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* | | | | Purge all debug messages and change 'print' function name to 'atprint'orwell962017-01-04
| | | | | | | | | | | | | | | | | | | | Ready for 2.0 release.
* | | | | update makefile to new circumstancesorwell962017-01-04
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* | | | | Fix bug in track databaseorwell962017-01-04
| | | | | | | | | | | | | | | | | | | | the entire database was broken due to a not removed indexing
* | | | | Restructure mod directoryorwell962017-01-04
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* | | | | Add Automatic Train Control systemorwell962017-01-04
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* | | | | add API documentationorwell962017-01-03
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* | | | | make detector code clear entries of trains that do not existorwell962017-01-02
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* | | | | unify update_trainpart_properties and check_trainpartloadorwell962017-01-02
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* | | | | fix discouple not disappearing and a logical mistake with ownersorwell962017-01-02
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* | | | | Do not duplicate definitions of 'print' in every fileorwell962017-01-02
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* | | | | spawn couple on train collisionorwell962016-12-31
| | | | | | | | | | | | | | | | | | | | also fix empty trains hanging around for too long
* | | | | remove train type concept and calculate train's capabilities based on used ↵orwell962016-12-22
| | | | | | | | | | | | | | | | | | | | wagons
* | | | | Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
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* | | | Fix behavior when using get_look_yaw() instead of get_look_horizontal()orwell962016-12-13
| | | | | | | | | | | | | | | | get_look_yaw returns values that are 90° rotated
* | | | Don't decrease stack itemcount of slope placer in creativeorwell962016-12-13
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* | | | Implement better slope placement systemorwell962016-12-13
| | | | | | | | | | | | | | | | Only look in the desired direction and place slope node on lowest slope part. will automatically adjust slope to next higher node.
* | | | increase couple validity radiusorwell962016-12-13
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* | | | try to fix damage bugorwell962016-12-05
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* | | | fix bug about seats on wagonorwell962016-12-04
| | | | | | | | | | | | | | | | sometimes a single character can cause great mess...
* | | | remove the legacy replacement lbms/abmsorwell962016-12-03
| | | | | | | | | | | | | | | | Until now, everyone should have updated at least once...
* | | | add description, screenshot and update manualorwell962016-12-03
| | | | | | | | | | | | | | | | also fix crafting recipe for box wagon
* | | | add/update crafting recipes for bumpers and detector railsorwell962016-11-29
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* | | Fix hud not disappearing when pressing Shift+Useorwell962016-11-25
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* | | Delete unused texturesorwell962016-11-25
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* | drop player on the platform if there is oneorwell962016-11-24
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* | document new train controls and add combination for getting offorwell962016-11-24
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* | change train controlling system and keybindingsorwell962016-11-24
| | | | | | | | also, fix various small bugs
* | adjust to new close_formspec feature (minetest 0d1c959)orwell962016-11-23
| | | | | | | | this won't break compatibility with older minetest versions.
* | Make mesecons optional againorwell962016-11-21
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* update readme file with recent contributions (thanks everyone) and update ziporwell962016-11-11
| | | | I forgot it again!
* Change names of the images mbb committed and delete remaining $color.png imagesorwell962016-11-11
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* Merge pull request #10 from mbblp/masterorwell962016-11-11
|\ | | | | | | add better textures The following commit will clean everything up a bit
| * add better texturesmbblp2016-11-11
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* Fix detector rails rotating when a train passesorwell962016-11-11
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* update zip fileJorwell962016-11-11
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* fix trackplacer patternmatching issue and implement failure messages betterorwell962016-11-11
| | | | also reindent the code that was broken by emacs(or so)
* Add detector railsorwell962016-11-10
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* remove an unnecessary dump() instructionorwell962016-11-10
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* Remove the "register_bumpers" workaround function and register them how they ↵orwell962016-11-10
| | | | should be registered
* tweak wagon_span values and model sizes/positionsorwell962016-11-10
| | | | Together with the rewritten collision system it should work for now.
* rewrite collision system againorwell962016-11-10
| | | | | this time, it is based on nodes that trains stand on. advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails.
* integrate mbb's new train modelsorwell962016-11-06
| | | | | and correct some wagon_spans, wagon/engine scalings and file names issue with collisions needs to be fixed.
* sandstone brick platformorwell962016-11-05
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* 100th commit: disable debug messagesorwell962016-11-03
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* make smoke also distribute horizontally a bitorwell962016-11-03
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* Add a box wagonorwell962016-11-03
| | | | Alongside with coding wagon inventories, and several bugfixes
* move a line to correct behaviororwell962016-11-03
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* rework entity handlingorwell962016-11-02
| | | | some modularization, clarify 'initialized' property, some re-implementations
* add 2 value sanity checks which should not be needed but are for any reasonorwell962016-10-29
| | | | | game crashed because of these values being nil, I don't know how these values could even become nil, but whatever. Interestingly, I never found the wagon entity that was causing the crashs
* fix unloaded map chunk travellingorwell962016-10-29
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