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-rw-r--r--advtrains/advtrains/atc.lua2
-rw-r--r--advtrains/advtrains/couple.lua14
-rw-r--r--advtrains/advtrains/tracks.lua77
-rw-r--r--advtrains/advtrains/trainlogic.lua568
-rw-r--r--advtrains/advtrains/wagons.lua65
5 files changed, 382 insertions, 344 deletions
diff --git a/advtrains/advtrains/atc.lua b/advtrains/advtrains/atc.lua
index cd9476c..dcddc65 100644
--- a/advtrains/advtrains/atc.lua
+++ b/advtrains/advtrains/atc.lua
@@ -198,7 +198,7 @@ function atc.execute_atc_command(id, train)
return
end
--conditional statement?
- local is_cond, cond_applies
+ local is_cond, cond_applies, compare
local cond, rest=string.match(command, "^I([%+%-])(.+)$")
if cond then
is_cond=true
diff --git a/advtrains/advtrains/couple.lua b/advtrains/advtrains/couple.lua
index b50eec9..7a1e07a 100644
--- a/advtrains/advtrains/couple.lua
+++ b/advtrains/advtrains/couple.lua
@@ -31,7 +31,7 @@ minetest.register_entity("advtrains:discouple", {
on_punch=function(self, player)
--only if player owns at least one wagon next to this
local own=player:get_player_name()
- if self.wagon.owner and self.wagon.owner==own then
+ if self.wagon.owner and self.wagon.owner==own and not self.wagon.lock_couples then
local train=advtrains.trains[self.wagon.train_id]
local nextwgn_id=train.trainparts[self.wagon.pos_in_trainparts-1]
for aoi, le in pairs(minetest.luaentities) do
@@ -46,6 +46,8 @@ minetest.register_entity("advtrains:discouple", {
end
advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua
self.object:remove()
+ elseif self.wagon.lock_couples then
+ minetest.chat_send_player(own, "Couples of one of the wagons are locked, can't discouple!")
else
minetest.chat_send_player(own, attrans("You need to own at least one neighboring wagon to destroy this couple."))
end
@@ -99,24 +101,24 @@ minetest.register_entity("advtrains:couple", {
end
end,
get_staticdata=function(self) return "COUPLE" end,
- on_rightclick=function(self)
+ on_rightclick=function(self, clicker)
if not self.train_id_1 or not self.train_id_2 then return end
local id1, id2=self.train_id_1, self.train_id_2
if self.train1_is_backpos and not self.train2_is_backpos then
- advtrains.do_connect_trains(id1, id2)
+ advtrains.do_connect_trains(id1, id2, clicker)
--case 2 (second train is front)
elseif self.train2_is_backpos and not self.train1_is_backpos then
- advtrains.do_connect_trains(id2, id1)
+ advtrains.do_connect_trains(id2, id1, clicker)
--case 3
elseif self.train1_is_backpos and self.train2_is_backpos then
advtrains.invert_train(id2)
- advtrains.do_connect_trains(id1, id2)
+ advtrains.do_connect_trains(id1, id2, clicker)
--case 4
elseif not self.train1_is_backpos and not self.train2_is_backpos then
advtrains.invert_train(id1)
- advtrains.do_connect_trains(id1, id2)
+ advtrains.do_connect_trains(id1, id2, clicker)
end
self.object:remove()
end,
diff --git a/advtrains/advtrains/tracks.lua b/advtrains/advtrains/tracks.lua
index 3f170f5..a44acb3 100644
--- a/advtrains/advtrains/tracks.lua
+++ b/advtrains/advtrains/tracks.lua
@@ -386,76 +386,27 @@ end
advtrains.detector = {}
advtrains.detector.on_node = {}
-advtrains.detector.on_node_restore = {}
---set if paths were invalidated before. tells trainlogic.lua to call advtrains.detector.finalize_restore()
-advtrains.detector.clean_step_before = false
---when train enters a node, call this
---The entry already being contained in advtrains.detector.on_node_restore will not trigger an on_train_enter event on the node. (when path is reset, this is saved).
