diff options
Diffstat (limited to 'wagons.lua')
-rw-r--r-- | wagons.lua | 53 |
1 files changed, 37 insertions, 16 deletions
@@ -111,10 +111,40 @@ end -- Remove the wagon
function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
- if not puncher or not puncher:is_player() or self.driver then
+ if not puncher or not puncher:is_player() then
return
end
+
+ if minetest.setting_getbool("creative_mode") then
+ self:destroy()
+
+ local inv = puncher:get_inventory()
+ if not inv:contains_item("main", self.name) then
+ inv:add_item("main", self.name)
+ end
+ else
+ local pc=puncher:get_player_control()
+ if not pc.sneak then
+ minetest.chat_send_player(puncher:get_player_name(), "Warning: If you destroy this wagon, you only get some steel back! If you are sure, shift-leftclick the wagon.")
+ return
+ end
+ self:destroy()
+
+ local inv = puncher:get_inventory()
+ for _,item in ipairs(self.drops or {self.name}) do
+ inv:add_item("main", item)
+ end
+ end
+end
+function wagon:destroy()
+ --some rules:
+ -- you get only some items back
+ -- single left-click shows warning
+ -- shift leftclick destroys
+ -- not when a driver is inside
+ if self.driver then return false end
+
if self.custom_may_destroy then
if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then
return
@@ -123,19 +153,7 @@ function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direct if self.custom_on_destroy then
self.custom_on_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction)
end
-
- self:destroy()
-
- local inv = puncher:get_inventory()
- if minetest.setting_getbool("creative_mode") then
- if not inv:contains_item("main", self.name) then
- inv:add_item("main", self.name)
- end
- else
- inv:add_item("main", self.name)
- end
-end
-function wagon:destroy()
+
self.object:remove()
if not self.initialized then return end
@@ -385,12 +403,13 @@ advtrains.register_wagon("newlocomotive", "steam",{ visual_size = {x=1, y=1},
wagon_span=1.85,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- update_animation=function(self, velocity)
+ --[[update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=60}, math.floor(velocity))
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
- end
+ end]]
+ drops={"default:steelblock 4"},
}, "Steam Engine", "advtrains_newlocomotive_inv.png")
advtrains.register_wagon("wagon_default", "steam",{
mesh="wagon.b3d",
@@ -400,6 +419,7 @@ advtrains.register_wagon("wagon_default", "steam",{ visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
+ drops={"default:steelblock 4"},
}, "Passenger Wagon", "advtrains_wagon_inv.png")
advtrains.register_train_type("subway", {"regular", "default"})
@@ -413,6 +433,7 @@ advtrains.register_wagon("subway_wagon", "subway",{ wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
is_locomotive=true,
+ drops={"default:steelblock 4"},
}, "Subway Passenger Wagon", "advtrains_subway_train_inv.png")
--[[
advtrains.register_wagon("wagontype1",{on_rightclick=function(self, clicker)
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