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diff --git a/readme.txt b/readme.txt new file mode 100644 index 0000000..05a5d5e --- /dev/null +++ b/readme.txt @@ -0,0 +1,47 @@ + +## ADVTRAINS ## realistic trains in Minetest! +by orwell96 and contributors(see below) + +For up-to-date information, visit https://advtrains.de/ + +License of code: GNU AGPL version 3 +License of media: CC-BY-SA 3.0 + +(up to commit 1bb1d8, the license has been LGPL 2.1) + +Contributions: + +Coding: +Various features and bugfixes have been contributed by: +- gpcf +- Blockhead +- ywang +Small code contributions: +- h-v-smacker +- NaruTrey + +Assets: +Gravel Texture : from Minetest Game +Initial rail model/texture : DS-minetest +Models for signals/bumpers : mbb +Steam engine / wagon texture: mbb +Detailed Steam engine : mbb / Krokoschlange(animation) +Industrial engine/wagons : mbb +Inventory images : mbb +Mod Description : hajo +Sounds: +advtrains_crossing_bell : Codesound +advtrains_japan_horn : Codesound +advtrains_steam_whistle : googol +advtrains_subway_horn : https://freesound.org/people/Mullumbimby/sounds/385283/ +advtrains_subway_* : Gabriel (gbl08ma) +45 degree platforms design : Och_Noe + +Testers: +gpcf (Linuxworks server) +imcasper (tss Branch) + + +If I forgot someone please punish me for that. Also see the Git commit log. + +You can see this mod in action on Linuxworks Next Generation server. |