function advtrains.detector.enter_node(pos, train_id)
- local pts = minetest.pos_to_string(advtrains.round_vector_floor_y(pos))
- --atprint("enterNode "..pts.." "..sid(train_id))
- if advtrains.detector.on_node[pts] then
- if advtrains.trains[advtrains.detector.on_node[pts]] then
- --atprint(""..pts.." already occupied")
- return false
- else
- advtrains.detector.leave_node(pos, advtrains.detector.on_node[pts])
- end
- end
+ local ppos=advtrains.round_vector_floor_y(pos)
+ local pts=minetest.pos_to_string(ppos)
advtrains.detector.on_node[pts]=train_id
- if advtrains.detector.on_node_restore[pts]==train_id then
- advtrains.detector.on_node_restore[pts]=nil
- else
- advtrains.detector.call_enter_callback(advtrains.round_vector_floor_y(pos), train_id)
- end
- return true
+ advtrains.detector.call_enter_callback(ppos, train_id)
end
function advtrains.detector.leave_node(pos, train_id)
- local pts = minetest.pos_to_string(advtrains.round_vector_floor_y(pos))
- --atprint("leaveNode "..pts.." "..sid(train_id))
- if not advtrains.detector.on_node[pts] then
- --atprint(""..pts.." leave: nothing here")
- return false
- end
- if advtrains.detector.on_node[pts]==train_id then
- advtrains.detector.call_leave_callback(advtrains.round_vector_floor_y(pos), train_id)
- advtrains.detector.on_node[pts]=nil
- else
- if advtrains.trains[advtrains.detector.on_node[pts]] then
- --atprint(""..pts.." occupied by another train")
- return false
- else
- advtrains.detector.leave_node(pos, advtrains.detector.on_node[pts])
- return false
- end
- end
- return true
+ local ppos=advtrains.round_vector_floor_y(pos)
+ local pts=minetest.pos_to_string(ppos)
+ advtrains.detector.on_node[pts]=nil
+ advtrains.detector.call_leave_callback(ppos, train_id)
end
---called immediately before invalidating paths
-function advtrains.detector.setup_restore()
- --atprint("setup_restore")
- -- don't execute if it already has been called. For some reason it gets called twice...
- if advtrains.detector.clean_step_before then
- return
- end
- advtrains.detector.on_node_restore={}
- for k, v in pairs(advtrains.detector.on_node) do
- advtrains.detector.on_node_restore[k]=v
- end
- advtrains.detector.on_node = {}
- advtrains.detector.clean_step_before = true
-end
---called one step after invalidating paths, when all trains have restored their path and called enter_node for their contents.
-function advtrains.detector.finalize_restore()
- --atprint("finalize_restore")
- for pts, train_id in pairs(advtrains.detector.on_node_restore) do
- --atprint("called leave callback "..pts.." "..train_id)
- advtrains.detector.call_leave_callback(minetest.string_to_pos(pts), train_id)
- end
- advtrains.detector.on_node_restore = {}
- advtrains.detector.clean_step_before = false
+function advtrains.detector.stay_node(pos, train_id)
+ local ppos=advtrains.round_vector_floor_y(pos)
+ local pts=minetest.pos_to_string(ppos)
+ advtrains.detector.on_node[pts]=train_id
end
+
+
+
function advtrains.detector.call_enter_callback(pos, train_id)
--atprint("instructed to call enter calback")
diff --git a/advtrains/advtrains/trainlogic.lua b/advtrains/advtrains/trainlogic.lua
index d5658a0..b1ee31a 100644
--- a/advtrains/advtrains/trainlogic.lua
+++ b/advtrains/advtrains/trainlogic.lua
@@ -50,22 +50,47 @@ minetest.register_globalstep(function(dtime)
atprintbm("saving", t)
end
--regular train step
+ -- do in two steps:
+ -- a: predict path and add all nodes to the advtrains.detector.on_node table
+ -- b: check for collisions based on these data
+ -- (and more)
local t=os.clock()
+ advtrains.detector.on_node={}
for k,v in pairs(advtrains.trains) do
- advtrains.train_step(k, v, dtime)
+ advtrains.train_step_a(k, v, dtime)
end
-
- --see tracks.lua
- if advtrains.detector.clean_step_before then
- advtrains.detector.finalize_restore()
+ for k,v in pairs(advtrains.trains) do
+ advtrains.train_step_b(k, v, dtime)
end
atprintbm("trainsteps", t)
endstep()
end)
-function advtrains.train_step(id, train, dtime)
- --Legacy: set drives_on and max_speed
+--[[
+train step structure:
+
+
+- legacy stuff
+- preparing the initial path and creating index
+- setting node coverage old indices
+- handle velocity influences:
+ - off-track
+ - atc
+ - player controls
+ - environment collision
+- update index = move
+- create path
+- update node coverage
+- do less important stuff such as checking trainpartload or removing
+
+-- break --
+- handle train collisions
+
+]]
+
+function advtrains.train_step_a(id, train, dtime)
+ --- 1. LEGACY STUFF ---
