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advtrains_luaautomation
Commit message (
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Author
Age
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Performance improvements: Don't clear paths unless absolutely necessary
orwell96
2017-05-03
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Merge nocrash branch into master and merging it with the unified functions so...
orwell96
2017-04-29
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Add pcall wrapper to prevent server crashes when advtrains throws an error
orwell96
2017-04-29
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Unify globalstep, load and save of all components into single functions
orwell96
2017-04-29
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Add Andrew's Cross
orwell96
2017-04-27
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record_protection_violation: fix player name not being passed
orwell96
2017-04-07
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Assert some variable types obtained from lua automation
orwell96
2017-03-30
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Add support to display text to passengers and on the outside of the train
orwell96
2017-03-30
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Respect protection_bypass privilege, fix crash with areas and properly record...
orwell96
2017-03-30
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Fix privilege enforcement being useless
orwell96
2017-03-16
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Redo rail models
orwell96
2017-03-12
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Add passive component naming
orwell96
2017-02-28
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Fix manual operation of mesecon switches
orwell96
2017-02-20
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use mesecons_switch as correct dependency for luaautomation
orwell96
2017-02-15
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Use identical proxy environment with swapped metatable to not having to setfe...
orwell96
2017-02-07
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Check if node is actually loaded before querying get_meta()
orwell96
2017-02-05
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Fix LuaAtc Interrupt saving
orwell96
2017-02-05
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Even more bugfixes
orwell96
2017-02-04
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Commit 1.6.2
orwell96
2017-02-04
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Revert change to node pos hashes, and rewrite trackdb to use individual coord...
orwell96
2017-02-03
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Add quick position lookup by punching nodes
orwell96
2017-02-03
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Add documentation and pack for release
orwell96
2017-02-02
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LuaAutomation: Add interrupt to the ingame API and implement initialization c...
orwell96
2017-02-02
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LuaAutomation - Basic component implementation
orwell96
2017-02-02