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* LuaAutomation: Add interrupt to the ingame API and implement initialization ↵orwell962017-02-02
| | | | code handling and env management
* LuaAutomation - Basic component implementationorwell962017-02-02
Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches