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diff --git a/readme.txt b/readme.txt new file mode 100644 index 0000000..944fa95 --- /dev/null +++ b/readme.txt @@ -0,0 +1,27 @@ +Hi
+Since there are no trains mods out there that satisfied my needs, I decided to write my own.
+Until now are supported:
+- tracks and switches, based on angles of 45 degrees
+- wagons (atm they all look like very simple locomotives in different colors) that drive on these rails and collide with nodes in the environment(they need 3x3x3 space)
+- conecting/disconnecting of wagons/trains
+Planned features:
+- trains will only move if a locomotive is in train
+- locomotives need coal to drive (and water...)
+- more types of trains and rails(electric, diesel, maglevs...)
+- better controls
+- cool models for trains and rails
+- an API, because API's are cool.
+(I will probably split trains api and actual trains into two mods, to allow for extensions to be enabled individually)
+
+At the moment, you can try around with the trains. There are some debug messages that shouldn't disturb you. Note that anything may change in future releases.
+- Use the Track(placer) item to place tracks. In most cases it will adjust rails in the direction you need them.
+- use the trackworker tool to rotate tracks(right-click) and to change normal rails into switches(left-click)
+- to overcome heights you need the rails with the strange gravel texture in the background, place them and you will understand.
+- place any of the wagons in different colors by picking the item and placing it on a track.
+- right-click a wagon to sit onto it.
+- right-click a wagon while holding W / S to accelerate/decelerate the train. This will fail if the train can't move in the desired direction.
+- drive two trains together and they will connect automatically.
+- right-click a wagon while holding sneak key to split a train at this wagon
+- right-click a wagon while holding aux1 to print useful(TM) information to the console
+
+Have fun!
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