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-rw-r--r--advtrains_line_automation/ch_functions.lua658
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diff --git a/advtrains_line_automation/ch_functions.lua b/advtrains_line_automation/ch_functions.lua
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+++ b/advtrains_line_automation/ch_functions.lua
@@ -0,0 +1,658 @@
+--advtrains_line_automation
+
+-- Functions from Cesky Hvozd utility libraries which are used in the code integrated from Singularis are now provided here.
+
+local ch_core = {}
+
+-- gives various info about a player. we return only what is relevant outside CH
+function ch_core.normalize_player(player_name_or_player)
+ local arg_type = type(player_name_or_player)
+ local player_name, player
+ if arg_type == "string" then
+ player_name = player_name_or_player
+ elseif arg_type == "number" then
+ player_name = tostring(player_name_or_player)
+ elseif (arg_type == "table" or arg_type == "userdata") and type(player_name_or_player.get_player_name) == "function" then
+ player_name = player_name_or_player:get_player_name()
+ if type(player_name) ~= "string" then
+ player_name = ""
+ else
+ if minetest.is_player(player_name_or_player) then
+ player = player_name_or_player
+ end
+ end
+ else
+ player_name = ""
+ end
+ if player_name == "" then
+ return {role = "none", player_name = "", viewname = "", privs = {}}
+ end
+ local privs = minetest.get_player_privs(player_name)
+ return {
+ role = "default",
+ player_name = player_name,
+ viewname = player_name,
+ privs = privs,
+ player = player or minetest.get_player_by_name(player_name),
+ }
+end
+
+-- == UTF8 helpers == --
+
+local utf8_charlen = {}
+for i = 1, 191, 1 do
+ -- 1 to 127 => jednobajtové znaky
+ -- 128 až 191 => nejsou dovoleny jako první bajt (=> vrátit 1 bajt)
+ utf8_charlen[i] = 1
+end
+for i = 192, 223, 1 do
+ utf8_charlen[i] = 2
+end
+for i = 224, 239, 1 do
+ utf8_charlen[i] = 3
+end
+for i = 240, 247, 1 do
+ utf8_charlen[i] = 4
+end
+for i = 248, 255, 1 do
+ utf8_charlen[i] = 1 -- neplatné UTF-8
+end
+
+local utf8_sort_data_1 = {
+ ["\x20"] = "\x20", -- < >
+ ["\x21"] = "\x21", -- <!>
+ ["\x22"] = "\x22", -- <">
+ ["\x23"] = "\x23", -- <#>
+ ["\x25"] = "\x24", -- <%>
+ ["\x26"] = "\x25", -- <&>
+ ["\x27"] = "\x26", -- <'>
+ ["\x28"] = "\x27", -- <(>
+ ["\x29"] = "\x28", -- <)>
+ ["\x2a"] = "\x29", -- <*>
+ ["\x2b"] = "\x2a", -- <+>
+ ["\x2c"] = "\x2b", -- <,>
+ ["\x2d"] = "\x2c", -- <->
+ ["\x2e"] = "\x2d", -- <.>
+ ["\x2f"] = "\x2e", -- </>
+ ["\x3a"] = "\x2f", -- <:>
+ ["\x3b"] = "\x30", -- <;>
+ ["\x3c"] = "\x31", -- <<>
+ ["\x3d"] = "\x32", -- <=>
+ ["\x3e"] = "\x33", -- <>>
+ ["\x3f"] = "\x34", -- <?>
