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='#n76'>76
--pcnaming.lua
--a.k.a Passive component naming
--Allows to assign names to passive components, so they can be called like:
--setstate("iamasignal", "green")
atlatc.pcnaming={name_map={}}
function atlatc.pcnaming.load(stuff)
	if type(stuff)=="table" then
		atlatc.pcnaming.name_map=stuff
	end
end
function atlatc.pcnaming.save()
	return atlatc.pcnaming.name_map
end

function atlatc.pcnaming.resolve_pos(pos, func_name)
	if type(pos)=="string" then
		local e = atlatc.pcnaming.name_map[pos]
		if e then return e end
	elseif type(pos)=="table" and pos.x and pos.y and pos.z then
		return pos
	end
	error("Invalid position supplied to " .. (func_name or "???")..": " .. dump(pos))
end

minetest.register_craftitem("advtrains_luaautomation:pcnaming",{
	description = attrans("Passive Component Naming Tool\n\nRight-click to name a passive component."),
	groups = {cracky=1}, -- key=name, value=rating; rating=1..3.
	inventory_image = "atlatc_pcnaming.png",
	wield_image = "atlatc_pcnaming.png",
	stack_max = 1,
	on_place = function(itemstack, placer, pointed_thing)
		local pname = placer:get_player_name()
		if not pname then
			return
		end
		if not minetest.check_player_privs(pname, {atlatc=true}) then
			minetest.chat_send_player(pname, "Missing privilege: atlatc")
			return
		end