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span> #include "cpp_api/s_base.h" #include "cpp_api/s_mainmenu.h" #include "cpp_api/s_async.h" /*****************************************************************************/ /* Scripting <-> Main Menu Interface */ /*****************************************************************************/ class MainMenuScripting : virtual public ScriptApiBase, public ScriptApiMainMenu { public: MainMenuScripting(GUIEngine* guiengine); // Global step handler to pass back async events void step(); // Pass async events from engine to async threads unsigned int queueAsync(const std::string &serialized_func, const std::string &serialized_params); private: void initializeModApi(lua_State *L, int top); static void registerLuaClasses(lua_State *L, int top); AsyncEngine asyncEngine; };