if not train.drives_on or not train.max_speed then
advtrains.update_trainpart_properties(id)
end
@@ -76,143 +101,73 @@ function advtrains.train_step(id, train, dtime)
if not train.movedir or (train.movedir~=1 and train.movedir~=-1) then
train.movedir=1
end
- --very unimportant thing: check if couple is here
- if train.couple_eid_front and (not minetest.luaentities[train.couple_eid_front] or not minetest.luaentities[train.couple_eid_front].is_couple) then train.couple_eid_front=nil end
- if train.couple_eid_back and (not minetest.luaentities[train.couple_eid_back] or not minetest.luaentities[train.couple_eid_back].is_couple) then train.couple_eid_back=nil end
-
- --skip certain things (esp. collision) when not moving
- local train_moves=(train.velocity~=0)
-
- --if not train.last_pos then advtrains.trains[id]=nil return end
-
- if not advtrains.pathpredict(id, train) then
- atprint("pathpredict failed(returned false)")
- train.velocity=0
- train.tarvelocity=0
- return
- end
-
- local path=advtrains.get_or_create_path(id, train)
- if not path then
- train.velocity=0
- train.tarvelocity=0
- atprint("train has no path for whatever reason")
- return
- end
-
- local train_end_index=advtrains.get_train_end_index(train)
- --apply off-track handling:
- local front_off_track=train.max_index_on_track and train.index>train.max_index_on_track
- local back_off_track=train.min_index_on_track and train_end_index<train.min_index_on_track
- if front_off_track and back_off_track then--allow movement in both directions
- if train.tarvelocity>1 then train.tarvelocity=1 end
- elseif front_off_track then--allow movement only backward
- if train.movedir==1 and train.tarvelocity>0 then train.tarvelocity=0 end
- if train.movedir==-1 and train.tarvelocity>1 then train.tarvelocity=1 end
- elseif back_off_track then--allow movement only forward
- if train.movedir==-1 and train.tarvelocity>0 then train.tarvelocity=0 end
- if train.movedir==1 and train.tarvelocity>1 then train.tarvelocity=1 end
- end
-
- --update advtrains.detector
- if not train.detector_old_index then
- train.detector_old_index = math.floor(train_end_index)
- train.detector_old_end_index = math.floor(train_end_index)
- end
- local ifo, ifn, ibo, ibn = train.detector_old_index, math.floor(train.index), train.detector_old_end_index, math.floor(train_end_index)
- if ifn>ifo then
- for i=ifo, ifn do
- if path[i] then
- advtrains.detector.enter_node(path[i], id)
- end
+ --- 2. prepare initial path and index if needed ---
+ if not train.index then train.index=0 end
+ if not train.path or #train.path<2 then
+ if not train.last_pos then
+ --no chance to recover
+ atprint("train hasn't saved last-pos, removing train.")
+ advtrains.trains[id]=nil
+ return false
end
- elseif ifn<ifo then
- for i=ifn, ifo do
- if path[i] then
- advtrains.detector.leave_node(path[i], id)
- end
+
+ local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.drives_on)
+
+ if node_ok==nil then
+ --block not loaded, do nothing
+ atprint("last_pos not available")
+ return nil
+ elseif node_ok==false then
+ atprint("no track here, (fail) removing train.")
+ advtrains.trains[id]=nil
+ return false
end
- end
- if ibn<ibo then
- for i=ibn, ibn do
- if path[i] then
- advtrains.detector.enter_node(path[i], id)
- end
+
+ if not train.last_pos_prev then
+ --no chance to recover
+ atprint("train hasn't saved last-pos_prev, removing train.")
+ advtrains.trains[id]=nil
+ return false
end
- elseif ibn>ibo then
- for i=ibo, ibn do
- if path[i] then
- advtrains.detector.leave_node(path[i], id)
- end
+
+ local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.drives_on)
+
+ if prevnode_ok==nil then
+ --block not loaded, do nothing
+ atprint("prev not available")
+ return nil
+ elseif prevnode_ok==false then
+ atprint("no track at prev, (fail) removing train.")
+ advtrains.trains[id]=nil
+ return false
end
+
+ train.index=(train.restore_add_index or 0)+(train.savedpos_off_track_index_offset or 0)
+ --restore_add_index is set by save() to prevent trains hopping to next round index. should be between -0.5 and 0.5
+ --savedpos_off_track_index_offset is set if train went off track. see below.
+ train.path={}
+ train.path_dist={}
+ train.path[0]=train.last_pos
+ train.path[-1]=train.last_pos_prev
+ train.path_dist[-1]=vector.distance(train.last_pos, train.last_pos_prev)
+ train.path_extent_min=-1
+ train.path_extent_max=0
end
- train.detector_old_index = math.floor(train.index)
- train.detector_old_end_index = math.floor(train_end_index)
- --remove?
