| Commit message (Collapse) | Author | Age |
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wagons
The occupation system as it is now will change. For each position, I will save the index in the train's path,
and implement a callback system. I need this because the occupation window system will not be enough to cover all use cases
(e.g. to make a train stop with it's center or back at a certain position, I need 3 different brake distances, which doesn't fit into the scheme)
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There's something wrong with the new paths, next time build a path validity checker to trace the issue
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Still outstanding: trains
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The changes to the path system have not yet been integrated...
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...to support an arbitrary number of connections for rails, which leads to these new features:
- switches now get recognized by the trackworker correctly
- ability to add real rail crosses
During this, I also rewrote the rail registering system and the conway function (important part of path prediction)
Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own
(possibly breaks advcarts)
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nnpref
This finally fixes the need to rotate atc rails and bumpers.
Also prefers rotation that is closer to the player's look dir (placed bumpers will face the player)
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those) by custom atround() function
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wagons
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