+ ["\x40"] = "\x35", -- <@>
+ ["\x5b"] = "\x36", -- <[>
+ ["\x5c"] = "\x37", -- <\>
+ ["\x5d"] = "\x38", -- <]>
+ ["\x5e"] = "\x39", -- <^>
+ ["\x5f"] = "\x3a", -- <_>
+ ["\x60"] = "\x3b", -- <`>
+ ["\x7b"] = "\x3c", -- <{>
+ ["\x7c"] = "\x3d", -- <|>
+ ["\x7d"] = "\x3e", -- <}>
+ ["\x7e"] = "\x3f", -- <~>
+ ["\x24"] = "\x40", -- <$>
+ ["\x61"] = "\x41", -- <a>
+ ["\x41"] = "\x42", -- <A>
+ ["\x62"] = "\x47", -- <b>
+ ["\x42"] = "\x48", -- <B>
+ ["\x64"] = "\x4d", -- <d>
+ ["\x44"] = "\x4e", -- <D>
+ ["\x65"] = "\x51", -- <e>
+ ["\x45"] = "\x52", -- <E>
+ ["\x66"] = "\x57", -- <f>
+ ["\x46"] = "\x58", -- <F>
+ ["\x67"] = "\x59", -- <g>
+ ["\x47"] = "\x5a", -- <G>
+ ["\x68"] = "\x5b", -- <h>
+ ["\x48"] = "\x5c", -- <H>
+ ["\x69"] = "\x61", -- <i>
+ ["\x49"] = "\x62", -- <I>
+ ["\x6a"] = "\x65", -- <j>
+ ["\x4a"] = "\x66", -- <J>
+ ["\x6b"] = "\x67", -- <k>
+ ["\x4b"] = "\x68", -- <K>
+ ["\x6c"] = "\x69", -- <l>
+ ["\x4c"] = "\x6a", -- <L>
+ ["\x6d"] = "\x6f", -- <m>
+ ["\x4d"] = "\x70", -- <M>
+ ["\x6e"] = "\x71", -- <n>
+ ["\x4e"] = "\x72", -- <N>
+ ["\x6f"] = "\x75", -- <o>
+ ["\x4f"] = "\x76", -- <O>
+ ["\x70"] = "\x7b", -- <p>
+ ["\x50"] = "\x7c", -- <P>
+ ["\x71"] = "\x7d", -- <q>
+ ["\x51"] = "\x7e", -- <Q>
+ ["\x72"] = "\x7f", -- <r>
+ ["\x52"] = "\x80", -- <R>
+ ["\x73"] = "\x85", -- <s>
+ ["\x53"] = "\x86", -- <S>
+ ["\x74"] = "\x89", -- <t>
+ ["\x54"] = "\x8a", -- <T>
+ ["\x75"] = "\x8d", -- <u>
+ ["\x55"] = "\x8e", -- <U>
+ ["\x76"] = "\x93", -- <v>
+ ["\x56"] = "\x94", -- <V>
+ ["\x77"] = "\x95", -- <w>
+ ["\x57"] = "\x96", -- <W>
+ ["\x78"] = "\x97", -- <x>
+ ["\x58"] = "\x98", -- <X>
+ ["\x79"] = "\x99", -- <y>
+ ["\x59"] = "\x9a", -- <Y>
+ ["\x7a"] = "\x9d", -- <z>
+ ["\x5a"] = "\x9e", -- <Z>
+ ["\x30"] = "\xa1", -- <0>
+ ["\x31"] = "\xa2", -- <1>
+ ["\x32"] = "\xa3", -- <2>
+ ["\x33"] = "\xa4", -- <3>
+ ["\x34"] = "\xa5", -- <4>
+ ["\x35"] = "\xa6", -- <5>
+ ["\x36"] = "\xa7", -- <6>
+ ["\x37"] = "\xa8", -- <7>
+ ["\x38"] = "\xa9", -- <8>
+ ["\x39"] = "\xaa", -- <9>
+}
+
+local utf8_sort_data_2 = {
+ ["\xc3\xa1"] = "\x43", -- <á>
+ ["\xc3\x81"] = "\x44", -- <Á>
+ ["\xc3\xa4"] = "\x45", -- <ä>
+ ["\xc3\x84"] = "\x46", -- <Ä>
+ ["\xc4\x8d"] = "\x4b", -- <č>
+ ["\xc4\x8c"] = "\x4c", -- <Č>
+ ["\xc4\x8f"] = "\x4f", -- <ď>
+ ["\xc4\x8e"] = "\x50", -- <Ď>
+ ["\xc3\xa9"] = "\x53", -- <é>
+ ["\xc3\x89"] = "\x54", -- <É>
+ ["\xc4\x9b"] = "\x55", -- <ě>
+ ["\xc4\x9a"] = "\x56", -- <Ě>
+ ["\x63\x68"] = "\x5d", -- <ch>
+ ["\x63\x48"] = "\x5e", -- <cH>
+ ["\x43\x68"] = "\x5f", -- <Ch>
+ ["\x43\x48"] = "\x60", -- <CH>
+ ["\xc3\xad"] = "\x63", -- <í>
+ ["\xc3\x8d"] = "\x64", -- <Í>
+ ["\xc4\xba"] = "\x6b", -- <ĺ>
+ ["\xc4\xb9"] = "\x6c", -- <Ĺ>
