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=release&id=8621e6de5dc031b547739ab3ff8dc1575a284d1b'>Large increase in performanceCraig Robbins2014-12-24 * Use std::string::empty() instead of size() where applicableAnton2014-12-12 * Optimise VoxelManipulator::copyFromCraig Robbins2014-12-04 * Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21 * Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-23 * Use memset for flag initialization (compiler optimization is way better)sapier2014-06-23 * Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14 * Fix nearly all warningskwolekr2013-05-19 * Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11 * Fix most walled-off caveskwolekr2013-02-25 * Update Copyright YearsSfan52013-02-24 * Change Minetest-c55 to MinetestPilzAdam2013-02-24 * Properly and efficiently use split utility headersPerttu Ahola2012-06-17 * Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05 * Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27 * Optimize lighting by a tiny bitPerttu Ahola2011-11-29 * GameDef compilesPerttu Ahola2011-11-29 * extended content-type rangePerttu Ahola2011-07-23 * Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17 * partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01 * map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30 * Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26 * removed alternative name "pressure" from param2Perttu Ahola2011-01-25 * Faster lighting at map generation timePerttu Ahola2011-01-24 * commented out old water stuffPerttu Ahola2011-01-24 * old water removed, some fixes here and therePerttu Ahola2011-01-17 * working goodPerttu Ahola2010-12-26 * some work-in-progressPerttu Ahola2010-12-22 * organizing stuff.Perttu Ahola2010-12-21 * framework for modifying texturesPerttu Ahola2010-12-20 * day/night working client sidePerttu Ahola2010-12-19 * before daynight mesh cachePerttu Ahola2010-12-18 * little fixesPerttu Ahola2010-12-14 * working nicelyPerttu Ahola2010-12-13 * starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12 * removed accidental double flowWaterPerttu Ahola2010-12-11 *