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* Add workaround to unload wagons that are too far away from playersorwell962020-07-12
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* optimize path_get_index_by_offsettechniX2020-07-10
| | | | | | | Instead of calling path_get_adjacent twice (which calls path_get twice, i.e. 4 times overall), we call path_get directly only 2 times with min and max indices to generate all the path we need for calculations.
* Add "Fallback state" for freed routes, move p_mesecon_iface.lua to coreorwell962020-07-07
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* Add perpendicular and 45/90 degree crossing railsBlockhead2020-07-06
| | | | | | | | | | | | | | Add a set of new models for crossings to make some new track arrangements possible. This commit adds perpendicular crossigns that can be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two rotations. In future, further crossing types can be added to the blender file. Add the blender file in rail_crossings.blend that is the source of these files and which refers to the texture inside advtrains_train_track. Add a set of prototypes for rail crossings to advtrains/tracks.lua and register the new crossings in advtrains_train_track.
* fix typo in luaautomationGabriel Pérez-Cerezo2020-07-02
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* Fix access control to wagon propertiesBlockhead2020-06-29
| | | | | | | Previously, players were able to open the wagon properties of any wagon at all through the wagon properties button on the inventory formspec and through the wagon buttons on the onboard computer. Add a check for ownership before allowing players to open wagon properties.
* Add autocouple modeGabriel Pérez-Cerezo2020-06-29
| | | | | | | The shunting mode no longer makes trains couple, since it was meant for other purposes. For autocoupling, the new autocoupling mode is used. If trains are in autocouple mode, they couple when they collide with another train.
* comment out annoying debug infoGabriel Pérez-Cerezo2020-06-14
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* Merge branch 'master' of bananach.space:advtrainsGabriel Pérez-Cerezo2020-06-14
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| * Workaround to handle split points (dt. aufgefahrene Weichen), fixing H#77orwell962020-06-10
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* | display oncoming lzb speed restrictions in HUDGabriel Pérez-Cerezo2020-06-14
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* Merge branch 'wagon_prop_formspec' of https://github.com/Montandalar/advtrainsGabriel Pérez-Cerezo2020-06-08
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| * Remove debugging print statementBlockhead2020-04-12
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| * Add road numbers to wagon properties, bordcomBlockhead2020-04-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A road number is used to allow users to set their own wagon numbers other than the internal IDs assigned by advtrains. A railway company would typically keep a roster of what rollingstock it has in road numbers. The road number can be set on the wagon properties formspec. It is displayed above the wagon's inventory icon in the onboard computer as a button, which will then open the wagon properties on that wagon. Road numbers might be displayable as additional text entities on the wagon like signs. Currently opening the wagon properties (and sometimes onboard computer) formspecs can be quite unreliable (at least on windows), so I hope that closing the wagon 'main menu' before opening other formspecs helps that reliability. It seems to be an upstream bug.
| * Show the wagon properties button only to the ownerBlockhead2020-03-18
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| * Use a standard wagon inventory formspecBlockhead2020-03-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This new formspec also allows access to the wagon properties. Once whitelisted in the wagon properties, other players can access its inventory. Note on 'useless use' of OO: I tried passing just the wagon ID and avoiding using the `self` object in order to bypass the need to look up the lua entitie out of the list, but it ended up retrieving nil data. The best way to solve this overhead might be to wait for some kind of better way upstream in minetest's lua API to get entities, or to keep a central record of entities. Either way, the solution is outside the scope of this commit.
