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+#LyX 2.2 created this file. For more info see http://www.lyx.org/
+\lyxformat 508
+\begin_document
+\begin_header
+\save_transient_properties true
+\origin unavailable
+\textclass paper
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+\language english
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+\cite_engine basic
+\cite_engine_type default
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+\use_indices false
+\paperorientation portrait
+\suppress_date false
+\justification true
+\use_refstyle 1
+\index Index
+\shortcut idx
+\color #008000
+\end_index
+\leftmargin 1cm
+\topmargin 1cm
+\rightmargin 1cm
+\bottommargin 1cm
+\secnumdepth 3
+\tocdepth 3
+\paragraph_separation indent
+\paragraph_indentation 0bp
+\quotes_language english
+\papercolumns 1
+\papersides 1
+\paperpagestyle default
+\tracking_changes false
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+\end_header
+
+\begin_body
+
+\begin_layout Title
+Minetest Mod - Advanced Trains [advtrains]
+\end_layout
+
+\begin_layout Title
+Interlocking System Guide
+\end_layout
+
+\begin_layout Section
+Introduction
+\end_layout
+
+\begin_layout Standard
+In real-world railways, a so-called interlocking system is a set of railway
+ signals and trackside equipment.
+ Its purpose is to prevent conflicting train movements which otherwise could
+ result in derailing or colliding trains.
+ If you want more information, just search for
+\begin_inset Quotes eld
+\end_inset
+
+railway interlocking
+\begin_inset Quotes erd
+\end_inset
+
+ on the internet.
+\end_layout
+
+\begin_layout Standard
+Real-world interlocking systems perform this task by setting routes.
+ A route is a path along a track that a train can safely pass.
+ To set a route for a train, the signalman (the operator of a signal box)
+ has to set switches (turnouts) to the correct position and lock them in
+ order to make a signal for a train show
+\begin_inset Quotes eld
+\end_inset
+
+Proceed
+\begin_inset Quotes erd
+\end_inset
+
+.
+ In newer systems, this is done automatically by the interlocking system.
+ A route can not be set if switches are locked to a wrong position by another
+ route or if any portion of the route is occupied by a train.
+\end_layout
+
+\begin_layout Standard
+The interlocking system in this Minetest mod tries to follow real-world
+ interlocking systems as far as applicable.
+ It divides tracks into track sections and implements a route setting mechanism
+ following the same principle.
+\end_layout
+
+\begin_layout Standard
+However, for the sake of simplicity of implementation and usage, not all
+ concepts of real-world interlocking have been taken over.
+ Especially, there is no mechanism for overlap.
+\end_layout
+
+\begin_layout Standard
+If you are looking for a place to learn how real-world interlocking systems
+ work, have a look at
+\begin_inset Quotes eld
+\end_inset
+
+SimSig
+\begin_inset Quotes erd
+\end_inset
+
+.
+ By looking at their simulations, you can obtain experience on how to set
+ up your own interlocking systems in AdvTrains.
+ The SimSig glossary is a good place to look up unknown terms in this document.
+\end_layout
+
+\begin_layout Section
+Setting up track sections
+\end_layout
+
+\begin_layout Standard
+In the real world, a line of track is divided into so-called track sections,
+ or track circuits.
+ Those systems often can not tell where exactly a train is, but only which
+ track sections it occupies.
+ A route can never be set through an occupied track section.
+\end_layout
+
+\begin_layout Standard
+A track section often covers:
+\end_layout
+
+\begin_layout Itemize
+A section on a main running line, between two signals
+\end_layout
+
+\begin_layout Itemize
+A single turnout
+\end_layout
+
+\begin_layout Itemize
+A rail crossing, or a set of turnouts acting as a double/single slip switch
+\end_layout
+
+\begin_layout Itemize
+A siding
+\end_layout
+
+\begin_layout Standard
+You will find some examples on how to interlock certain patterns later.
+\end_layout
+
+\begin_layout Subsection
+Track Circuit Breaks
+\end_layout
+
+\begin_layout Standard
+In this mod, you will not directly configure the locations of track sections.
+ Instead, you designate the borders of each track section using a special
+ node, the Track Circuit Break, abbreviated TCB.
+\end_layout
+
+\begin_layout Standard
+For example, if you want to create a track section for a piece of a main
+ running line, you set up two TCBs at the ends of this track circuit.
+\end_layout
+
+\begin_layout Standard
+Setting up a TCB works as follows:
+\end_layout
+
+\begin_layout Enumerate
+Place a TCB node somewhere near the place where the circuit break is going
+ to be located.
+\end_layout
+
+\begin_layout Enumerate
+Right-click the TCB node
+\end_layout
+
+\begin_layout Enumerate
+Punch the rail which should act as TCB
+\end_layout
+
+\begin_layout Standard
+The result should look like this:
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/screenshot_20180830_142551.png
+ width 10cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+Now you have assigned the TCB node to a rail.
+ Right-click the TCB node once again.
+ This will bring up a form which looks as follows:
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/Bildschirmfoto_2018-08-30_14-26-35.png
+ width 10cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+You see that the form is divided in side A and side B.
+ To designate where each side is, a marker is displayed on the rail.
+ You can always make this marker show up by punching the TCB node, and remove
+ it by punching the marker.
+ Both sides are shown as
+\begin_inset Quotes eld
+\end_inset
+
+End of interlocking
+\begin_inset Quotes erd
+\end_inset
+
+.
+ This means that there is no track section set up at this place.
+\end_layout
+
+\begin_layout Standard
+You should repeat this procedure once again a few meters away from the first
+ TCB to create a second TCB on the same track.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/Bildschirmfoto_2018-08-30_14-32-48.png
+ width 10cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+Once you have both bordering TCBs set up, you can now create the actual
+ track section.
