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* add mesecon support for switches and signalsorwell962016-09-13
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* adding a signal.orwell962016-09-12
| | | | it is controllable by mesecons and by right click. it does not influence trains
* adding mbb's new texturesorwell962016-09-12
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* Adding crafting recipesorwell962016-09-12
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* fix item drops on rails, and throw bumpers out of the trackplacer tables, ↵orwell962016-09-12
| | | | because it caused confusion
* add bumpersorwell962016-09-12
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* Fix two trackplacer issuesorwell962016-08-30
| | | | | 1. you can't place tracks on non-walkable nodes 2. in certain situations no rail was placed at all
* removed 2 very annoying debug messages that should not go with 1.0orwell962016-08-29
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* Updating readme, and branching to v1.0orwell962016-08-29
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* implement track placing algorithm betterorwell962016-08-29
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* correcting an error that caused a crashorwell962016-08-28
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* correct wrongly rotated texture for subwayorwell962016-08-28
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* Add a subway train (and fix spelling mistake resulting in collision not workingorwell962016-08-28
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* Add a platform node, make some nodes (esp. fences) not blocking trains, ↵orwell962016-08-28
| | | | implement benchmarking better and optimize some things
* Fixing inventory and inventory imagesorwell962016-08-28
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* Making everything visible in creative inventory, since the code that should ↵orwell962016-08-28
| | | | do that does not work.
* Re-implement collision in a less resource-intensive way that I should have ↵orwell962016-08-27
| | | | used on from the beginning (ad fix some logical mistakes)
* Creating new switches, and adding lbms to finally abandon old railsorwell962016-08-26
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* Tidy up the workspaceorwell962016-08-25
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* Fix shadow bug on some rail modelsorwell962016-08-23
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* finally fix train collisions (please work now)orwell962016-08-22
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* tidying up the tracks and trackworker/placer code and making rail ↵orwell962016-08-22
| | | | registration a lot more modular
* repairing the trackworkerorwell962016-08-21
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* add new-style vertical tracksorwell962016-08-21
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* fix error in real train index calculationorwell962016-08-21
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* removing unused debug itemsorwell962016-08-21
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* Extending to 30deg rails, creating and adding the modelsorwell962016-08-21
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* integrating the new rails (currently no verticals and switches) (fix mistake)orwell962016-07-04
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* integrating the new rails (currently no verticals and switches)orwell962016-07-04
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* adding some dummy textures (dtrack) for new anglesorwell962016-07-04
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* Screwing everything up in order to extend to 16 possible directions with 1/8 ↵orwell962016-07-04
| | | | precision
* delete a commentorwell962016-07-04
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* Hopefully fix collision finally (fix mistake)orwell962016-07-04
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* Hopefully fix collision finallyorwell962016-07-04
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* Merge pull request #2 from NaruTrey/masterorwell962016-06-09
|\ | | | | Unlimited rails in creative mode
| * Unlimited rails in creative modeAndrey K2016-06-09
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* | re-attach players to train when they left the game or the server was shut downorwell962016-06-09
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* | check for object load via the getyaw trick and not by checking the object tableorwell962016-06-09
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* | remove horizontal view offset on engine and try to fix damage when sitting ↵orwell962016-06-09
| | | | | | | | in train
* | fix discouple appearing on wrong side on flipped wagons, and show discouples ↵orwell962016-06-09
| | | | | | | | only when train stands
* | add new texturesorwell962016-06-09
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* update readme with the latest contents of the forum postorwell962016-06-09
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* Fix train collision and coupling on opposing trains, and try to implement ↵orwell962016-06-09
| | | | animation (currently does not work)
* use real pos-in-train calculation also for trainlen calculation, fix bugs ↵orwell962016-06-02
| | | | and add damage by trains
* re-implement train collisionsorwell962016-06-01
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* added discouple entityorwell962016-06-01
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* removed useless file couple.pngorwell962016-05-31
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* added couple entity, removed debug outputs and fixed codeorwell962016-05-31
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* added license documentsorwell962016-05-30
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* removed debug messagesorwell962016-05-30
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