+ ["\xc4\xbe"] = "\x6d", -- <ľ>
+ ["\xc4\xbd"] = "\x6e", -- <Ľ>
+ ["\xc5\x88"] = "\x73", -- <ň>
+ ["\xc5\x87"] = "\x74", -- <Ň>
+ ["\xc3\xb3"] = "\x77", -- <ó>
+ ["\xc3\x93"] = "\x78", -- <Ó>
+ ["\xc3\xb4"] = "\x79", -- <ô>
+ ["\xc3\x94"] = "\x7a", -- <Ô>
+ ["\xc5\x95"] = "\x81", -- <ŕ>
+ ["\xc5\x94"] = "\x82", -- <Ŕ>
+ ["\xc5\x99"] = "\x83", -- <ř>
+ ["\xc5\x98"] = "\x84", -- <Ř>
+ ["\xc5\xa1"] = "\x87", -- <š>
+ ["\xc5\xa0"] = "\x88", -- <Š>
+ ["\xc5\xa5"] = "\x8b", -- <ť>
+ ["\xc5\xa4"] = "\x8c", -- <Ť>
+ ["\xc3\xba"] = "\x8f", -- <ú>
+ ["\xc3\x9a"] = "\x90", -- <Ú>
+ ["\xc5\xaf"] = "\x91", -- <ů>
+ ["\xc5\xae"] = "\x92", -- <Ů>
+ ["\xc3\xbd"] = "\x9b", -- <ý>
+ ["\xc3\x9d"] = "\x9c", -- <Ý>
+ ["\xc5\xbe"] = "\x9f", -- <ž>
+ ["\xc5\xbd"] = "\xa0", -- <Ž>
+}
+
+local utf8_sort_data_3 = {
+ ["\x63"] = "\x49", -- <c>
+ ["\x43"] = "\x4a", -- <C>
+}
+
+--[[
+Vrátí počet UTF-8 znaků řetězce.
+]]
+function ch_core.utf8_length(s)
+ if s == "" then
+ return 0
+ end
+ local i, byte, bytes, chars
+ i = 1
+ chars = 0
+ bytes = string.len(s)
+ while i <= bytes do
+ byte = string.byte(s, i)
+ if byte < 192 then
+ i = i + 1
+ else
+ i = i + utf8_charlen[byte]
+ end
+ chars = chars + 1
+ end
+ return chars
+end
+
+--[[
+Začne v řetězci `s` na fyzickém indexu `i` a bude se posouvat o `seek`
+UTF-8 znaků doprava (pro záporný počet doleva); vrátí výsledný index
+(na první bajt znaku), nebo nil, pokud posun přesáhl začátek,
+resp. konec řetězce.
+]]
+function ch_core.utf8_seek(s, i, seek)
+ local bytes = string.len(s)
+ if i < 1 or i > bytes then
+ return nil
+ end
+ local b
+ if seek > 0 then
+ while true do
+ b = string.byte(s, i)
+ if b < 192 then
+ i = i + 1
+ else
+ i = i + utf8_charlen[b]
+ end
+ if i > bytes then
+ return nil
+ end
+ seek = seek - 1
+ if seek == 0 then
+ return i
+ end
+ end
+ elseif seek < 0 then
+ while true do
+ i = i - 1
+ if i < 1 then
+ return nil
+ end
+ b = string.byte(s, i)
+ if b < 128 or b >= 192 then
+ -- máme další znak
+ seek = seek + 1
+ if seek == 0 then
+ return i
+ end
+ end
+ end
+ else
+ return i
+ end
+end
+
+--[[
+ Je-li řetězec s delší než max_chars znaků, vrátí jeho prvních max_chars znaků
+ + "...", jinak vrátí původní řetězec.
+]]
+function ch_core.utf8_truncate_right(s, max_chars, dots_string)
+ local i = ch_core.utf8_seek(s, 1, max_chars)
+ if i then
+ return s:sub(1, i - 1) .. (dots_string or "...")
+ else
+ return s
+ end
+end
+
+--[[
+Rozdělí řetězec na pole neprázdných podřetězců o stanovené maximální délce
+v UTF-8 znacích; v každé části vynechává mezery na začátku a na konci části;
+přednostně dělí v místech mezer. Pro prázdný řetězec
+(nebo řetězec tvořený jen mezerami) vrací prázdné pole.