+ To do this:
+\end_layout
+
+\begin_layout Enumerate
+Right-click one of the TCBs
+\end_layout
+
+\begin_layout Enumerate
+Locate the correct side (A or B) to create the track section
+\end_layout
+
+\begin_layout Enumerate
+Click
+\begin_inset Quotes eld
+\end_inset
+
+Create interlocked Track Section
+\begin_inset Quotes erd
+\end_inset
+
+ in the formspec on the chosen side.
+\end_layout
+
+\begin_layout Standard
+Now, the text on the formspec has changed.
+ It shows something like this:
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/Bildschirmfoto_2018-08-30_14-27-25.png
+ width 5cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+Clicking
+\begin_inset Quotes eld
+\end_inset
+
+Show Track Section
+\begin_inset Quotes erd
+\end_inset
+
+ brings up another formspec:
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/Bildschirmfoto_2018-08-30_14-28-32.png
+ width 5cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+On the top, you see a list of all TCBs that border this track section.
+ In your case, there should be two TCBs listed.
+ If there's only one, head over to
+\begin_inset CommandInset ref
+LatexCommand ref
+reference "subsec:Long-track-sections,"
+
+\end_inset
+
+.
+ You should now select a name for the track section, to identify it later.
+\end_layout
+
+\begin_layout Standard
+The same procedure is applicable when you create a turnout track section,
+ except that you have to set up three or more TCBs.
+\end_layout
+
+\begin_layout Standard
+The AdvTrains interlocking system allows you to add more TCBs after you
+ have created a track section.
+ This works without problems in most cases.
+ For example, you can easily insert a turnout into an already set-up track
+ section and create another TCB behind it, and AdvTrains will automatically
+ detect the existing track section.
+ Problems arise only if you try to insert a TCB in-between a section, in
+ which case both sides of the TCB will end up assigned to the same section.
+ The code currently does not handle this case properly, so try to avoid
+ this situation by all means.
+ As a last resort, you can always dissolve a faulty track section, as described
+ in the next chapter.
+\end_layout
+
+\begin_layout Subsection
+Long track sections, crossings and other edge cases
+\begin_inset CommandInset label
+LatexCommand label
+name "subsec:Long-track-sections,"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection
+Very long track sections
+\end_layout
+
+\begin_layout Standard
+If you try to set up a track section that is longer than 1000 nodes, advtrains
+ won't recognize the TCB at the other end because of a safety limit in the
+ traverser function, which is supposed to prevent deadlocks.
+ This case has happened when the Track Section overview screen only shows
+ one TCB in the list.
+ The procedure for this is as follows:
+\end_layout
+
+\begin_layout Enumerate
+Go to the second TCB (the one that wasn't recognized).
+ It should show
+\begin_inset Quotes eld
+\end_inset
+
+End of Interlocking
+\begin_inset Quotes erd
+\end_inset
+
+ on the relevant side.
+\end_layout
+
+\begin_layout Enumerate
+Click
+\begin_inset Quotes eld
+\end_inset
+
+Create interlocked track section
+\begin_inset Quotes erd
+\end_inset
+
+.
+ The section created will be different from the one that is already present.
+\end_layout
+
+\begin_layout Enumerate
+In the track section overview, click
+\begin_inset Quotes eld
+\end_inset
+
+Join into other section
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Enumerate
+Go back to the first TCB, bring up the Track Section overview screen of
+ the first track section and click
+\begin_inset Quotes eld
+\end_inset
+
+Join with ???
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+The other, missing TCB should now appear in the list.
+ If you accidentally started such a joining procedure, click the
+\begin_inset Quotes eld
+\end_inset
+
+X
+\begin_inset Quotes erd
+\end_inset
+
+ button on the right.
+\end_layout
+
+\begin_layout Subsubsection
+Rail crosses
+\end_layout
+
+\begin_layout Standard
+Since rail crosses are created by laying tracks across each other without
+ logical connection, there's no way for advtrains to know whether rails
+ cross each other.
+\end_layout
+
+\begin_layout Standard
+Rail crossings in interlocking systems are always one single track section,
+ which in most cases has 4 TCBs adjacent.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/Bildschirmfoto_2018-08-30_14-51-25.png
+ width 5cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+The procedure is quite similar to the one for long sections: First, create
+ two track sections for the branches, and then use the
+\begin_inset Quotes eld
+\end_inset
+
+Join
+\begin_inset Quotes erd
+\end_inset
+
+ function to merge both sections into one.
+\end_layout
+
+\begin_layout Subsubsection
+Deleting and re-adding single TCBs to a section
+\end_layout
+
+\begin_layout Standard
+In some occasions, for example when you remove a siding or a crossover,
+ it can be necessary to unassign a TCB from a track section.
+ There are multiple ways to do this:
+\end_layout
+
+\begin_layout Itemize
+In the TCB form, click the
+\begin_inset Quotes eld
+\end_inset
+
+Remove from section
+\begin_inset Quotes erd
+\end_inset
+
+ button
+\end_layout
+
+\begin_layout Itemize
+In the track section form, first select the TCB in the list and then click
+
+\begin_inset Quotes eld
+\end_inset
+
+Unlink selected TCB
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+The result is that the TCB shows
+\begin_inset Quotes eld
+\end_inset
+
+End of Interlocking
+\begin_inset Quotes erd
+\end_inset
+
+ and the section does not list the TCB as an endpoint anymore.
