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* Proper implementation for getting on by walking into train, rework damage and...orwell962017-02-09
* Merge PR from gpcf (Get on by walking in)orwell962017-02-07
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| * Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2017-02-05
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| * | Found out why collision box does not fit trainGabriel Pérez-Cerezo2017-01-29
| * | Added getting on and off by walking in and out. Default seat on subway is now...Gabriel Pérez-Cerezo2017-01-29
* | | Use identical proxy environment with swapped metatable to not having to setfe...orwell962017-02-07
* | | Check if node is actually loaded before querying get_meta()orwell962017-02-05
* | | Do not invalidate paths unnecessarilyorwell962017-02-05
* | | Fix "lock couples" checkbox on wagon properties formorwell962017-02-05
* | | Fix ATC components being randomly ignored by trains.orwell962017-02-05
* | | Fix itrainmaporwell962017-02-05
* | | Fix LuaAtc Interrupt savingorwell962017-02-05
* | | Even more bugfixesorwell962017-02-04
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* | Commit 1.6.2orwell962017-02-04
* | pack for releaseorwell962017-02-03
* | fix up stuff in itrainmaporwell962017-02-03
* | Revert change to node pos hashes, and rewrite trackdb to use individual coord...orwell962017-02-03
* | Add quick position lookup by punching nodesorwell962017-02-03
* | add wallmounted light signalorwell962017-02-03
* | Fix itrainmap not workingorwell962017-02-03
* | Merge PR from mbb: add better textures and craftsorwell962017-02-02
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| * | add better textures and craftsmbblp2017-02-02
* | | Add documentation and pack for releaseorwell962017-02-02
* | | LuaAutomation: Add interrupt to the ingame API and implement initialization c...orwell962017-02-02
* | | LuaAutomation - Basic component implementationorwell962017-02-02
* | | Fix collision to work with pos node hashesorwell962017-02-02
* | | Lua automation - initial incomplete codingorwell962017-02-02
* | | Replace all table indices that were pos_to_string strings with node hashes.orwell962017-01-31
* | | Join itrainmap mod into the modpackorwell962017-01-31
* | | Remove lua_atc from advtrains main mod.orwell962017-01-31
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* | Limit dtime to prevent trains moving too far in a single steporwell962017-01-29
* | Add getter calls for raw nodedborwell962017-01-29
* | Fix wagon properties not saved on button clickorwell962017-01-29
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* Fix a crash, update translations and zip fileorwell962017-01-28
* Multiple major changes:orwell962017-01-28
* remove tunnelborerorwell962017-01-25
* Document door animation parametersorwell962017-01-25
* Add forced get-on/off to prevent trains being unusable due to closed doors.orwell962017-01-25
* Rewrite seating systemorwell962017-01-25
* update ziporwell962017-01-25
* Fix typo that caused crashorwell962017-01-25
* Fix find&replace mistake that broke ATC command interpretationorwell962017-01-24
* Fix crash when train went off trackorwell962017-01-24
* Create new models and textures for japanese trainorwell962017-01-24
* Do not recover wagons from minetest's static storageorwell962017-01-23
* Add intllib support and German translationorwell962017-01-23
* update ziporwell962017-01-19
* Merge branch 'master' of https://github.com/orwell96/advtrainsorwell962017-01-19
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| * Merge pull request #17 from gpcf/masterorwell962017-01-19
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| | * Removed last occurrence of minetest.envGabriel Pérez-Cerezo2017-01-18
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\batchmode
\makeatletter
\def\input@path{{/home/moritz/Home/Projekte/Minetest/minetest/mods/advtrains/assets/}}
\makeatother
\documentclass[english]{paper}
\usepackage[T1]{fontenc}
\usepackage[latin9]{inputenc}
\usepackage{geometry}
\geometry{verbose,tmargin=1cm,bmargin=1cm,lmargin=1cm,rmargin=1cm}
\setlength{\parindent}{0bp}
\usepackage{graphicx}
\usepackage{babel}
\begin{document}

\title{Minetest Mod - Advanced Trains {[}advtrains{]}}

\title{Interlocking System Guide}
\maketitle

\section{Introduction}

In real-world railways, a so-called interlocking system is a set of
railway signals and trackside equipment. Its purpose is to prevent
conflicting train movements which otherwise could result in derailing
or colliding trains. If you want more information, just search for
``railway interlocking'' on the internet.

Real-world interlocking systems perform this task by setting routes.
A route is a path along a track that a train can safely pass. To set
a route for a train, the signalman (the operator of a signal box)
has to set switches (turnouts) to the correct position and lock them
in order to make a signal for a train show ``Proceed''. In newer
systems, this is done automatically by the interlocking system. A
route can not be set if switches are locked to a wrong position by
another route or if any portion of the route is occupied by a train.

The interlocking system in this Minetest mod tries to follow real-world
interlocking systems as far as applicable. It divides tracks into
track sections and implements a route setting mechanism following
the same principle.

However, for the sake of simplicity of implementation and usage, not
all concepts of real-world interlocking have been taken over. Especially,
there is no mechanism for overlap.

If you are looking for a place to learn how real-world interlocking
systems work, have a look at ``SimSig''. By looking at their simulations,
you can obtain experience on how to set up your own interlocking systems
in AdvTrains. The SimSig glossary is a good place to look up unknown
terms in this document.

\section{Setting up track sections}

In the real world, a line of track is divided into so-called track
sections, or track circuits. Those systems often can not tell where
exactly a train is, but only which track sections it occupies. A route
can never be set through an occupied track section.

A track section often covers:
\begin{itemize}
\item A section on a main running line, between two signals
\item A single turnout
\item A rail crossing, or a set of turnouts acting as a double/single slip
switch
\item A siding
\end{itemize}
You will find some examples on how to interlock certain patterns later.

\subsection{Track Circuit Breaks}

In this mod, you will not directly configure the locations of track
sections. Instead, you designate the borders of each track section
using a special node, the Track Circuit Break, abbreviated TCB.

For example, if you want to create a track section for a piece of
a main running line, you set up two TCBs at the ends of this track
circuit.

Setting up a TCB works as follows:
\begin{enumerate}
\item Place a TCB node somewhere near the place where the circuit break
is going to be located.
\item Right-click the TCB node
\item Punch the rail which should act as TCB
\end{enumerate}
The result should look like this:

\includegraphics[width=10cm]{0_home_moritz_Home_Projekte_Minetest_minetest_m___s_assets_lyx_img_screenshot_20180830_142551.png}