+]]
+function ch_core.utf8_wrap(s, max_chars, options)
+ local i = 1 -- index do vstupního řetězce s
+ local s_bytes = string.len(s)
+ local result = {} -- výstupní pole
+ local r_text = "" -- výstupní řetězec
+ local r_chars = 0 -- počet UTF-8 znaků v řetězci r
+ local r_sp_begin -- index první mezery v poslední sekvenci mezer v r_text
+ local r_sp_end -- index poslední mezery v poslední sekvenci mezer v r_text
+ local b -- kód prvního bajtu aktuálního znaku
+ local c_bytes -- počet bajtů aktuálního znaku
+
+ -- options
+ local allow_empty_lines, max_result_lines, line_separator
+ if options then
+ allow_empty_lines = options.allow_empty_lines -- true or false
+ max_result_lines = options.max_result_lines -- nil or number
+ line_separator = options.line_separator -- nil or string
+ end
+
+ while i <= s_bytes do
+ b = string.byte(s, i)
+ -- print("byte["..i.."] = "..b.." ("..s:sub(i, i)..") r_sp = ("..(r_sp_begin or "nil")..".."..(r_sp_end or "nil")..")")
+ if r_chars > 0 or (b ~= 32 and (b ~= 10 or allow_empty_lines)) then -- na začátku řádky ignorovat mezery
+ if b < 192 then
+ c_bytes = 1
+ else
+ c_bytes = utf8_charlen[b]
+ end
+ -- vložit do r další znak (není-li to konec řádky)
+ if b ~= 10 then
+ r_text = r_text..s:sub(i, i + c_bytes - 1)
+ r_chars = r_chars + 1
+
+ if b == 32 then
+ -- znak je mezera
+ if r_sp_begin then
+ if r_sp_end then
+ -- začátek nové skupiny mezer (už nějaká byla)
+ r_sp_begin = string.len(r_text)
+ r_sp_end = nil
+ end
+ elseif not r_sp_end then
+ -- začátek první skupiny mezer (ještě žádná nebyla)
+ r_sp_begin = string.len(r_text)
+ end
+ else
+ -- znak není mezera ani konec řádky
+ if r_sp_begin and not r_sp_end then
+ r_sp_end = string.len(r_text) - c_bytes -- uzavřít skupinu mezer
+ end
+ end
+ end
+
+ if r_chars >= max_chars or b == 10 then
+ -- dosažen maximální počet znaků nebo znak \n => uzavřít řádku
+ if line_separator and #result > 0 then
+ result[#result] = result[#result]..line_separator
+ end
+ if r_chars < max_chars or not r_sp_begin then
+ -- žádné mezery => tvrdé dělení
+ table.insert(result, r_text)
+ r_text = ""
+ r_chars = 0
+ r_sp_begin, r_sp_end = nil, nil
+ elseif not r_sp_end then
+ -- průběžná skupina mezer => rozdělit zde
+ table.insert(result, r_text:sub(1, r_sp_begin - 1))
+ r_text = ""
+ r_chars = 0
+ r_sp_begin, r_sp_end = nil, nil
+ else
+ -- byla skupina mezer => rozdělit tam
+ table.insert(result, r_text:sub(1, r_sp_begin - 1))
+ r_text = r_text:sub(r_sp_end + 1, -1)
+ r_chars = ch_core.utf8_length(r_text)
+ r_sp_begin, r_sp_end = nil, nil
+ if r_chars > 0 and b == 10 then
+ i = i - c_bytes -- read this \n-byte again
+ end
+ end
+ if max_result_lines and #result >= max_result_lines then
+ return result -- skip reading other lines
+ end
+ end
+ i = i + c_bytes
+ else
+ i = i + 1
+ end
+ end
+ if r_chars > 0 then
+ if line_separator and #result > 0 then
+ result[#result] = result[#result]..line_separator
+ end
+ if r_sp_begin and not r_sp_end then
+ -- průběžná skupina mezer
+ table.insert(result, r_text:sub(1, r_sp_begin - 1))
+ else
+ table.insert(result, r_text)
+ end
+ end
+ return result
+end
+function ch_core.utf8_radici_klic(s, store_to_cache)
+ local result = utf8_sort_cache[s]
+ if not result then
+ local i = 1
+ local l = s:len()
+ local c, k
+ result = {}
+ while i <= l do
+ c = s:sub(i, i)
+ k = utf8_sort_data_1[c]
+ if k then
+ table.insert(result, k)
+ i = i + 1
+ else