+\end_layout
+
+\begin_layout Standard
+The other case is adding a siding or a crossover, in which case one or more
+ TCBs still show
+\begin_inset Quotes eld
+\end_inset
+
+End of Interlocking
+\begin_inset Quotes erd
+\end_inset
+
+ although they should be part of a section:
+\end_layout
+
+\begin_layout Itemize
+Go to another TCB that is registered in the track section and click
+\begin_inset Quotes eld
+\end_inset
+
+Update near TCBs
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Itemize
+If that did not work, follow the procedure of creating a long track section
+\end_layout
+
+\begin_layout Subsubsection
+Dissolving sections
+\end_layout
+
+\begin_layout Standard
+If you made a mistake setting up something and you don't see any other way
+ to fix a misconfigured track section, you can always delete it using the
+
+\begin_inset Quotes eld
+\end_inset
+
+Dissolve section
+\begin_inset Quotes erd
+\end_inset
+
+ button.
+ This operation removes the track section and sets all TCBs that previously
+ belonged to the section as
+\begin_inset Quotes eld
+\end_inset
+
+End of Interlocking
+\begin_inset Quotes erd
+\end_inset
+
+.
+ This will always work and lets you start over new with setting up track
+ sections.
+\end_layout
+
+\begin_layout Subsection
+Interlocking patterns
+\end_layout
+
+\begin_layout Standard
+Have a look at the following images.
+ They show you how you can set up sections so that reasonable train moves
+ are possible.
+\end_layout
+
+\begin_layout Standard
+You should settle on a naming scheme for your sections.
+ This way, you can determine the source of an issue faster
+\end_layout
+
+\begin_layout Section
+Signals and routes
+\end_layout
+
+\begin_layout Standard
+Signals are appliances that can give instructions to trains.
+ That can be the permission to proceed, a speed restriction, or other informatio
+n.
+\end_layout
+
+\begin_layout Standard
+There are 2 types of signals:
+\end_layout
+
+\begin_layout Itemize
+Static signals always display the same information to the train.
+ This can be a speed restriction (or the end of one), a disallowal to proceed
+ as shunt move or similar things.
+ In most cases, these are signs.
+\end_layout
+
+\begin_layout Itemize
+Dynamic signals are what most people would call a
+\begin_inset Quotes eld
+\end_inset
+
+signal
+\begin_inset Quotes erd
+\end_inset
+
+.
+ Its function is to inform trains about whether and at which speed they
+ can proceed into the next section safely.
+\end_layout
+
+\begin_layout Subsection
+Signal Influence Point
+\end_layout
+
+\begin_layout Standard
+Every signal is associated to a track on which the instruction should be
+ followed.
+ Signals are usually placed right next to the track on the right side.
+ Human observers do know then that the signal belongs to the track left
+ of it, however, train safety systems (like the one in advtrains) can not.
+\end_layout
+
+\begin_layout Standard
+This is the reason why a so-called
+\begin_inset Quotes eld
+\end_inset
+
+influence point
+\begin_inset Quotes erd
+\end_inset
+
+ needs to be assigned to any signal that should actually give instructions
+ to trains, should the driver (if even there is one) fail to recognize the
+ instructions.
+\end_layout
+
+\begin_layout Standard
+Depending on the signal and the mod that adds the signal, there are different
+ ways to configure this.
+ Signals integrated into advtrains behave as follows:
+\end_layout
+
+\begin_layout Itemize
+Static signals and all red-green light signals from core advtrains that
+ are not assigned to a TCB can be configured by holding the
+\begin_inset Quotes eld
+\end_inset
+
+Use
+\begin_inset Quotes erd
+\end_inset
+
+ key and then right-clicking the signal
+\end_layout
+
+\begin_layout Itemize
+All signals that are assigned to a TCB can be configured by first right-clicking
+ them, then selecting
+\begin_inset Quotes eld
+\end_inset
+
+Influence Point
+\begin_inset Quotes erd
+\end_inset
+
+ in the signalling formspec.
+\end_layout
+
+\begin_layout Standard
+The small formspec that opens allows you to set and later view or clear
+ the Influence Point.
+ To set the influence point, click the
+\begin_inset Quotes eld
+\end_inset
+
+Set
+\begin_inset Quotes erd
+\end_inset
+
+ button, face towards the signal and punch a rail about 2m in front of the
+ signal.
+ A small marker will be shown, indicating success.
+ To cancel setting an influence point, punch anything other.
+ (note that then the influence point remains unset, regardless of its previous
+ state)
+\end_layout
+
+\begin_layout Standard
+The advtrains-internal train safety system ensures that the train always
+ obeys any restrictions imposed by signals, if (and only if) the influence
+ point is set properly.
+\end_layout
+
+\begin_layout Subsection
+Signal Aspects
+\end_layout
+
+\begin_layout Standard
+While static signals are mainly used for speed restrictions, the interesting
+ ones are variable signals.
+ Of course, you can always control any variable signal by traditional means
+ (mesecons, digiline, right-click) if the signal allows it, but that misses
+ the point of this interlocking system.
+\end_layout
+
+\begin_layout Standard
+A signal aspect is a piece of information that a signal shows to the train
+ driver.
+ It contains information about whether and at what speed the driver may
+ proceed at the signal.
+\end_layout
+
+\begin_layout Standard
+Every signal, both static and dynamic ones, imposes a certain aspect to
+ trains passing the signal.
+ For static signals, this is always the same aspect, such as
+\begin_inset Quotes eld
+\end_inset
+
+Proceed at speed of 8
+\begin_inset Quotes erd
+\end_inset
+
+ or
+\begin_inset Quotes eld
+\end_inset
+
+Shunt moves may not pass
+\begin_inset Quotes erd
+\end_inset
+
+.
+ Dynamic signals, however, can display multiple different aspects.
+ The default for them is always as restrictive as possible, mostly
+\begin_inset Quotes eld
+\end_inset
+
+Halt!
+\begin_inset Quotes erd
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Standard
+You should know that both static and dynamic signals use exactly the same
+ properties for signal aspects.
+ There is no difference in the meaning of the aspect definitions.
+\end_layout
+
+\begin_layout Standard
+In the following sections, we will talk about main signals.
+ By this, we mean a variable signal that can display both a
+\begin_inset Quotes eld
+\end_inset
+
+Danger
+\begin_inset Quotes erd
+\end_inset
+
+ aspect (trains are not allowed to proceed) and at least one
+\begin_inset Quotes eld
+\end_inset
+
+Proceed
+\begin_inset Quotes erd
+\end_inset
+
+ aspect (train may proceed as train/shunt move, with optional speed restriction)
+, which act as an
+\begin_inset Quotes eld
+\end_inset
+
+entry signal
+\begin_inset Quotes erd
+\end_inset
+
+ for one or multiple routes.
+\end_layout
+
+\begin_layout Subsection
+Train moves and Shunt Moves
+\end_layout
+
+\begin_layout Itemize
+A
+\begin_inset Quotes eld
+\end_inset
+
+Train move
+\begin_inset Quotes erd
+\end_inset
+
+ is a train that is running, going to run on or coming from a main line
+ between stations, passing through or stopping at a station.
+ Train moves can expect that there are no obstacles on the route and they
+ can proceed at the maximum permitted speed of the line.
+ This is the regular operation mode for trains.
+ Shunt signals have no meaning for train moves.
+\end_layout
+
+\begin_layout Itemize
+A
+\begin_inset Quotes eld
+\end_inset
+
+Shunt move
+\begin_inset Quotes erd
+\end_inset
+
+ is a train that moves within a station and/or is coupling or decoupling
+ wagons or engines.
+ A shunt move may never leave a station except into a siding.
+ Also, shunt moves may drive at a maximum speed of 6 speed units, because
+ it is usually not ensured that the path is free of obstacles.
+ (however, advtrains ensures that every route is free of railway vehicles,
+ even shunt routes)
+\end_layout
+
+\begin_layout Standard
+There are also 2 general types of signals: Main signals and Shunt signals.
+ While main signals have a meaning for all types of trains, Shunt signals
+ only have to be followed by shunt moves.
+ Usually, Shunt signals that are on a train move route are set to a Proceed
+ aspect as well.
+\end_layout
+
+\begin_layout Standard
+When a train reverses, its mode automatically changes to
+\begin_inset Quotes eld
+\end_inset
+
+shunt move
+\begin_inset Quotes erd
+\end_inset
+
+ until it passes a main signal that shows
+\begin_inset Quotes eld
+\end_inset
+
+Proceed as train move
+\begin_inset Quotes erd
+\end_inset
+
+, which is usually designated by a green light.
+ From this point on, it can accelerate to maximum permitted speed.
+\end_layout
+
+\begin_layout Standard
+Some main signals, like the ones from the Ks signals mod included by default,
+ can also display
+\begin_inset Quotes eld
+\end_inset
+
+Proceed as shunt move
+\begin_inset Quotes erd
+\end_inset
+
+, which is designated by 2 white lights along with the red light.
+ Once a train passes this signal, it becomes a shunt move.
+\end_layout
+
+\begin_layout Subsection
+The concept of routes
+\end_layout
+
+\begin_layout Standard
+A so-called route is a locked path between two main signals, which locks
+ all turnouts in the correct position.
+ Its purpose is to offer a train a path on which it can safely proceed without
+ interfering with any other train.
+ A route always incorporates and locks one to multiple track sections, starting
+ with the one that lies directly behind the
+\begin_inset Quotes eld
+\end_inset
+
+entry
+\begin_inset Quotes erd
+\end_inset
+
+ signal.
+\end_layout
+
+\begin_layout Standard
+Example: Imagine a station with 2 platforms on a single track running line.
+ We are looking at signal A.
+ You probably want trains coming from the right to go into platform 1 or
+ into platform 2, so you need to program 2 routes.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/route_ex1.png
+ width 7cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+This leads us to the most important aspect of route programming: Routes
+ always start at a signal (A) and end at a signal facing in the
+\series bold
+same direction
+\series default
+ (D and E), not at an opposite-facing signal (B and C).
+ There are only few exceptions, we'll cover this later.
+\end_layout
+
+\begin_layout Standard
+When you set a route to make a train proceed on it, the interlocking system
+ ensures that:
+\end_layout
+
+\begin_layout Itemize
+There are no rail vehicles on the route
+\end_layout
+
+\begin_layout Itemize
+All turnouts are set to the correct position and it is impossible to move
+ them
+\end_layout
+
+\begin_layout Itemize
+No other routes can be set that would in any way conflict with this route
+\end_layout
+
+\begin_layout Standard
+For this to work, you need to specify all track sections the train will
+ pass along, as well as the positions of all turnouts that need to be locked.
+ Those are not only the turnouts that lay directly on the train's route,
+ but also some turnouts on adjacent tracks, the so-called flank protection.
+\end_layout
+
+\begin_layout Standard
+The purpose of flank protection is to prevent runaway trains and/or wagons
+ to pass into a route.
+ This is achieved by setting nearby turnouts to a position that points
+\begin_inset Quotes eld
+\end_inset
+
+away
+\begin_inset Quotes erd
+\end_inset
+
+ from the route.
+ Example:
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/route_ex2.png
+ width 7cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+The upper turnout, of course, needs to be locked in straight (normal) position,
+ while the lower one is not relevant for the route itself.
+ But what if the lower turnout was set to the diverging (reverse) position
+ and the driver of another train approaching signal B fails to see the red
+ light? This train would crash into the first one.
+ To minimise danger, that other train would need to be routed towards signal
+ D.
+\end_layout
+
+\begin_layout Standard
+There are, of course, situations, where both positions of a turnout would
+ conflict with a route equally.
+ In those situations, there's nothing you can do and no flank lock needs
+ to be set.
