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path: root/advtrains/crafting.lua
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* Move recipes to train_track and add crossing recipesBlockhead2020-07-10
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* use group:wood in bumper recipe (H#120)orwell962019-12-04
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
com">Copyright (C) 2015-2018 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include <matrix4.h> #include "noise.h" class MMVManip; class NodeDefManager; class ServerMap; namespace treegen { enum error { SUCCESS, UNBALANCED_BRACKETS }; struct TreeDef { std::string initial_axiom; std::string rules_a; std::string rules_b; std::string rules_c; std::string rules_d; MapNode trunknode; MapNode leavesnode; MapNode leaves2node; int leaves2_chance; int angle; int iterations; int iterations_random_level; std::string trunk_type; bool thin_branches; MapNode fruitnode; int fruit_chance; s32 seed; bool explicit_seed; }; // Add default tree void make_tree(MMVManip &vmanip, v3s16 p0, bool is_apple_tree, const NodeDefManager *ndef, s32 seed); // Add jungle tree void make_jungletree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef, s32 seed); // Add pine tree void make_pine_tree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef, s32 seed); // Add L-Systems tree (used by engine) treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef, TreeDef tree_definition); // Spawn L-systems tree from LUA treegen::error spawn_ltree (ServerMap *map, v3s16 p0, const NodeDefManager *ndef, const TreeDef &tree_definition); // L-System tree gen helper functions void tree_trunk_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition); void tree_leaves_placement(MMVManip &vmanip, v3f p0, PseudoRandom ps, TreeDef &tree_definition); void tree_single_leaves_placement(MMVManip &vmanip, v3f p0, PseudoRandom ps, TreeDef &tree_definition); void tree_fruit_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition); irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis); v3f transposeMatrix(irr::core::matrix4 M ,v3f v); }; // namespace treegen