- if #train.trainparts==0 then
- atprint("[train "..sid(id).."] has empty trainparts, removing.")
- advtrains.detector.leave_node(path[train.detector_old_index], id)
- advtrains.trains[id]=nil
- return
+ --- 2a. set train.end_index which is required in different places, IF IT IS NOT SET YET by STMT afterwards. ---
+ --- table entry to avoid triple recalculation ---
+ if not train.end_index then
+ train.end_index=advtrains.get_train_end_index(train)
end
- if train_moves then
- --check for collisions by finding objects
-
- --heh, new collision again.
- --this time, based on NODES and the advtrains.detector.on_node table.
- local collpos
- local coll_grace=1
- if train.movedir==1 then
- collpos=advtrains.get_real_index_position(path, train.index-coll_grace)
- else
- collpos=advtrains.get_real_index_position(path, train_end_index+coll_grace)
- end
- if collpos then
- local rcollpos=advtrains.round_vector_floor_y(collpos)
- for x=-1,1 do
- for z=-1,1 do
- local testpos=vector.add(rcollpos, {x=x, y=0, z=z})
- local testpts=minetest.pos_to_string(testpos)
- if advtrains.detector.on_node[testpts] and advtrains.detector.on_node[testpts]~=id then
- if advtrains.trains[advtrains.detector.on_node[testpts]] then
- --collides
- advtrains.spawn_couple_on_collide(id, testpos, advtrains.detector.on_node[testpts], train.movedir==-1)
-
- train.recently_collided_with_env=true
- train.velocity=0.5*train.velocity
- train.movedir=train.movedir*-1
- train.tarvelocity=0
- else
- --unexistant train left in this place
- advtrains.detector.on_node[testpts]=nil
- end
- end
- end
- end
- end
- end
- --check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas
- --todo function will be taken by update_trainpart_properties
- train.check_trainpartload=(train.check_trainpartload or 0)-dtime
- local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
- if train.check_trainpartload<=0 then
- local ori_pos=advtrains.get_real_index_position(path, train.index) --not much to calculate
- --atprint("[train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos)))
-
- local should_check=false
- for _,p in ipairs(minetest.get_connected_players()) do
- should_check=should_check or ((vector.distance(ori_pos, p:getpos())<node_range))
- end
- if should_check then
- advtrains.update_trainpart_properties(id)
- end
- train.check_trainpartload=2
- end
+ --- 2b. set node coverage old indices ---
+
+ train.detector_old_index = math.floor(train.index)
+ train.detector_old_end_index = math.floor(train.end_index)
+ --- 3. handle velocity influences ---
+ local train_moves=(train.velocity~=0)
- --handle collided_with_env
if train.recently_collided_with_env then
train.tarvelocity=0
if not train_moves then
@@ -223,6 +178,20 @@ function advtrains.train_step(id, train, dtime)
train.tarvelocity=0
end
+ --apply off-track handling:
+ --won't take any effect immediately after path reset because index_on_track not set, but that's not severe.
+ local front_off_track=train.max_index_on_track and train.index>train.max_index_on_track
+ local back_off_track=train.min_index_on_track and train.end_index<train.min_index_on_track
+ if front_off_track and back_off_track then--allow movement in both directions
+ if train.tarvelocity>1 then train.tarvelocity=1 end
+ elseif front_off_track then--allow movement only backward
+ if train.movedir==1 and train.tarvelocity>0 then train.tarvelocity=0 end
+ if train.movedir==-1 and train.tarvelocity>1 then train.tarvelocity=1 end
+ elseif back_off_track then--allow movement only forward
+ if train.movedir==-1 and train.tarvelocity>0 then train.tarvelocity=0 end
+ if train.movedir==1 and train.tarvelocity>1 then train.tarvelocity=1 end
+ end
+
--interpret ATC command
if train.atc_brake_target and train.atc_brake_target>=train.velocity then
train.atc_brake_target=nil
@@ -244,7 +213,8 @@ function advtrains.train_step(id, train, dtime)
if train.brake and (math.ceil(train.velocity)-1)<train.tarvelocity then
train.tarvelocity=math.max((math.ceil(train.velocity)-1), 0)
end
- --apply tarvel(but with physics in mind!)
