diff options
Diffstat (limited to 'advtrains_train_industrial')
-rw-r--r-- | advtrains_train_industrial/init.lua | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/advtrains_train_industrial/init.lua b/advtrains_train_industrial/init.lua index fcd85d1..64a98b8 100644 --- a/advtrains_train_industrial/init.lua +++ b/advtrains_train_industrial/init.lua @@ -14,7 +14,7 @@ advtrains.register_wagon("engine_industrial", { seats = { { name=S("Driver Stand (right)"), - attach_offset={x=5, y=7, z=-8}, + attach_offset={x=5, y=-3, z=-8}, view_offset={x=5.2, y=-4, z=0}, driving_ctrl_access=true, group = "dstand", @@ -41,7 +41,6 @@ advtrains.register_wagon("engine_industrial", { collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_industrial_horn", - glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png") --big-- advtrains.register_wagon("engine_industrial_big", { @@ -59,7 +58,7 @@ advtrains.register_wagon("engine_industrial_big", { }, { name=S("Driver Stand (left)"), - attach_offset={x=5, y=7, z=-8}, + attach_offset={x=5, y=-3, z=-8}, view_offset={x=-5.2, y=-4, z=0}, driving_ctrl_access=true, group = "dstand", @@ -79,7 +78,6 @@ advtrains.register_wagon("engine_industrial_big", { collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_industrial_horn", - glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png") advtrains.register_wagon("wagon_tank", { mesh="advtrains_wagon_tank.b3d", @@ -101,7 +99,6 @@ advtrains.register_wagon("wagon_tank", { inventory_list_sizes = { box=8*3, }, - glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png") advtrains.register_wagon("wagon_wood", { mesh="advtrains_wagon_wood.b3d", @@ -123,5 +120,4 @@ advtrains.register_wagon("wagon_wood", { inventory_list_sizes = { box=8*3, }, - glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright }, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png") |