+ k = utf8_sort_data_2[s:sub(i, i + 1)]
+ if k then
+ table.insert(result, k)
+ i = i + 2
+ else
+ k = utf8_sort_data_3[c]
+ table.insert(result, k or c)
+ i = i + 1
+ end
+ end
+ end
+ result = table.concat(result)
+ if store_to_cache then
+ utf8_sort_cache[s] = result
+ end
+ end
+ return result
+end
+
+function ch_core.utf8_mensi_nez(a, b, store_to_cache)
+ a = ch_core.utf8_radici_klic(a, store_to_cache)
+ b = ch_core.utf8_radici_klic(b, store_to_cache)
+ return a < b
+end
+
+-- == CH Formspec library == --
+
+-- API:
+-- ch_core.show_formspec(player_or_player_name, formname, formspec, formspec_callback, custom_state, options)
+-- local function formspec_callback(custom_state, player, formname, fields)
+
+--[[
+ player_name => {
+ callback = function,
+ custom_state = ...,
+ formname = string,
+ object_id = int,
+ }
+]]
+local formspec_states = {}
+local formspec_states_next_id = 1
+
+local function def_to_string(label, defitem, separator)
+ if defitem == nil then
+ return ""
+ end
+ local t = type(defitem)
+ if t == "string" then
+ return label.."["..defitem.."]"
+ elseif t == "number" or t == "bool" then
+ return label.."["..tostring(defitem).."]"
+ elseif t == "table" then
+ if #defitem == 0 then
+ return label.."[]"
+ else
+ t = {}
+ for i = 1, #defitem do
+ t[i] = tostring(defitem[i])
+ end
+ t[1] = label.."["..t[1]
+ t[#t] = t[#t].."]"
+ return table.concat(t, separator)
+ end
+ else
+ return ""
+ end
+end
+
+local ifthenelse = ch_core.ifthenelse
+
+--[[
+ Sestaví záhlaví formspecu. Dovolené klíče jsou:
+ -- formspec_version
+ -- size
+ -- position
+ -- anchor
+ -- padding
+ -- no_prepend (bool)
+ -- listcolors
+ -- bgcolor
+ -- background
+ -- background9
+ -- set_focus
+ -- auto_background (speciální, vylučuje se s background a background9)
+]]
+function ch_core.formspec_header(def)
+ local result, size_element
+
+ if def.size ~= nil then
+ if type(def.size) ~= "table" then
+ error("def.size must be a table or nil!")
+ end
+ local s = def.size
+ size_element = {"size["..tostring(s[1])}
+ for i = 2, #s - 1, 1 do
+ size_element[i] = tostring(s[i])
+ end
+ size_element[#s] = tostring(s[#s]).."]"
+ size_element = table.concat(size_element, ",")
+ else
+ size_element = ""
+ end
+
+ result = {
+ def_to_string("formspec_version", def.formspec_version, ""), -- 1
+ size_element, -- 2
+ def_to_string("position", def.position, ","), -- 3
+ def_to_string("anchor", def.anchor, ","), -- 4
+ def_to_string("padding", def.padding, ","), -- 5
+ ifthenelse(def.no_prepend == true, "no_prepend[]", ""), -- 6
+ def_to_string("listcolors", def.listcolors, ";"), -- 7
+ def_to_string("bgcolor", def.bgcolor, ";"), -- 8
+ def_to_string("background", def.background, ";"), -- 9
+ def_to_string("background9", def.background9, ";"), -- 10
+ def_to_string("set_focus", def.set_focus, ";"), -- 11
+ }
+ if not def.background and not def.background9 and def.formspec_version ~= nil and def.formspec_version > 1 then
+ if def.auto_background == true then
+ if result[7] == "" then
+ -- colors according to Technic Chests:
+ result[7] = "listcolors[#7b7b7b;#909090;#000000;#6e823c;#ffffff]"
+ end
+ result[10] = "background9[0,0;1,1;ch_core_formspec_bg.png;true;16]"
+ -- result[9] = "background[0,0;"..fsw..","..fsh..";ch_core_formspec_bg.png]"
+ end
+ end
+ return table.concat(result)
+end
+
+--[[
+ Má-li daná postava zobrazen daný formspec, uzavře ho a vrátí true.
+ Jinak vrátí false.