+
+ --- 3a. actually calculate new velocity ---
if train.velocity~=train.tarvelocity then
local applydiff=0
local mass=#train.trainparts
@@ -272,125 +242,20 @@ function advtrains.train_step(id, train, dtime)
train.last_accel=0
end
- --move
- --TODO 3,5 + 0.7
- train.index=train.index and train.index+(((train.velocity*train.movedir)/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
+ --- 4. move train ---
-end
-
-
---structure of train table:
---[[
-trains={
- [train_id]={
- trainparts={
- [n]=wagon_id
- }
- path={path}
- velocity
- tarvelocity
- index
- trainlen
- path_inv_level
- last_pos |
- last_dir | for pathpredicting.
- }
-}
---a wagon itself has the following properties:
-wagon={
- unique_id
- train_id
- pos_in_train (is index difference, including train_span stuff)
- pos_in_trainparts (is index in trainparts tabel of trains)
-}
-inherited by metatable:
-wagon_proto={
- wagon_span
-}
-]]
-
---returns new id
-function advtrains.create_new_train_at(pos, pos_prev)
- local newtrain_id=os.time()..os.clock()
- while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary)
-
- advtrains.trains[newtrain_id]={}
- advtrains.trains[newtrain_id].last_pos=pos
- advtrains.trains[newtrain_id].last_pos_prev=pos_prev
- advtrains.trains[newtrain_id].tarvelocity=0
- advtrains.trains[newtrain_id].velocity=0
- advtrains.trains[newtrain_id].trainparts={}
- return newtrain_id
-end
-
---returns false on failure. handle this case!
-function advtrains.pathpredict(id, train)
+ train.index=train.index and train.index+(((train.velocity*train.movedir)/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
- --atprint("pos ",x,y,z)
- --::rerun::
- if not train.index then train.index=0 end
- if not train.path or #train.path<2 then
- if not train.last_pos then
- --no chance to recover
- atprint("train hasn't saved last-pos, removing train.")
- advtrains.trains[id]=nil
- return false
- end
-
- local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.drives_on)
-
- if node_ok==nil then
- --block not loaded, do nothing
- atprint("last_pos not available")
- return nil
- elseif node_ok==false then
- atprint("no track here, (fail) removing train.")
- advtrains.trains[id]=nil
- return false
- end
-
- if not train.last_pos_prev then
- --no chance to recover
- atprint("train hasn't saved last-pos_prev, removing train.")
- advtrains.trains[id]=nil
- return false
- end
-
- local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.drives_on)
-
- if prevnode_ok==nil then
- --block not loaded, do nothing
- atprint("prev not available")
- return nil
- elseif prevnode_ok==false then
- atprint("no track at prev, (fail) removing train.")
- advtrains.trains[id]=nil
- return false
- end
-
- train.index=(train.restore_add_index or 0)+(train.savedpos_off_track_index_offset or 0)
- --restore_add_index is set by save() to prevent trains hopping to next round index. should be between -0.5 and 0.5
- --savedpos_off_track_index_offset is set if train went off track. see below.
- train.path={}
- train.path_dist={}
- train.path[0]=train.last_pos
- train.path[-1]=train.last_pos_prev
- train.path_dist[-1]=vector.distance(train.last_pos, train.last_pos_prev)
- end
+ --- 4a. update train.end_index to the new position ---
+ train.end_index=advtrains.get_train_end_index(train)
- local pregen_front=2
- local pregen_back=2
- if train.velocity>0 then
- if train.movedir>0 then
- pregen_front=2+math.ceil(train.velocity*0.15) --assumes server step of 0.1 seconds, +50% tolerance
- else
- pregen_back=2+math.ceil(train.velocity*0.15)
- end
- end
+ --- 5. extend path as necessary ---
+ local gen_front=math.max(train.index, train.detector_old_index) + 2
+ local gen_back=math.min(train.end_index, train.detector_old_end_index) - 2
- local maxn=train.max_index_on_track or 0
- while (maxn-train.index) < pregen_front do--pregenerate
+ local maxn=train.path_extent_max or 0
+ while maxn < gen_front do--pregenerate
--atprint("maxn conway for ",maxn,minetest.pos_to_string(path[maxn]),maxn-1,minetest.pos_to_string(path[maxn-1]))
local conway=advtrains.conway(train.path[maxn], train.path[maxn-1], train.drives_on)
if conway then
@@ -405,9 +270,10 @@ function advtrains.pathpredict(id, train)
train.path_dist[maxn]=vector.distance(train.path[maxn+1], train.path[maxn])
maxn=advtrains.maxN(train.path)
end
+ train.path_extent_max=maxn
- local minn=train.min_index_on_track or -1
- while (train.index-minn) < (train.trainlen or 0) + pregen_back do --post_generate. has to be at least trainlen. (we let go of the exact calculation here since this would be unuseful here)
