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path: root/advtrains/atc.lua
Commit message (Collapse)AuthorAge
* explicitly pass train_id to atc.send_commandywang2020-01-25
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* Fix failure to recognize brakingywang2019-12-18
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* Fix sending empty ATC commandsorwell962019-02-05
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* Fix last commit (and another warn2log)orwell962019-01-22
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* Fix atc command evaluation BB commandorwell962019-01-22
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* Do not clear tarvelocity when setting new, potential no-op commandorwell962019-01-15
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* Handle the case that a train is not initialized (train_ensure_init returns ↵orwell962018-10-29
| | | | | | nil/false) Fixes H#72
* Fix node database ATC rail bugorwell962018-10-17
| | | | | | | After successfully registering newly-placed ATC rails in the nodedb, the rail's after_place_node() callback (local apn_func()) immediately cleared it again by passing a "node" object that was actually a player object and thus had no "name" or "param2" to ndb.update(), which it handled how it should not in this situation. Since those ndb.update calls were unnecessary anyways, I removed them completely.
* Add signal safety control override, restructure control systemorwell962018-10-10
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* Fix ATC rail reversingorwell962018-08-12
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* Add routesetting callbacks.orwell962018-08-12
| | | | Now, only the signal aspect setting is still missing
* Mainly make collisions and coupling workorwell962018-06-14
| | | | Missing: ATC stuff, yaw problems
* Implement a reverse path lookup for trains instead of an occupations window ↵orwell962018-06-14
| | | | system
* Occupation System, new train steps, still incompleteorwell962018-06-14
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* Fix detector lookup in ATC railsorwell962017-12-18
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* Rewrite rail connection system...orwell962017-12-18
| | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
* Moved default train track to separate mod, for integration with advcarts.Gabriel Pérez-Cerezo2017-10-25
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* Add Automatic Train Control systemorwell962017-01-04
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* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20