train_pos=sid(id), train.path[math.floor(train.index)]
+ local t_info, train_pos=sid(id), train.path[atround(train.index)]
if train_pos then
t_info=t_info.." @"..minetest.pos_to_string(train_pos)
--atprint("train_pos:",train_pos)
@@ -347,19 +347,19 @@ function advtrains.train_step_a(id, train, dtime)
--- 5a. make pos/yaw available for possible recover calls ---
if train.max_index_on_track<train.index then --whoops, train went too far. the saved position will be the last one that lies on a track, and savedpos_off_track_index_offset will hold how far to go from here
- train.savedpos_off_track_index_offset=train.index-train.max_index_on_track
+ train.savedpos_off_track_index_offset=atround(train.index)-train.max_index_on_track
train.last_pos=train.path[train.max_index_on_track]
train.last_pos_prev=train.path[train.max_index_on_track-1]
atprint("train is off-track (front), last positions kept at", train.last_pos, "/", train.last_pos_prev)
elseif train.min_index_on_track+1>train.index then --whoops, train went even more far. same behavior
- train.savedpos_off_track_index_offset=train.index-train.min_index_on_track
+ train.savedpos_off_track_index_offset=atround(train.index)-train.min_index_on_track
train.last_pos=train.path[train.min_index_on_track+1]
train.last_pos_prev=train.path[train.min_index_on_track]
atprint("train is off-track (back), last positions kept at", train.last_pos, "/", train.last_pos_prev)
else --regular case
train.savedpos_off_track_index_offset=nil
- train.last_pos=train.path[math.floor(train.index+0.5)]
- train.last_pos_prev=train.path[math.floor(train.index-0.5)]
+ train.last_pos=train.path[math.floor(train.index+1)]
+ train.last_pos_prev=train.path[math.floor(train.index)]
end
--- 5b. Remove path items that are no longer used ---
@@ -367,10 +367,10 @@ function advtrains.train_step_a(id, train, dtime)
local path_pregen_keep=20
local offtrack_keep=4
local gen_front_keep= path_pregen_keep
- local gen_back_keep= math.floor(- train.trainlen - path_pregen_keep)
+ local gen_back_keep= atround(- train.trainlen - path_pregen_keep)
- local delete_min=math.min(train.max_index_on_track - offtrack_keep, math.floor(train.index)+gen_back_keep)
- local delete_max=math.max(train.min_index_on_track + offtrack_keep, math.floor(train.index)+gen_front_keep)
+ local delete_min=math.min(train.max_index_on_track - offtrack_keep, atround(train.index)+gen_back_keep)
+ local delete_max=math.max(train.min_index_on_track + offtrack_keep, atround(train.index)+gen_front_keep)
if train.path_extent_min<delete_min then
--atprint(sid(id),"clearing path min ",train.path_extent_min," to ",delete_min)
@@ -394,7 +394,7 @@ function advtrains.train_step_a(id, train, dtime)
--- 6b. call stay_node to register trains in the location table - actual enter_node stuff is done in step b ---
- local ifn, ibn = math.floor(train.index), math.floor(train.end_index)
+ local ifn, ibn = atround(train.index), atround(train.end_index)
local path=train.path
for i=ibn, ifn do
@@ -502,7 +502,7 @@ function advtrains.train_step_b(id, train, dtime)
--- 6. update node coverage ---
-- when paths get cleared, the old indices set above will be up-to-date and represent the state in which the last run of this code was made
- local ifo, ifn, ibo, ibn = train.detector_old_index, math.floor(train.index), train.detector_old_end_index, math.floor(train.end_index)
+ local ifo, ifn, ibo, ibn = train.detector_old_index, atround(train.index), train.detector_old_end_index, atround(train.end_index)
local path=train.path
@@ -716,8 +716,8 @@ function advtrains.split_train_at_wagon(wagon)
if not train.path then return end
local real_pos_in_train=advtrains.get_real_path_index(train, wagon.pos_in_train)
- local pos_for_new_train=train.path[math.floor(real_pos_in_train+wagon.wagon_span)]
- local pos_for_new_train_prev=train.path[math.floor(real_pos_in_train-1+wagon.wagon_span)]
+ local pos_for_new_train=train.path[math.floor(real_pos_in_train+wagon.wagon_span+1)]
+ local pos_for_new_train_prev=train.path[math.floor(real_pos_in_train+wagon.wagon_span)]
--before doing anything, check if both are rails. else do not allow
if not pos_for_new_train then
@@ -772,8 +772,8 @@ end
-- check done by iterating paths and checking their direction
--returns nil when not on the same track at all OR when required path items are not generated. this distinction may not always be needed.
function advtrains.trains_facing(train1, train2)
- local sr_pos=train1.path[math.floor(train1.index)]
- local sr_pos_p=train1.path[math.floor(train1.index)-1]
+ local sr_pos=train1.path[atround(train1.index)]
+ local sr_pos_p=train1.path[atround(train1.index)-1]
for i=advtrains.minN(train2.path), advtrains.maxN(train2.path) do
if vector.equals(sr_pos, train2.path[i]) then
@@ -815,8 +815,8 @@ function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos)
return
end
- local frontpos2=train2.path[math.floor(train2.detector_old_index)]
- local backpos2=train2.path[math.floor(train2.detector_old_end_index)]
+ local frontpos2=train2.path[atround(train2.detector_old_index)]
+ local backpos2=train2.path[atround(train2.detector_old_end_index)]
local t2_is_backpos
atprint("End positions: ",frontpos2,backpos2)
@@ -942,8 +942,8 @@ function advtrains.invalidate_all_paths(pos)
local exec=true
if pos and v.path and v.index and v.end_index then
--start and end pos of the train
- local cmp1=v.path[math.floor(v.index)]
- local cmp2=v.path[math.floor(v.end_index)]
+ local cmp1=v.path[atround(v.index)]
+ local cmp2=v.path[atround(v.end_index)]
if vector.distance(pos, cmp1)>inv_radius and vector.distance(pos, cmp2)>inv_radius then
exec=false
end
@@ -951,7 +951,7 @@ function advtrains.invalidate_all_paths(pos)
if exec then
--TODO duplicate code in init.lua avt_save()!
if v.index then
- v.restore_add_index=v.index-math.floor(v.index+0.5)
+ v.restore_add_index=v.index-math.floor(v.index+1)
end
v.path=nil
v.path_dist=nil