+ Je-li call_callback true, nastavený callback se před uzavřením zavolá
+ s fields = {quit = "true"} a jeho návratová hodnota bude odignorována.
+]]
+function ch_core.close_formspec(player_name_or_player, formname, call_callback)
+ if formname == nil or formname == "" then
+ return false -- formname invalid
+ end
+ local p = ch_core.normalize_player(player_name_or_player)
+ if p.player == nil then
+ return false -- player invalid or not online
+ end
+ local formspec_state = formspec_states[p.player_name]
+ if formspec_state == nil or formspec_state.formname ~= formname then
+ return false -- formspec not open or the formname is different
+ end
+ if call_callback then
+ formspec_state.callback(formspec_state.custom_state, p.player, formname, {quit = "true"})
+ end
+ minetest.close_formspec(p.player_name, formname)
+ if formspec_states[p.player_name] ~= nil and formspec_states[p.player_name].object_id == formspec_state.object_id then
+ formspec_states[p.player_name] = nil
+ end
+ return true
+end
+
+--[[
+ Zobrazí hráči/ce formulář a nastaví callback pro jeho obsluhu.
+ Callback nemusí být zavolán v nestandardních situacích jako
+ v případě odpojení klienta.
+]]
+function ch_core.show_formspec(player_name_or_player, formname, formspec, callback, custom_state, options)
+ local p = ch_core.normalize_player(player_name_or_player)
+ if p.player == nil then return false end -- player invalid or not online
+
+ if formname == nil or formname == "" then
+ -- generate random formname
+ formname = "ch_core:"..minetest.sha1(tostring(bit.bxor(minetest.get_us_time(), math.random(1, 1099511627775))), false)
+ end
+
+ local id = formspec_states_next_id
+ formspec_states_next_id = id + 1
+ formspec_states[p.player_name] = {
+ callback = callback or function(...) return end,
+ custom_state = custom_state,
+ formname = formname,
+ object_id = id,
+ }
+
+ minetest.show_formspec(p.player_name, formname, formspec)
+ return formname
+end
+
+--[[
+ Aktualizuje již zobrazený formspec. Vrátí true v případě úspěchu.
+ formspec_or_function může být buď řetězec, nebo funkce, která bude
+ pro získání řetězce zavolána s parametry: (player_name, formname, custom_state).
+ Pokud nevrátí řetězec, update_formspec skončí a vrátí false.
+]]
+function ch_core.update_formspec(player_name_or_player, formname, formspec_or_function)
+ if formname == nil or formname == "" then
+ return false -- formname invalid
+ end
+ local p = ch_core.normalize_player(player_name_or_player)
+ if p.player == nil then
+ return false -- player invalid or not online
+ end
+ local formspec_state = formspec_states[p.player_name]
+ if formspec_state == nil or formspec_state.formname ~= formname then
+ return false -- formspec not open or the formname is different
+ end
+ local t = type(formspec_or_function)
+ local formspec
+ if t == "string" then
+ formspec = formspec_or_function
+ elseif t == "function" then
+ formspec = formspec_or_function(p.player_name, formname, formspec_state.custom_state)
+ if type(formspec) ~= "string" then
+ return false
+ end
+ else
+ return false -- invalid formspec argument
+ end
+ minetest.show_formspec(p.player_name, formname, formspec)
+ return true
+end
+
+local function on_player_receive_fields(player, formname, fields)
+ local player_name = assert(player:get_player_name())
+ local formspec_state = formspec_states[player_name]
+ if formspec_state == nil then
+ return -- formspec not by ch_core
+ end
+ if formspec_state.formname ~= formname then
+ minetest.log("warning", player_name..": received fields of form "..(formname or "nil").." when "..(formspec_state.formname or "nil").." was expected")
+ formspec_states[player_name] = nil
+ return
+ end
+ local result = formspec_state.callback(formspec_state.custom_state, player, formname, fields, {}) -- custom_state, player, formname, fields
+ if type(result) == "string" then
+ -- string => show as formspec
+ formspec_states[player_name] = formspec_state
+ minetest.show_formspec(player_name, formname, result)
+ elseif fields ~= nil and fields.quit == "true" and formspec_states[player_name] ~= nil and formspec_states[player_name].object_id == formspec_state.object_id then
+ formspec_states[player_name] = nil
+ end
+ return true
+end
+minetest.register_on_player_receive_fields(on_player_receive_fields)
+
+
+-- set into place
+advtrains.lines.ch_core = ch_core