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-rw-r--r--advtrains_train_industrial/init.lua4
1 files changed, 0 insertions, 4 deletions
diff --git a/advtrains_train_industrial/init.lua b/advtrains_train_industrial/init.lua
index fcd85d1..ed6c370 100644
--- a/advtrains_train_industrial/init.lua
+++ b/advtrains_train_industrial/init.lua
@@ -41,7 +41,6 @@ advtrains.register_wagon("engine_industrial", {
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
horn_sound = "advtrains_industrial_horn",
- glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
--big--
advtrains.register_wagon("engine_industrial_big", {
@@ -79,7 +78,6 @@ advtrains.register_wagon("engine_industrial_big", {
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
horn_sound = "advtrains_industrial_horn",
- glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
advtrains.register_wagon("wagon_tank", {
mesh="advtrains_wagon_tank.b3d",
@@ -101,7 +99,6 @@ advtrains.register_wagon("wagon_tank", {
inventory_list_sizes = {
box=8*3,
},
- glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
advtrains.register_wagon("wagon_wood", {
mesh="advtrains_wagon_wood.b3d",
@@ -123,5 +120,4 @@ advtrains.register_wagon("wagon_wood", {
inventory_list_sizes = {
box=8*3,
},
- glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")