+ local minn=train.path_extent_min or -1
+ while minn > gen_back do
--atprint("minn conway for ",minn,minetest.pos_to_string(path[minn]),minn+1,minetest.pos_to_string(path[minn+1]))
local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.drives_on)
if conway then
@@ -422,7 +288,8 @@ function advtrains.pathpredict(id, train)
train.path_dist[minn-1]=vector.distance(train.path[minn], train.path[minn-1])
minn=advtrains.minN(train.path)
end
- if not train.min_index_on_track then train.min_index_on_track=0 end
+ train.path_extent_min=minn
+ if not train.min_index_on_track then train.min_index_on_track=-1 end
if not train.max_index_on_track then train.max_index_on_track=0 end
--make pos/yaw available for possible recover calls
@@ -441,15 +308,160 @@ function advtrains.pathpredict(id, train)
train.last_pos=train.path[math.floor(train.index+0.5)]
train.last_pos_prev=train.path[math.floor(train.index-0.5)]
end
- return train.path
+
+ --- 6. update node coverage ---
+
+ -- when paths get cleared, the old indices set above will be up-to-date and represent the state in which the last run of this code was made
+ local ifo, ifn, ibo, ibn = train.detector_old_index, math.floor(train.index), train.detector_old_end_index, math.floor(train.end_index)
+ local path=train.path
+
+ for i=ibn, ifn do
+ if path[i] then
+ advtrains.detector.stay_node(path[i], id)
+ end
+ end
+
+ if ifn>ifo then
+ for i=ifo+1, ifn do
+ if path[i] then
+ advtrains.detector.enter_node(path[i], id)
+ end
+ end
+ elseif ifn<ifo then
+ for i=ifn, ifo-1 do
+ if path[i] then
+ advtrains.detector.leave_node(path[i], id)
+ end
+ end
+ end
+ if ibn<ibo then
+ for i=ibn, ibo-1 do
+ if path[i] then
+ advtrains.detector.enter_node(path[i], id)
+ end
+ end
+ elseif ibn>ibo then
+ for i=ibo+1, ibn do
+ if path[i] then
+ advtrains.detector.leave_node(path[i], id)
+ end
+ end
+ end
+
+ --- 7. do less important stuff ---
+ --check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas
+
+ train.check_trainpartload=(train.check_trainpartload or 0)-dtime
+ local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
+ if train.check_trainpartload<=0 then
+ local ori_pos=advtrains.get_real_index_position(path, train.index) --not much to calculate
+ --atprint("[train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos)))
+
+ local should_check=false
+ for _,p in ipairs(minetest.get_connected_players()) do
+ should_check=should_check or ((vector.distance(ori_pos, p:getpos())<node_range))
+ end
+ if should_check then
+ advtrains.update_trainpart_properties(id)
+ end
+ train.check_trainpartload=2
+ end
+ --remove?
+ if #train.trainparts==0 then
+ atprint("[train "..sid(id).."] has empty trainparts, removing.")
+ advtrains.detector.leave_node(path[train.detector_old_index], id)
+ advtrains.trains[id]=nil
+ return
+ end
end
-function advtrains.get_train_end_index(train)
- return advtrains.get_real_path_index(train, train.trainlen or 2)--this function can be found inside wagons.lua since it's more related to wagons. we just set trainlen as pos_in_train
+
+function advtrains.train_step_b(id, train, dtime)
+
+ --- 8. check for collisions with other trains ---
+
+ local train_moves=(train.velocity~=0)
+
+ if train_moves then
+
+ --heh, new collision again.
+ --this time, based on NODES and the advtrains.detector.on_node table.
+ local collpos
+ local coll_grace=1
+ if train.movedir==1 then
+ collpos=advtrains.get_real_index_position(train.path, train.index-coll_grace)
+ else
+ collpos=advtrains.get_real_index_position(train.path, train.end_index+coll_grace)
+ end
+ if collpos then
+ local rcollpos=advtrains.round_vector_floor_y(collpos)
+ for x=-1,1 do
+ for z=-1,1 do
+ local testpos=vector.add(rcollpos, {x=x, y=0, z=z})
+ local testpts=minetest.pos_to_string(testpos)
+ if advtrains.detector.on_node[testpts] and advtrains.detector.on_node[testpts]~=id then
+ --collides
+ advtrains.spawn_couple_on_collide(id, testpos, advtrains.detector.on_node[testpts], train.movedir==-1)
+
+ train.recently_collided_with_env=true
+ train.velocity=0.5*train.velocity
+ train.movedir=train.movedir*-1
+ train.tarvelocity=0
+ end
+ end
+ end
+ end
+ end
+
end
-function advtrains.get_or_create_path(id, train)
- if not train.path then return advtrains.pathpredict(id, train) end
- return train.path
+
+--structure of train table:
+--[[
+trains={
+ [train_id]={
+ trainparts={
+ [n]=wagon_id
+ }
+ path={path}
+ velocity
+ tarvelocity
+ index
+ trainlen
+ path_inv_level
+ last_pos |
+ last_dir | for pathpredicting.
