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* write the saved nodedb state back to the map when restoring after a crashorwell962017-05-12
* Remove pos_to_string whereever possible to prevent crashesorwell962017-05-12
* Relicensing media under CC-BY-SAorwell962017-05-04
* Performance improvements: Don't clear paths unless absolutely necessaryorwell962017-05-03
* Merge nocrash branch into master and merging it with the unified functions so...orwell962017-04-29
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| * Add pcall wrapper to prevent server crashes when advtrains throws an errororwell962017-04-29
* | Unify globalstep, load and save of all components into single functionsorwell962017-04-29
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* Add Andrew's Crossorwell962017-04-27
* Fix bug introduced by last commit (revert change)orwell962017-04-12
* Add privilege for basic train operation.orwell962017-04-09
* record_protection_violation: fix player name not being passedorwell962017-04-07
* Fix #59orwell962017-04-05
* Actually check for protection when placing trains and use the train_place pri...orwell962017-04-02
* Assert some variable types obtained from lua automationorwell962017-03-30
* Add support to display text to passengers and on the outside of the trainorwell962017-03-30
* Respect protection_bypass privilege, fix crash with areas and properly record...orwell962017-03-30
* Fix privilege enforcement being uselessorwell962017-03-16
* Fix Atc arrows pointing into wrong directionorwell962017-03-12
* update zip (release 1.7)orwell962017-03-12
* Screw buttonlike rules for wall signals and use regular rules.orwell962017-03-12
* Redo rail modelsorwell962017-03-12
* Don't drop items in creative mode when player gets overrun by trainorwell962017-03-11
* "Sneak" instead of "Shift" for the sneak keyorwell962017-03-09
* Update manual and include everything in repoorwell962017-03-09
* Remove blend1 files cluttering the assets directoryorwell962017-03-08
* Improve debug outputs of couples and increase maximum distanceorwell962017-03-03
* Only get on by walking in when there's a platform, improve get off handlingorwell962017-02-28
* Add passive component namingorwell962017-02-28
* Add ceiling-mounted signalorwell962017-02-28
* Fix collision issuesorwell962017-02-21
* Also check positions on high platforms at entering doorsorwell962017-02-21
* Only place rails on solid nodesorwell962017-02-21
* Fix manual operation of mesecon switchesorwell962017-02-20
* Fix crash when ATC rail exists but no command is saved.orwell962017-02-20
* don't pass unexistant variable to train_step_b (fixes #46)orwell962017-02-17
* use mesecons_switch as correct dependency for luaautomationorwell962017-02-15
* fix crash on seatpc nilorwell962017-02-15
* fix #34 - end_index not set when step_a returned in phase 2orwell962017-02-15
* Proper implementation for getting on by walking into train, rework damage and...orwell962017-02-09
* Merge PR from gpcf (Get on by walking in)orwell962017-02-07
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| * Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2017-02-05
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| * | Found out why collision box does not fit trainGabriel Pérez-Cerezo2017-01-29
| * | Added getting on and off by walking in and out. Default seat on subway is now...Gabriel Pérez-Cerezo2017-01-29
* | | Use identical proxy environment with swapped metatable to not having to setfe...orwell962017-02-07
* | | Check if node is actually loaded before querying get_meta()orwell962017-02-05
* | | Do not invalidate paths unnecessarilyorwell962017-02-05
* | | Fix "lock couples" checkbox on wagon properties formorwell962017-02-05
* | | Fix ATC components being randomly ignored by trains.orwell962017-02-05
* | | Fix itrainmaporwell962017-02-05
* | | Fix LuaAtc Interrupt savingorwell962017-02-05