* | document shunting mode, add unset_shunt to luaatcGabriel Pérez-Cerezo2020-06-08
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* | Fix trains flipping when autocouplingGabriel Pérez-Cerezo2020-06-08
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* | Fix minetest.after() loop between ↵orwell962020-06-05
|/ | | | ARS->update_route->update_signal_aspect->invalidate_path
* Merge branch 'diagonal_platforms' of https://github.com/Montandalar/advtrainsrelease-2.1.2Gabriel Pérez-Cerezo2020-03-15
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| * Reduce the profile of the platforms by 0.1Blockhead2020-03-15
| | | | | | | | | | | | Currently some trains clip the platform (especially E231 modpack), but they won't after the platform edge is moved back slightly.
| * Add 45 degree diagonal platforms with a meshBlockhead2020-03-15
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* | Get rid of the "Subway Train" item (was an ugly hack anyways, and is ↵orwell962020-03-08
| | | | | | | | obsolete now)
* | Delete train if it ends up off track, show a warningBlockhead2020-03-03
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* | Save clipboard on item metadataBlockhead2020-03-03
| | | | | | | | Also a minor user feedback text cleanup
* | Remove debugging print statementsBlockhead2020-03-03
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* | Draft copy toolBlockhead2020-03-03
|/ | | | | | | | | | | | | | | | | | | | | | | | | The copy tool copies a train to a global clipboard. It copies the Line number, Routing code, inside text and outside text. It copies the kinds of wagons in the train and whether they are flipped around. Pasting with the copy tool will conditionally flip the train such that 'your front' of the train, rather than the absolute front of the train, is what is output. The new train is oriented to travel forward with the placing player's view. Conditons are: - Multi-unit/push-pull train (= has locomotives on both ends): Never flipped - Locomotive-hauled train (= has one end with a locomotive): Flipped so that the locomotive is always at the front. If the locomotive points long hood forward, it will still point long hood forward. - Rake of wagons (= has no locomotives on ends): Flipped according to which end of the train the player copies from. If the player is towards the back (wagon out of train divded by total wagons > 0.5), then the back becomes the new front. If the player is towards the front, no change.
* Relicense under AGPLv3 and update information in readme.txtorwell962020-02-15
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* Use minetest.safe_file_write() to atomically save state [Breaks MT4 compat]orwell962020-01-10
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* Merge branch 'mt5-fixes'orwell962020-01-04
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| * Move attachment positions down 1 nodeorwell962019-12-05
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* | Apply minetest.formspec_escape() to prevent formspec injection (H#143)MT0.4Blockhead2020-01-04
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* | Remove fullbright (H#140)orwell962019-12-18
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* | Fix RWT initialization when creating new world (H#142)orwell962019-12-18
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* | Do not set infotext on Ks signal aspect changeorwell962019-12-14
| | | | | | | | Possible migitation for Linuxworks RAM explosion
* | Simplify and optimize path_get_index_by_offset (cherrypicked)orwell962019-12-09
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* Add inverse ARS rulesGabriel Pérez-Cerezo2019-12-05
| | | | | | | | !RC foo !LN bar will match all trains except those matching RC foo or LN bar. This can be useful to exclude one specific service from a component.
* Fix repeated log file opening/closing (H#136)orwell962019-12-04
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* use group:wood in bumper recipe (H#120)orwell962019-12-04
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* Tentative fix for #31Gabriel Pérez-Cerezo2019-12-03
| | | | | This might fix #31 by clearing the HUD entry for the player when joining
* Allow painting coupled wagonsGabriel Pérez-Cerezo2019-12-01
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* Merge branch 'master' of https://git.bananach.space/advtrainsGabriel Pérez-Cerezo2019-12-01
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| * Simplify formula for brake distance calculationywang2019-11-27
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| * Fix steam engine sound playing forever (H#121)ywang2019-11-27
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| * Don't spawn couple entities when not loadedorwell962019-11-26
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| * remove obsolete code/commentsorwell962019-11-26
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| * Fix trains not stopping when colliding with environment H#122orwell962019-11-26
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* | Add experimental liveries featureGabriel Pérez-Cerezo2019-12-01
|/ | | | | Please do not use this in your train mods yet, this may be subject to changes!
* Add wagon_width attributeGabriel Pérez-Cerezo2019-11-22
| | | | | This allows for wider vehicles than trains, such as boats to discharge the passengers onto the platforms.
* Fix the "red signals" bug that appeared when clicking a green signalorwell962019-11-21
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