+ }
+}
+--a wagon itself has the following properties:
+wagon={
+ unique_id
+ train_id
+ pos_in_train (is index difference, including train_span stuff)
+ pos_in_trainparts (is index in trainparts tabel of trains)
+}
+inherited by metatable:
+wagon_proto={
+ wagon_span
+}
+]]
+
+--returns new id
+function advtrains.create_new_train_at(pos, pos_prev)
+ local newtrain_id=os.time()..os.clock()
+ while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary)
+
+ advtrains.trains[newtrain_id]={}
+ advtrains.trains[newtrain_id].last_pos=pos
+ advtrains.trains[newtrain_id].last_pos_prev=pos_prev
+ advtrains.trains[newtrain_id].tarvelocity=0
+ advtrains.trains[newtrain_id].velocity=0
+ advtrains.trains[newtrain_id].trainparts={}
+ return newtrain_id
+end
+
+
+function advtrains.get_train_end_index(train)
+ return advtrains.get_real_path_index(train, train.trainlen or 2)--this function can be found inside wagons.lua since it's more related to wagons. we just set trainlen as pos_in_train
end
function advtrains.add_wagon_to_train(wagon, train_id, index)
@@ -508,7 +520,6 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate)
wagon.wagon_flipped = not wagon.wagon_flipped
end
rel_pos=rel_pos+wagon.wagon_span
- any_loaded=true
if wagon.drives_on then
for k,_ in pairs(train.drives_on) do
@@ -518,6 +529,13 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate)
end
end
train.max_speed=math.min(train.max_speed, wagon.max_speed)
+ if i==1 then
+ train.couple_lock_front=wagon.lock_couples
+ end
+ if i==#train.trainparts then
+ train.couple_lock_back=wagon.lock_couples
+ end
+
else
atprint(w_id.." not loaded and no save available")
--what the hell...
@@ -531,9 +549,11 @@ end
function advtrains.split_train_at_wagon(wagon)
--get train
local train=advtrains.trains[wagon.train_id]
+ if not train.path then return end
+
local real_pos_in_train=advtrains.get_real_path_index(train, wagon.pos_in_train)
- local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train+wagon.wagon_span)]
- local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train-1+wagon.wagon_span)]
+ local pos_for_new_train=train.path[math.floor(real_pos_in_train+wagon.wagon_span)]
+ local pos_for_new_train_prev=train.path[math.floor(real_pos_in_train-1+wagon.wagon_span)]
--before doing anything, check if both are rails. else do not allow
if not pos_for_new_train then
@@ -683,15 +703,25 @@ end
--pos1 and pos2 are just needed to form a median.
-function advtrains.do_connect_trains(first_id, second_id)
- local first_wagoncnt=#advtrains.trains[first_id].trainparts
- local second_wagoncnt=#advtrains.trains[second_id].trainparts
+function advtrains.do_connect_trains(first_id, second_id, player)
+ local first, second=advtrains.trains[first_id], advtrains.trains[second_id]
+
+ if first.couple_lock_back or second.couple_lock_front then
+ -- trains are ordered correctly!
+ if player then
+ minetest.chat_send_player(player:get_player_name(), "Can't couple: couples locked!")
+ end
+ return
+ end
+
+ local first_wagoncnt=#first.trainparts
+ local second_wagoncnt=#second.trainparts
- for _,v in ipairs(advtrains.trains[second_id].trainparts) do
- table.insert(advtrains.trains[first_id].trainparts, v)
+ for _,v in ipairs(second.trainparts) do
+ table.insert(first.trainparts, v)
end
--kick it like physics (with mass being #wagons)
- local new_velocity=((advtrains.trains[first_id].velocity*first_wagoncnt)+(advtrains.trains[second_id].velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt)
+ local new_velocity=((first.velocity*first_wagoncnt)+(second.velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt)
advtrains.trains[second_id]=nil
advtrains.update_trainpart_properties(first_id)
advtrains.trains[first_id].velocity=new_velocity
@@ -751,10 +781,12 @@ function advtrains.invalidate_all_paths()
v.path=nil
v.path_dist=nil
v.index=nil
+ v.end_index=nil
v.min_index_on_track=nil
v.max_index_on_track=nil
+ v.path_extent_min=nil
+ v.path_extent_max=nil
- advtrains.detector.setup_restore()
v.detector_old_index=nil
v.detector_old_end_index=nil
end
diff --git a/advtrains/advtrains/wagons.lua b/advtrains/advtrains/wagons.lua
index 331f857..728a5eb 100644
--- a/advtrains/advtrains/wagons.lua
+++ b/advtrains/advtrains/wagons.lua
@@ -92,7 +92,6 @@ function wagon:init_from_wagon_save(uid)
self.initialized=true
minetest.after(1, function() self:reattach_all() end)
atprint("init_from_wagon_save "..self.unique_id.." ("..self.train_id..")")
