Commit message (Collapse) | Author | Age | |
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* | Remove zip release files, move mod to root, exclude assets from Makefile (#92) | rubenwardy | 2017-09-20 |
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* | Do not clear the F table when running the init code fails | orwell96 | 2017-06-08 |
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* | Use identical proxy environment with swapped metatable to not having to ↵ | orwell96 | 2017-02-07 |
| | | | | setfenv every function in F. | ||
* | Add documentation and pack for release | orwell96 | 2017-02-02 |
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* | LuaAutomation: Add interrupt to the ingame API and implement initialization ↵ | orwell96 | 2017-02-02 |
| | | | | code handling and env management | ||
* | LuaAutomation - Basic component implementation | orwell96 | 2017-02-02 |
Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches |