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ram is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_SETTINGS_H_ #define L_SETTINGS_H_ #include "lua_api/l_base.h" class Settings; class LuaSettings : public ModApiBase { private: static const char className[]; static const luaL_reg methods[]; // garbage collector static int gc_object(lua_State* L); // get(self, key) -> value static int l_get(lua_State* L); // get_bool(self, key) -> boolean static int l_get_bool(lua_State* L); // set(self, key, value) static int l_set(lua_State* L); // remove(self, key) -> success static int l_remove(lua_State* L); // get_names(self) -> {key1, ...} static int l_get_names(lua_State* L); // write(self) -> success static int l_write(lua_State* L); // to_table(self) -> {[key1]=value1,...} static int l_to_table(lua_State* L); Settings* m_settings; std::string m_filename; public: LuaSettings(const char* filename); ~LuaSettings(); // LuaSettings(filename) // Creates an LuaSettings and leaves it on top of stack static int create_object(lua_State* L); static LuaSettings* checkobject(lua_State* L, int narg); static void Register(lua_State* L); }; #endif