- advtrains.update_trainpart_properties(self.train_id)
end
function wagon:init_shared()
if self.has_inventory then
@@ -294,7 +293,7 @@ function wagon:on_step(dtime)
end
--DisCouple
if self.pos_in_trainparts and self.pos_in_trainparts>1 then
- if gp.velocity==0 then
+ if gp.velocity==0 and not self.lock_couples then
if not self.discouple or not self.discouple.object:getyaw() then
local object=minetest.add_entity(pos, "advtrains:discouple")
if object then
@@ -314,7 +313,7 @@ function wagon:on_step(dtime)
end
end
--for path to be available. if not, skip step
- if not advtrains.get_or_create_path(self.train_id, gp) then
+ if not gp.path then
self.object:setvelocity({x=0, y=0, z=0})
return
end
@@ -593,6 +592,28 @@ function wagon:show_get_on_form(pname)
end
minetest.show_formspec(pname, "advtrains_geton_"..self.unique_id, form)
end
+function wagon:show_wagon_properties(pname)
+ if not self.seat_groups then
+ return
+ end
+ if not self.seat_access then
+ self.seat_access={}
+ end
+ --[[
+ fields: seat access: empty: everyone
+ checkbox: lock couples
+ button: save
+ ]]
+ local form="size[5,"..(#self.seat_groups*1.5+5).."]"
+ local at=0
+ for sgr,sgrdef in pairs(self.seat_groups) do
+ form=form.."field[0.5,"..(0.5+at*1.5)..";4,1;sgr_"..sgr..";"..sgrdef.name..";"..(self.seat_access[sgr] or "").."]"
+ at=at+1
+ end
+ form=form.."checkbox[0,"..(at*1.5)..";lock_couples;Lock couples;"..(self.lock_couples and "true" or "false").."]"
+ form=form.."button_exit[0.5,"..(1+at*1.5)..";4,1;save;Save wagon properties]"
+ minetest.show_formspec(pname, "advtrains_prop_"..self.unique_id, form)
+end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local uid=string.match(formname, "^advtrains_geton_(.+)$")
if uid then
@@ -628,6 +649,27 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end
end
+ uid=string.match(formname, "^advtrains_prop_(.+)$")
+ if uid then
+ atprint(fields)
+ for _,wagon in pairs(minetest.luaentities) do
+ if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then
+ local pname=player:get_player_name()
+ if pname~=wagon.owner then
+ return true
+ end
+ if not fields.quit then
+ for sgr,sgrdef in pairs(wagon.seat_groups) do
+ if fields["sgr_"..sgr] then
+ local fcont = fields["sgr_"..sgr]
+ wagon.seat_access[sgr] = fcont~="" and fcont or nil
+ end
+ end
+ wagon.lock_couples = fields.lock_couples == "true"
+ end
+ end
+ end
+ end
end)
function wagon:seating_from_key_helper(pname, fields, no)
local sgr=self.seats[no].group
@@ -648,15 +690,26 @@ function wagon:seating_from_key_helper(pname, fields, no)
self:show_wagon_properties(pname)
end
if fields.dcwarn then
- minetest.chat_send_player(pname, "Use shift-rightclick to open doors with force and get off!")
+ minetest.chat_send_player(pname, "Doors are closed! Use shift-rightclick to open doors with force and get off!")
end
if fields.off then
self:get_off(no)
end
end
function wagon:check_seat_group_access(pname, sgr)
- --TODO implement
- return sgr~="driverstand" or pname=="orwell"
+ if not self.seat_access then
+ return true
+ end
+ local sae=self.seat_access[sgr]
+ if not sae or sae=="" then
+ return true
+ end
+ for name in string.gmatch(sae, "%S+") do
+ if name==pname then
+ return true
+ end
+ end
+ return false
end
function wagon:reattach_all()
if not self.seatp then self.seatp={} end