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class="hl com">with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes.h" struct SubgameSpec; // Information provided from "main" struct GameParams { GameParams() = default; u16 socket_port; std::string world_path; SubgameSpec game_spec; bool is_dedicated_server; }; // Information processed by main menu struct GameStartData : GameParams { GameStartData() = default; bool isSinglePlayer() const { return address.empty() && !local_server; } std::string name; std::string password; std::string address; bool local_server; // "world_path" must be kept in sync! WorldSpec world_spec; };