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gs->setDefault("keymap_slot16", ""); settings->setDefault("keymap_slot17", ""); settings->setDefault("keymap_slot18", ""); settings->setDefault("keymap_slot19", ""); settings->setDefault("keymap_slot20", ""); settings->setDefault("keymap_slot21", ""); settings->setDefault("keymap_slot22", ""); settings->setDefault("keymap_slot23", ""); settings->setDefault("enable_build_where_you_stand", "false" ); settings->setDefault("3d_mode", "none"); settings->setDefault("3d_paralax_strength", "0.025"); settings->setDefault("aux1_descends", "false"); settings->setDefault("doubletap_jump", "false"); settings->setDefault("always_fly_fast", "true"); settings->setDefault("directional_colored_fog", "true"); settings->setDefault("tooltip_show_delay", "400"); settings->setDefault("zoom_fov", "15"); // Some (temporary) keys for debugging settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); settings->setDefault("keymap_quicktune_prev", "KEY_HOME"); settings->setDefault("keymap_quicktune_next", "KEY_END"); settings->setDefault("keymap_quicktune_dec", "KEY_NEXT"); settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR"); // Visuals #ifdef NDEBUG settings->setDefault("show_debug", "false"); #else settings->setDefault("show_debug", "true"); #endif settings->setDefault("fsaa", "0"); settings->setDefault("undersampling", "0"); settings->setDefault("enable_fog", "true"); settings->setDefault("fog_start", "0.4"); settings->setDefault("3d_mode", "none"); settings->setDefault("3d_paralax_strength", "0.025"); settings->setDefault("tooltip_show_delay", "400"); settings->setDefault("zoom_fov", "15"); settings->setDefault("fps_max", "60"); settings->setDefault("pause_fps_max", "20"); settings->setDefault("viewing_range", "100"); settings->setDefault("screen_w", "1024"); settings->setDefault("screen_h", "600"); settings->setDefault("autosave_screensize", "true"); settings->setDefault("fullscreen", "false"); settings->setDefault("fullscreen_bpp", "24"); settings->setDefault("vsync", "false"); settings->setDefault("fov", "72"); settings->setDefault("leaves_style", "fancy"); settings->setDefault("connected_glass", "false"); settings->setDefault("smooth_lighting", "true"); settings->setDefault("lighting_alpha", "0.0"); settings->setDefault("lighting_beta", "0.0"); settings->setDefault("display_gamma", "1.0"); settings->setDefault("texture_path", ""); settings->setDefault("shader_path", ""); settings->setDefault("video_driver", "opengl"); settings->setDefault("cinematic", "false"); settings->setDefault("camera_smoothing", "0"); settings->setDefault("cinematic_camera_smoothing", "0.7"); settings->setDefault("enable_clouds", "true"); settings->setDefault("view_bobbing_amount", "1.0"); settings->setDefault("fall_bobbing_amount", "0.0"); settings->setDefault("enable_3d_clouds", "true"); settings->setDefault("cloud_radius", "12"); settings->setDefault("menu_clouds", "true"); settings->setDefault("opaque_water", "false"); settings->setDefault("console_height", "1.0"); settings->setDefault("console_color", "(0,0,0)"); settings->setDefault("console_alpha", "200"); settings->setDefault("selectionbox_color", "(0,0,0)"); settings->setDefault("selectionbox_width", "2"); settings->setDefault("node_highlighting", "box"); settings->setDefault("crosshair_color", "(255,255,255)"); settings->setDefault("crosshair_alpha", "255"); settings->setDefault("hud_scaling", "1.0"); settings->setDefault("gui_scaling", "1.0"); settings->setDefault("gui_scaling_filter", "false"); settings->setDefault("gui_scaling_filter_txr2img", "true"); settings->setDefault("desynchronize_mapblock_texture_animation", "true"); settings->setDefault("hud_hotbar_max_width", "1.0"); settings->setDefault("enable_local_map_saving", "false"); settings->setDefault("show_entity_selectionbox", "true"); settings->setDefault("texture_clean_transparent", "false"); settings->setDefault("texture_min_size", "64"); settings->setDefault("ambient_occlusion_gamma", "2.2"); settings->setDefault("enable_shaders", "true"); settings->setDefault("enable_particles", "true"); settings->setDefault("arm_inertia", "true"); settings->setDefault("enable_minimap", "true"); settings->setDefault("minimap_shape_round", "true"); settings->setDefault("minimap_double_scan_height", "true"); // Effects settings->setDefault("directional_colored_fog", "true"); settings->setDefault("inventory_items_animations", "false"); settings->setDefault("mip_map", "false"); settings->setDefault("anisotropic_filter", "false"); settings->setDefault("bilinear_filter", "false"); settings->setDefault("trilinear_filter", "false"); settings->setDefault("tone_mapping", "false"); settings->setDefault("enable_bumpmapping", "false"); settings->setDefault("enable_parallax_occlusion", "false"); settings->setDefault("generate_normalmaps", "false"); settings->setDefault("normalmaps_strength", "0.6"); settings->setDefault("normalmaps_smooth", "1"); settings->setDefault("parallax_occlusion_mode", "1"); settings->setDefault("parallax_occlusion_iterations", "4"); settings->setDefault("parallax_occlusion_scale", "0.08"); settings->setDefault("parallax_occlusion_bias", "0.04"); settings->setDefault("enable_waving_water", "false"); settings->setDefault("water_wave_height", "1.0"); settings->setDefault("water_wave_length", "20.0"); settings->setDefault("water_wave_speed", "5.0"); settings->setDefault("enable_waving_leaves", "false"); settings->setDefault("enable_waving_plants", "false"); // Input settings->setDefault("invert_mouse", "false"); settings->setDefault("mouse_sensitivity", "0.2"); settings->setDefault("repeat_rightclick_time", "0.25"); settings->setDefault("safe_dig_and_place", "false"); settings->setDefault("random_input", "false"); settings->setDefault("aux1_descends", "false"); settings->setDefault("doubletap_jump", "false"); settings->setDefault("always_fly_fast", "true"); settings->setDefault("continuous_forward", "false"); settings->setDefault("enable_joysticks", "false"); settings->setDefault("joystick_id", "0"); settings->setDefault("joystick_type", ""); settings->setDefault("repeat_joystick_button_time", "0.17"); settings->setDefault("joystick_frustum_sensitivity", "170"); // Main menu settings->setDefault("main_menu_path", ""); settings->setDefault("main_menu_mod_mgr", "1"); settings->setDefault("main_menu_game_mgr", "0"); settings->setDefault("serverlist_file", "favoriteservers.txt"); #if USE_FREETYPE settings->setDefault("freetype", "true"); settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Arimo-Regular.ttf")); settings->setDefault("font_shadow", "1"); settings->setDefault("font_shadow_alpha", "127"); settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "Cousine-Regular.ttf")); settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf")); settings->setDefault("fallback_font_shadow", "1"); settings->setDefault("fallback_font_shadow_alpha", "128"); std::string font_size_str = std::to_string(TTF_DEFAULT_FONT_SIZE); settings->setDefault("fallback_font_size", font_size_str); #else settings->setDefault("freetype", "false"); settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans")); settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans")); std::string font_size_str = std::to_string(DEFAULT_FONT_SIZE); #endif settings->setDefault("font_size", font_size_str); settings->setDefault("mono_font_size", font_size_str); // Server settings->setDefault("disable_escape_sequences", "false"); settings->setDefault("strip_color_codes", "false"); // Network settings->setDefault("enable_ipv6", "true"); settings->setDefault("ipv6_server", "false"); settings->setDefault("workaround_window_size","5"); settings->setDefault("max_packets_per_iteration","1024"); settings->setDefault("port", "30000"); settings->setDefault("strict_protocol_version_checking", "false"); settings->setDefault("player_transfer_distance", "0"); settings->setDefault("max_simultaneous_block_sends_per_client", "10"); settings->setDefault("max_simultaneous_block_sends_server_total", "40"); settings->setDefault("time_send_interval", "5"); settings->setDefault("default_game", "minetest"); settings->setDefault("motd", ""); settings->setDefault("max_users", "15"); settings->setDefault("creative_mode", "false"); settings->setDefault("show_statusline_on_connect", "true"); settings->setDefault("enable_damage", "true"); settings->setDefault("default_password", ""); settings->setDefault("default_privs", "interact, shout"); settings->setDefault("enable_pvp", "true"); settings->setDefault("disallow_empty_password", "false"); settings->setDefault("disable_anticheat", "false"); settings->setDefault("enable_rollback_recording", "false"); #ifdef NDEBUG settings->setDefault("deprecated_lua_api_handling", "legacy"); #else settings->setDefault("deprecated_lua_api_handling", "log"); #endif settings->setDefault("kick_msg_shutdown", "Server shutting down."); settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected."); settings->setDefault("ask_reconnect_on_crash", "false"); settings->setDefault("profiler_print_interval", "0"); settings->setDefault("active_object_send_range_blocks", "3"); settings->setDefault("active_block_range", "3"); //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); // This causes frametime jitter on client side, or does