| Commit message (Collapse) | Author | Age |
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instead delete path elements that are too far from the train one-by-one
Also when switching a switch or changing rails, only clear train paths of trains that are nearby.
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so that restoring works how it should
Also fix minor bugs and an occasional crash with couples
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Instead, read save files again and restore state before the crash
Rebased to latest commit
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Outside is currently displayed as infotext. TODO: signs-like draw it on the wagon
FIXME: When object properties are set, for some reason the animation restarts
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record protection violations
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Privilege violations caused an error message but didn't abort the operation
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Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
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setfenv every function in F.
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Known to cause a segfault in engine sometimes.
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The timer was loaded, but not saved, leading to it being counted from 0 upwards every restart, which of course broke interrupts.
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- add translations of all index values to invert_train
- fix on_leave_node callbacks not being called when train reverses
- fix callbacks on train creation and destruction
- Fix warning when saving ATC rail info
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- Add some more stuff to API for LuaATC rails
- Warn on strange events even if debug info is disabled
- save atlatc on shutdown too
- fix detector rails in unloaded chunks
- do not fail silently in simple ATC rails
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coordinates
The precision of integers was not sufficient for saving pos node hashes in most cases, leading to strange bugs.
This fixes broken ATC rails, broken LuaAutomation stuff and trackdb on Windows.
Probably also fixes trains randomly stopping.
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code handling and env management
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Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components.
Changes in advtrains code where neccessary.
Supported passive components are light signals, switches and mesecon switches
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