+\end_layout
+
+\begin_layout Subsection
+Assigning main signals to TCBs
+\end_layout
+
+\begin_layout Standard
+Main signals in the advtrains interlocking system are positioned - like
+ in real life - at the border of track sections, because routes also start
+ and end there.
+ For advtrains to know from which signal which routes can be set, you need
+ to assign the signal to a TCB.
+\end_layout
+
+\begin_layout Standard
+To do this, perform the following steps:
+\end_layout
+
+\begin_layout Enumerate
+If not already happened, set up a TCB (you don't need to, but are advised
+ to, configure track sections there)
+\end_layout
+
+\begin_layout Enumerate
+Place the signal a few meters in front of the TCB, so that trains stopping
+ at the signal do never pass the TCB
+\end_layout
+
+\begin_layout Enumerate
+Locate the side of the TCB which points in the direction that trains will
+ proceed past the signal, as shown in the figure below.
+\end_layout
+
+\begin_layout Enumerate
+Right-click the TCB, and click
+\begin_inset Quotes eld
+\end_inset
+
+Assign a signal
+\begin_inset Quotes erd
+\end_inset
+
+ on this side.
+\end_layout
+
+\begin_layout Enumerate
+Punch the signal.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/assign_signal.png
+ width 8cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+If you haven't set an influence point for the signal yet, the influence
+ point formspec automatically opens.
+\end_layout
+
+\begin_layout Standard
+You can assign a signal to each side of a TCB.
+ This is, for example, useful when creating block sections on a bi-directional
+ main running line.
+\end_layout
+
+\begin_layout Standard
+Only main signals can ever be assigned to TCBs, because static ones can
+ either not display
+\begin_inset Quotes eld
+\end_inset
+
+Danger
+\begin_inset Quotes erd
+\end_inset
+
+ or do not permit to proceed at all.
+\end_layout
+
+\begin_layout Subsection
+Shunt routes
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+The information in this section is subject to future change because of safety
+ issues!
+\end_layout
+
+\begin_layout Standard
+Operating railways is not all about driving trains around.
+ Coupling, decoupling and moving single engines, wagons or groups of wagons
+ across a station, called shunting, also plays an important role.
+\end_layout
+
+\begin_layout Standard
+Remember what we said about routes: There must be no rail vehicles on the
+ route.
+ So what if you have some goods wagons ready on a siding, and want to couple
+ an engine to it? You can not set a regular route into the siding, because
+ it is occupied.
+\end_layout
+
+\begin_layout Standard
+The solution is to program a second route into the siding, but with the
+ difference that it already ends at the rear-facing signal of it, so it
+ doesn't include the siding section itself:
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/route_ex3.png
+ width 7cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+The Sht2 route then needs to show a shunt aspect, which instructs the driver
+ to proceed slowly and watch out for vehicles on the route.
+ See later on for how to set this up.
+\end_layout
+
+\begin_layout Standard
+Shunt routes like this are, so far, the only exception to the
+\begin_inset Quotes eld
+\end_inset
+
+Routes should end at a signal facing the same direction
+\begin_inset Quotes erd
+\end_inset
+
+ rule.
+\end_layout
+
+\begin_layout Subsection
+Route Release
+\end_layout
+
+\begin_layout Standard
+In early real-life interlocking systems, routes either had to be cancelled
+ by the signalman after the train had passed the route, or there was a single
+ release contact at the end of the route.
+ However, as interlocking systems evolved and the position of trains is
+ now roughly known by the track sections, portions of the route can be freed
+ as soon as the train has left the corresponding section.
+\end_layout
+
+\begin_layout Standard
+AdvTrains has chosen a modern approach to route releasing.
+ Each turnout lock is associated to a track section belonging to the route's
+ path.
+ Once the train leaves this section, all assigned locks are also freed.
+\end_layout
+
+\begin_layout Standard
+Please note that reversing a train outside of stations is not only discouraged,
+ but also very dangerous, because even real-world interlocking system do
+ not expect this.
+ There is a clear, human-sense rule that you should never reverse the driving
+ direction of a train while on a main line or on a turnout.
+ Else, you can be considered a terrorist.
+ (quote from professional!)
+\end_layout
+
+\begin_layout Subsection
+Programming a route
+\end_layout
+
+\begin_layout Standard
+The route programming procedure is quite straightforward if you've read
+ the previous sections and understood how routes should be set.
+\end_layout
+
+\begin_layout Standard
+Routes always start at a main signal.
+ You must have assigned the signal to a TCB, as described earlier.
+\end_layout
+
+\begin_layout Standard
+When you right-click the main signal, it no longer changes its aspect.
+ Instead, a formspec pops up, showing you an (empty) list of routes with
+ the possibility to set them or to create new routes.
+ Click the
+\begin_inset Quotes eld
+\end_inset
+
+Create new route
+\begin_inset Quotes erd
+\end_inset
+
+ button to start programming a new route.
+\end_layout
+
+\begin_layout Standard
+The form closes, and an arrow is displayed on the TCB.
+ You are now in
+\begin_inset Quotes eld
+\end_inset
+
+Route Programming
+\begin_inset Quotes erd
+\end_inset
+
+ mode, programming the first track section of the route.
+ Now:
+\end_layout
+
+\begin_layout Itemize
+Put any turnouts you need to lock in the correct position (e.g.
+ by right-clicking them).
+ This includes flank protection.
+\end_layout
+
+\begin_layout Itemize
+Punch them.
+ This makes a marker with a blue lock symbol appear.
+\end_layout
+
+\begin_layout Itemize
+If you punch a turnout again, or punch the marker, you can remove the lock
+ again.
+\end_layout
+
+\begin_layout Itemize
+When you've locked all turnouts in the current section, go to and punch
+ the TCB that is the border to the next track section the train proceeds
+ into.
+\end_layout
+
+\begin_layout Standard
+Depending on the situation, you are now offered some possibilities to proceed:
+\end_layout
+
+\begin_layout Itemize
+Click the
+\begin_inset Quotes eld
+\end_inset
+
+Advance to next section
+\begin_inset Quotes erd
+\end_inset
+
+ button if your route consists of more sections with turnouts to lock, and
+ you need to continue programming.
+ Follow the above steps to set locks for the next section.
+\end_layout
+
+\begin_layout Standard
+Once you've clicked the
+\begin_inset Quotes eld
+\end_inset
+
+Advance
+\begin_inset Quotes erd
+\end_inset
+
+ button, the lock markers change to a red lock symbol, telling they can't
+ be changed anymore.
+ Repeat the above procedure until you are ready to complete the programming
+ procedure:
+\end_layout
+
+\begin_layout Itemize
+Click the
+\begin_inset Quotes eld
+\end_inset
+
+Finish route HERE
+\begin_inset Quotes erd
+\end_inset
+
+ button when you've set up the locks for the last track section of the route
+ and punched the final TCB (the one with the next signal).
+ You will be asked for a route name and your route will be saved.
+\end_layout
+
+\begin_layout Itemize
+The
+\begin_inset Quotes eld
+\end_inset
+
+Finish route at end of NEXT section
+\begin_inset Quotes erd
+\end_inset
+
+ button (third button) is an useful quickhand to make the route proceed
+ one more section.
+ Using this button is equivalent to first clicking the
+\begin_inset Quotes eld
+\end_inset
+
+Advance
+\begin_inset Quotes erd
+\end_inset
+
+ button, then flying to the end of the next track section and finishing
+ the route there.
+ You can not (officially) set turnout locks in the final section using this
+ method.
+\end_layout
+
+\begin_layout Standard
+A few hints:
+\end_layout
+
+\begin_layout Itemize
+If you accidentally advanced the route wrongly, you can use the
+\begin_inset Quotes eld
+\end_inset
+
+Step back one section
+\begin_inset Quotes erd
+\end_inset
+
+ button to undo this.
+\end_layout
+
+\begin_layout Itemize
+If you want to stop programming the entire route without saving it, use
+ the
+\begin_inset Quotes eld
+\end_inset
+
+Cancel route programming
+\begin_inset Quotes erd
+\end_inset
+
+ button.
+\end_layout
+
+\begin_layout Itemize
+The third button is especially useful for programming simple block sections
+ on a main running line, since you can stay at the starting signal (punch
+ starting TCB and select third button).
+\end_layout
+
+\begin_layout Itemize
+If a route should end in a dead end, you MUST use the
+\begin_inset Quotes eld
+\end_inset
+
+Finish in NEXT section
+\begin_inset Quotes erd
+\end_inset
+
+ button, because there is no final TCB that you could punch.
+\end_layout
+
+\begin_layout Itemize
+The third button does NOT work on sections with more than 2 exits, because
+ the system won't be able to determine the final TCB of the route then.
+\end_layout
+
+\begin_layout Subsection
+Route information screen
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/Bildschirmfoto_2019-01-15_19-28-09.png
+ width 10cm
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+This is the screen that appears when you click
+\begin_inset Quotes eld
+\end_inset
+
+Edit Route
+\begin_inset Quotes erd
+\end_inset
+
+.
+ It lets you change the route name and delete the route.
+ Also, it shows a summary of the route and its elements.
+\end_layout
+
+\begin_layout Standard
+The route summary lists information per track section on the route, so the
+ line starting with
+\begin_inset Quotes eld
+\end_inset
+
+1
+\begin_inset Quotes erd
+\end_inset
+
+ is the first section of the route.
+\end_layout
+
+\begin_layout Standard
+The ARS rule list and its purpose is explained later.
+\end_layout
+
+\begin_layout Subsection
+Specifying signal aspects
+\end_layout
+
+\begin_layout Standard
+By default, newly programmed routes show an aspect that comes closest to
+
+\begin_inset Quotes eld
+\end_inset
+
+Proceed at maximum speed
+\begin_inset Quotes erd
+\end_inset
+
+.
+ However, it can be desirable to change this behavior, like when the route
+ passes a diverging turnout, the train should be signalled to drive slower,
+ or the route is a shunt route and therefore only
+\begin_inset Quotes eld
+\end_inset
+
+Shunting allowed
+\begin_inset Quotes erd
+\end_inset
+
+ should be shown.
+\end_layout
+
+\begin_layout Standard
+This is the purpose of the
+\begin_inset Quotes eld
+\end_inset
+
+Change Aspect
+\begin_inset Quotes erd
+\end_inset
+
+ button in the route info screen.
+\end_layout
+
+\begin_layout Standard
+Signal aspects in advtrains consist of 4 sections: main (Information for
+ train moves), dst (Distant signal information, not implemented yet), shunt
+ (Information for shunt moves) and info (additional information, currently
+ not in use).
+\end_layout
+
+\begin_layout Itemize
+Train may proceed as train move at maximum speed:
+\begin_inset Quotes eld
+\end_inset
+
+main: free, speed -1
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Itemize
+Train may proceed as train move at speed of 8:
+\begin_inset Quotes eld
+\end_inset
+
+main: free, speed 8
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Itemize
+Train may proceed as shunt move:
+\begin_inset Quotes eld
+\end_inset
+
+shunt: free
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+There's a field in the
+\begin_inset Quotes eld
+\end_inset
+
+shunt
+\begin_inset Quotes erd
+\end_inset
+
+ part of signal aspects that is not displayed in the GUI, but is of potential
+ interest to developers of signal addons: shunt.proceed_as_main.
+\end_layout
+
+\begin_layout Itemize
+A train move can always become a shunt move by passing a signal that shows
+
+\begin_inset Quotes eld
+\end_inset
+
+Halt for train moves, shunting permitted
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Itemize
+A shunt move can only pass a signal saying
+\begin_inset Quotes eld
+\end_inset
+
+Proceed as train move, shunting not permitted
+\begin_inset Quotes erd
+\end_inset
+
+ when proceed_as_main is true.
+\end_layout
+
+\begin_layout Standard
+The property is used by the Limit Of Shunt sign, where proceed_as_main is
+ set to false.
+ Shunt moves have to stop in front of it, while train moves are signalled
+
+\begin_inset Quotes eld
+\end_inset
+
+Proceed
+\begin_inset Quotes erd
+\end_inset
+
+.
+ Regular main signals that show
+\begin_inset Quotes eld
+\end_inset
+
+green
+\begin_inset Quotes erd
+\end_inset
+
+ have the field set to true, so that all trains can pass it.
+\end_layout
+
+\begin_layout Section
+Interlocking system operation
+\end_layout
+
+\begin_layout Standard
+Setting up the interlocking for a portion of a railway network requires
+ some time, experience and planning, but once done, there's not much to
+ do anymore to make trains run on your, now safer, railway.
+ This section covers some useful practices to route trains across your network.
+\end_layout
+
+\begin_layout Standard
+At the moment, routes can either be set by clicking the signal or via LuaATC,
+ or by using the
+\begin_inset Quotes eld
+\end_inset
+
+Remote Routesetting
+\begin_inset Quotes erd
+\end_inset
+
+ button from the Onboard Computer.
+ It is planned to control this via a
+\begin_inset Quotes eld
+\end_inset
+
+signal box
+\begin_inset Quotes erd
+\end_inset
+
+ view based on the currently broken itrainmap.
+\end_layout
+
+\begin_layout Subsection
+Train Safety System
+\end_layout
+
+\begin_layout Standard
+The Train Safety System, called
+\begin_inset Quotes eld
+\end_inset
+
+LZB
+\begin_inset Quotes erd
+\end_inset
+
+ in the code (from the german term Linienzugbeeinflussung, although this
+ is a completely different system), ensures that trains obey any restrictions
+ imposed by signals when influence points are set.
+ This way, it is not possible to pass signals at danger or to bypass speed
+ restrictions.
+\end_layout
+
+\begin_layout Standard
+It is possible to overrun red signals, if a route is cancelled while a train
+ is approaching.
+ Real interlocking systems use a mechanism called Approach locking for this,
+ however, as of now, there's no similar system in this mod.
+ If a red signal is overrun, the train brakes using emergency brake (
+\begin_inset Quotes eld
+\end_inset
+
+BB
+\begin_inset Quotes erd
+\end_inset
+
+) and can not be moved any further.
+ You should then examine the situation and drive the train backwards out
+ of the section.
+\end_layout
+
+\begin_layout Subsection
+Simple route setting and cancelling
+\end_layout
+
+\begin_layout Standard
+To set a route, simply right-click the signal, select a route and click
+
+\begin_inset Quotes eld
+\end_inset
+
+set route
+\begin_inset Quotes erd
+\end_inset
+
+.
+ If there are no conflicts, the signal turns green and the train is allowed
+ to proceed.
+\end_layout
+
+\begin_layout Standard
+It may be possible that the route can not be set, because one or more other
+ routes conflict with the current one, or a section is blocked.
+ In this case, the signal stays red, and the conflicting item is shown in
+ the formspec.
+ As soon as the conflict is resolved (by cancellation or release of the
+ conflicting route, or the section becoming free), the requested route will
+ be set and the signal turns green.
+\end_layout
+
+\begin_layout Standard
+If a route is either requested or set, it can be cancelled from the signalling
+ formspec.
+ This means that all turnouts and sections are released, and the signal
+ reverts back to red.
+ This of course only works when the train has not passed the signal yet.
+ There is no mechanism for Approach Locking.
+\end_layout
+
+\begin_layout Subsection
+Automatic Working
+\end_layout
+
+\begin_layout Standard
+Block signals on main running lines usually only have a single route to
+ set, the one proceeding along the main line.
+ Their purpose is only to show whether there are trains in the next section.
+ So, it would be convenient if this only route would set itself again after
+ a train passed.
+\end_layout
+
+\begin_layout Standard
+This is what Automatic Working is for.
+ Set a route, click
+\begin_inset Quotes eld
+\end_inset
+
+Enable Automatic Working
+\begin_inset Quotes erd
+\end_inset
+
+, and as soon as a train passes, the route is automatically re-set.
+\end_layout
+
+\begin_layout Standard
+This function is nearly identical to SimSig automatic signals.
+ It can also be useful on a line with high traffic, when there's a low-frequente
+d access to a siding.
+ You'd enable automatic working for the main route and cancel it only when
+ you need a train to go into the siding.
+\end_layout
+
+\begin_layout Subsection
+Automatic Route Setting (ARS)
+\end_layout
+
+\begin_layout Standard
+As interlocking systems evolved, the goal always was to offload work from
+ the human to the system, automating things.
+ Modern interlocking systems can automatically set routes based on a pre-program
+med routing table for each particular train.
+ Since one outstanding feature of Advtrains is it's high degree of automation,
+ it has a similar system to automatically set routes for a train depending
+ on certain parameters.
+\end_layout
+
+\begin_layout Standard
+Every train in Advtrains has 2 internal properties that can be set through
+ the Onboard Computer of every engine in the train, the
+\begin_inset Quotes eld
+\end_inset
+
+Line
+\begin_inset Quotes erd
+\end_inset
+
+ and the
+\begin_inset Quotes eld
+\end_inset
+
+Routing Code
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Itemize
+The
+\begin_inset Quotes eld
+\end_inset
+
+Line
+\begin_inset Quotes erd
+\end_inset
+
+ property is supposed to distinguish trains of multiple lines that share
+ a track.
