| Commit message (Collapse) | Author | Age |
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The French translations are provided by Tanavit. Unfortunately I was not
able to keep this addition as a separate commit as the translation file
was originally added as a .tr file that I then converted to .po file in
the meantime.
Also note that this commit is created from squashing 20+ commits from
the l10n branch that preceded the transition to PO files. In addition to
changes to the locale files (which were all included in the single
commit for transitioning to PO files), these commits also included code
that has now become obsolete for l10n work. In particular, it included a
GUI program written in Tcl to edit .tr files; this program can now be
found in the following repo: https://codeberg.org/y5nw/mt_tr_editor
Co-authored-by: Tanavit <tanavit@posto.ovh>
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This patch avoids sending the driver HUD if it contains the same text
that was previously sent.
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This appears to fix the issue where route_rsn is not cleared and later
shown on the train HUD even when the route is set.
Note that this only works if the route is (successfully) set after this
patch is applied - it does not clear route_rsn for routes that are
already set.
How to test:
* Set a conflicting route for the train.
* Set a route for the train. Note that a message appears on the train
HUD explaining that the route cannot be set (this is also the current
behavior without the patch).
* Cancel the conflicting route. Note that the message on the train HUD
is cleared.
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Returns a copy of the trainparts table to allow tracking individual wagon ids
Also fixed a couple of file permissions from previous commits
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remains transparent and the player can copy the Train ID.
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This fix prevents malicious modified clients from using the PC tool
without the necessary privileges.
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Also added the Wagon ID to the Wagon Properties formspec
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without LuaATC
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- A basic texture manipulation API is added; currently this is only a
(selected) subset of texture modifiers provided by MT; the goal is to
avoid writing (potentially incorrect) texture strings by hand;
- The graphical HUD code is cleaned up; in particular, most code used
for generating texture patterns are moved to texture.lua so that the
code can be used outside of the HUD;
- Inactive elements are given the darkslategray background.
A basic unittest is added; however, it needs to be expanded for better
coverage.
Reported-by: Lars Müller <appgurulars@gmx.de>
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Reported by Sebastien F4GRX, thank you!
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Actually send aspect to advtrains.interlocking.signal_set_aspect() from LuaATC set_aspect()
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Fixes the functioning of the LuaATC function section_occupancy in
the presence of no trains.
Currently, if there is no train in the section,
advtrains.interlocking.db.get_ts will return a table with a nil entry.
When that nil value is passed to table.copy, Minetest throws out an error.
Instead of passing nil to table.copy, just make a new empty table.
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This patch fixes the following problem:
* TCB marker is not removed on TCB removal
* TCB marker is recreated on removal
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The use of textures with transparent pixels (for the default tracks: the
"features" on the track) without specifying use_texture_alpha (at least
for the mesh drawtype) has been deprecated in a PR from August 2020[1]
(i.e. since 5.4.0[2]) and removed in the latest dev version[3]. As a
consequence, regular tracks are now rendered with black markers at the
same position where e.g. the blue (Lua)ATC marker would be found.
This commit fixes the issue by enabling use_texture_alpha by default for
all tracks.
[1] https://github.com/minetest/minetest/pull/10122
[2] https://dev.minetest.net/Changelog#5.3.0_.E2.86.92_5.4.0
[3] https://github.com/minetest/minetest/pull/13929
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low-level interface for departure boards
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- Partially addresses Hemiptera #165 / Notabug #6
- Will recalculate wagon textures when the inventory is modified
- Only acts as a loading ramp when in a loaded area.
- Retains previous flood loading of entire train when area unloaded
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reverse_lookup_sel() to select appropriate index out of multiple based on a heuristic
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Can be used to determine which wagon is at a certain world position
Testing: use debugitems.lua
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This reduces the difficulty of having to point at the centre of the
correct track node, and hopefully does not prevent placing tracks in
more than a couple of cases. Three-way turnouts on an angle may be
an exception but they may be worth it. User feedback is needed.
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Related issue: https://forum.minetest.net/viewtopic.php?p=414307#p414307
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get_fc: returns a table of each wagon's FC codes
set_fc: set a table to overwrite the FC codes of a train's wagons
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- fixed file permissions of advtrains_luaautomation/README.md (755->644)
- fixed file permissions of advtrains_luaautomation/environment.lua (755->644)
- prevented LuaATC section_occupancy() from having direct access to the interlocking section id occupancy table
- simplify section_occupancy() logic
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event={type="punch", punch=true, name="foo"}
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Previously, statement was always false because train_id is no longer in the luaentity
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45 degree platform design is not a sound
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leftover train.debug
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wagons
Adds field "wheel_positions" in wagon definition
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flag (Cpl)
Fixes H#189 and H#190
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- Set a freight code in the track to whitelist only wagons with that FC as the current one
- Set as # to disable the track
- Set as a blank field (default) to allow all wagons to activate, irrespective of their FC
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Based on the advtrains wiki groups:
Type Group Classifier
- Locomotives: group:at_loco is_locomotive = true
- Controllable: group:at_control seat_groups.dstand
- Passengers: group:at_pax seat_groups.pass
- Freight: group:at_freight has_inventory = true
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Returns a table of train ids for the specified section.
Returns nil if the section id is not provided..
Returns false if the section id is invalid.
Returns an empty table if the section id is valid but empty of trains.
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commit
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