it? settings->setDefault("max_block_send_distance", "9"); settings->setDefault("block_send_optimize_distance", "4"); settings->setDefault("server_side_occlusion_culling", "true"); settings->setDefault("csm_flavour_limits", "3"); settings->setDefault("csm_flavour_noderange_limit", "8"); settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); settings->setDefault("time_speed", "72"); settings->setDefault("server_unload_unused_data_timeout", "29"); settings->setDefault("max_objects_per_block", "64"); settings->setDefault("server_map_save_interval", "5.3"); settings->setDefault("chat_message_max_size", "500"); settings->setDefault("chat_message_limit_per_10sec", "8.0"); settings->setDefault("chat_message_limit_trigger_kick", "50"); settings->setDefault("sqlite_synchronous", "2"); settings->setDefault("full_block_send_enable_min_time_from_building", "2.0"); settings->setDefault("dedicated_server_step", "0.09"); settings->setDefault("active_block_mgmt_interval", "2.0"); settings->setDefault("abm_interval", "1.0"); settings->setDefault("nodetimer_interval", "0.2"); settings->setDefault("ignore_world_load_errors", "false"); settings->setDefault("remote_media", ""); settings->setDefault("debug_log_level", "action"); settings->setDefault("emergequeue_limit_total", "256"); settings->setDefault("emergequeue_limit_diskonly", "32"); settings->setDefault("emergequeue_limit_generate", "32"); settings->setDefault("num_emerge_threads", "1"); settings->setDefault("secure.enable_security", "true"); settings->setDefault("secure.trusted_mods", ""); settings->setDefault("secure.http_mods", ""); // Physics settings->setDefault("movement_acceleration_default", "3"); settings->setDefault("movement_acceleration_air", "2"); settings->setDefault("movement_acceleration_fast", "10"); settings->setDefault("movement_speed_walk", "4"); settings->setDefault("movement_speed_crouch", "1.35"); settings->setDefault("movement_speed_fast", "20"); settings->setDefault("movement_speed_climb", "3"); settings->setDefault("movement_speed_jump", "6.5"); settings->setDefault("movement_liquid_fluidity", "1"); settings->setDefault("movement_liquid_fluidity_smooth", "0.5"); settings->setDefault("movement_liquid_sink", "10"); settings->setDefault("movement_gravity", "9.81"); // Liquids settings->setDefault("liquid_loop_max", "100000"); settings->setDefault("liquid_queue_purge_time", "0"); settings->setDefault("liquid_update", "1.0"); // Mapgen settings->setDefault("mg_name", "v7"); settings->setDefault("water_level", "1"); settings->setDefault("mapgen_limit", "31000"); settings->setDefault("chunksize", "5"); settings->setDefault("mg_flags", "dungeons"); settings->setDefault("fixed_map_seed", ""); settings->setDefault("max_block_generate_distance", "7"); settings->setDefault("projecting_dungeons", "true"); settings->setDefault("enable_mapgen_debug_info", "false"); // Server list announcing settings->setDefault("server_announce", "false"); settings->setDefault("server_url", ""); settings->setDefault("server_address", ""); settings->setDefault("server_name", ""); settings->setDefault("server_description", ""); settings->setDefault("high_precision_fpu", "true"); settings->setDefault("enable_console", "false"); #ifdef __ANDROID__ settings->setDefault("screen_w", "0"); settings->setDefault("screen_h", "0"); settings->setDefault("enable_shaders", "false"); settings->setDefault("fullscreen", "true"); settings->setDefault("video_driver", "ogles1"); settings->setDefault("touchtarget", "true"); settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/"); settings->setDefault("touchscreen_threshold","20"); settings->setDefault("smooth_lighting", "false"); settings->setDefault("max_simultaneous_block_sends_per_client", "3"); settings->setDefault("emergequeue_limit_diskonly", "8"); settings->setDefault("emergequeue_limit_generate", "8"); settings->setDefault("max_block_generate_distance", "3"); settings->setDefault("enable_3d_clouds", "false"); settings->setDefault("fps_max", "30"); settings->setDefault("pause_fps_max", "10"); settings->setDefault("max_objects_per_block", "20"); settings->setDefault("sqlite_synchronous", "1"); settings->setDefault("gui_scaling", "1.1"); settings->setDefault("server_map_save_interval", "15"); settings->setDefault("client_mapblock_limit", "500"); settings->setDefault("active_block_range", "1"); settings->setDefault("chunksize", "3"); settings->setDefault("viewing_range", "25"); settings->setDefault("inventory_image_hack", "false"); // Check for a device with a small screen float x_inches = ((double) porting::getDisplaySize().X / (160 * porting::getDisplayDensity())); if (x_inches < 3.5) { settings->setDefault("hud_scaling", "0.6"); } else if (x_inches < 4.5) { settings->setDefault("hud_scaling", "0.7"); } settings->setDefault("curl_verify_cert","false"); #else settings->setDefault("screen_dpi", "72"); #endif } void override_default_settings(Settings *settings, Settings *from) { std::vector names = from->getNames(); for (const auto &name : names) { settings->setDefault(name, from->get(name)); } }