+\end_layout
+
+\begin_layout Itemize
+The
+\begin_inset Quotes eld
+\end_inset
+
+Routing Code
+\begin_inset Quotes erd
+\end_inset
+
+ property is supposed to tell the target of a train or which route it should
+ take to reach the target
+\end_layout
+
+\begin_layout Standard
+Examples:
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/arslin_ex1.png
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+Both lines share the section between Blackbirdshire and Parktown.
+ To divert them again, they can save their line number in the
+\begin_inset Quotes eld
+\end_inset
+
+Line
+\begin_inset Quotes erd
+\end_inset
+
+ field.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/arslin_ex2.png
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+Some trains should go to B, some to C, the direction can be set with a routing
+ code.
+\end_layout
+
+\begin_layout Standard
+One single routing code should not contain spaces.
+ You can set multiple routing codes by just separating them with spaces
+ in the Routing Code field.
+ So,
+\begin_inset Quotes eld
+\end_inset
+
+Stn Ori
+\begin_inset Quotes erd
+\end_inset
+
+ would be matched by ARS rules either containing
+\begin_inset Quotes eld
+\end_inset
+
+Stn
+\begin_inset Quotes erd
+\end_inset
+
+ or
+\begin_inset Quotes eld
+\end_inset
+
+Ori
+\begin_inset Quotes erd
+\end_inset
+
+.
+ This does not work for lines.
+\end_layout
+
+\begin_layout Subsubsection
+Writing ARS Rules
+\end_layout
+
+\begin_layout Standard
+Every route of every signal can be given a set of ARS rules.
+ A single ARS rule can either match a line or a routing code (combinations,
+ e.g.
+ and's, are not yet supported).
+ The first rule in the first route that matches any of the properties of
+ the train is selected, and that route is set for the train.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Graphics
+ filename lyx_img/ars_ex1.png
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+You can add an asterisk (
+\begin_inset Quotes eld
+\end_inset
+
+*
+\begin_inset Quotes erd
+\end_inset
+
+) to the ARS rules of one route.
+ That route then becomes the default route.
+\end_layout
+
+\begin_layout Standard
+If no explicit ARS rule matches the train, then the default route is chosen
+ and set.
+ If there is no default route, nothing happens and the signal remains red.
+\end_layout
+
+\begin_layout Subsubsection
+Using ARS
+\end_layout
+
+\begin_layout Standard
+In contrast to Automatic working, where the route is re-set immediately
+ after the train passed, ARS sets the route only when the train approaches
+ the signal, e.g.
+ is just about to start braking in front of it.
+\end_layout
+
+\begin_layout Standard
+At any place where one of the following things take place, you should use
+ the ARS system in favor of Automatic Working:
+\end_layout
+
+\begin_layout Itemize
+A main line diverts into 2 or more lines: Using ARS, you can direct the
+ trains along the line where they should go
+\end_layout
+
+\begin_layout Itemize
+Two or more main lines join into one: You cannot use automatic working here,
+ because all routes are tried to be set at the same time and it is a matter
+ of luck which one
+\begin_inset Quotes eld
+\end_inset
+
+wins
+\begin_inset Quotes erd
+\end_inset
+
+.
+ In a bad situation, you have a train coming from A, but it cannot proceed
+ because Signal B has won the
+\begin_inset Quotes eld
+\end_inset
+
+route race
+\begin_inset Quotes erd
+\end_inset
+
+ into the shared section, even if there's no train coming from B.
+ Using ARS, by just specifying the
+\begin_inset Quotes eld
+\end_inset
+
+default route
+\begin_inset Quotes erd
+\end_inset
+
+ by a *, the inward route is only set when a train approaches.
+\end_layout
+
+\begin_layout Itemize
+Complex intersections, which are probably a combination of the above two
+\end_layout
+
+\begin_layout Itemize
+sometimes-used branching tracks on which only certain trains (with certain
+ routing code or line) should head off, like the entrance to a factory where
+ only one specific goods train should drive in.
+\end_layout
+
+\begin_layout Standard
+In the route overview, you can see some information on the ARS settings:
+ All routes that have ARS rules are highlighted red, the
+\begin_inset Quotes eld
+\end_inset
+
+default route
+\begin_inset Quotes erd
+\end_inset
+
+ is highlighted green.
+\end_layout
+
+\begin_layout Standard
+ARS does not affect signals which already have a route set, and signals
+ which are operating under
+\begin_inset Quotes eld
+\end_inset
+
+Automatic Working
+\begin_inset Quotes erd
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Section
+Final notes
+\end_layout
+
+\begin_layout Standard
+The interlocking system is mainly finished, though there are still some
+ plans and ideas.
+ They include:
+\end_layout
+
+\begin_layout Itemize
+Signalbox panels, as revival of itrainmap
+\end_layout
+
+\begin_layout Itemize
+Distant signals
+\end_layout
+
+\begin_layout Itemize
+On-Train head-up display for oncoming signals (they have something like
+ this in Czech Republic, I forgot how it's called.)
+\end_layout
+
+\begin_layout Standard
+Apart from this, there's the large oncoming project of a new timetable-based
+ train automation system, but this will take some time to evolve and is
+ out of the scope of this document.
+\end_layout
+
+\begin_layout Standard
+If you have any suggestions, corrections, improvements, criticism or cute
+ kittens and stuff, you can always contact me by various means (Forum PM,
+ E-Mail (orwell@bleipb.de), Linuxworks server chat a.s.o.).
+ Have fun!
+\end_layout
+
+\begin_layout Standard
+- orwell
+\end_layout
+
+\end_body
+\end_document