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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef L_ENV_H_
#define L_ENV_H_

#include "lua_api/l_base.h"
#include "environment.h"

class ModApiEnvMod : public ModApiBase {
private:
	// set_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_set_node(lua_State *L);

	static int l_add_node(lua_State *L);

	// remove_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_remove_node(lua_State *L);
	
	// swap_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_swap_node(lua_State *L);

	// get_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node(lua_State *L);

	// get_node_or_nil(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_or_nil(lua_State *L);

	// get_node_light(pos, timeofday)
	// pos = {x=num, y=num, z=num}
	// timeofday: nil = current time, 0 = night, 0.5 = day
	static int l_get_node_light(lua_State *L);

	// place_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_place_node(lua_State *L);

	// dig_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_dig_node(lua_State *L);

	// punch_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_punch_node(lua_State *L);


	// get_node_max_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_max_level(lua_State *L);

	// get_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_level(lua_State *L);

	// set_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_set_node_level(lua_State *L);

	// add_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_add_node_level(lua_State *L);

	// get_meta(pos)
	static int l_get_meta(lua_State *L);

	// get_node_timer(pos)
	static int l_get_node_timer(lua_State *L);

	// add_entity(pos, entityname) -> ObjectRef or nil
	// pos = {x=num, y=num, z=num}
	static int l_add_entity(lua_State *L);

	// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
	// pos = {x=num, y=num, z=num}
	static int l_add_item(lua_State *L);

	// get_player_by_name(name)