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path: root/advtrains/models/advtrains_across.obj
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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--advtrains by orwell96, see readme.txt
local print=function(t) minetest.log("action", t) minetest.chat_send_all(t) end

function advtrains.dirCoordSet(coord, dir)
	local x=0
	local z=0
	--local dir=(dirx+2)%8
	if(dir==6) then
		x=-1
	elseif (dir==7) then
		x=-1
		z=1
	elseif (dir==0) then
		z=1
	elseif (dir==1) then
		z=1
		x=1
	elseif (dir==2) then
		x=1
	elseif (dir==3) then
		x=1
		z=-1
	elseif (dir==4) then
		z=-1
	elseif (dir==5) then
		z=-1
		x=-1
	else
		error("advtrains: in helpers.lua/dirCoordSet() given dir="..(dir or "nil"))
	end


	return {x=coord.x+x, y=coord.y, z=coord.z+z}
end
function advtrains.dirToCoord(dir)
	return advtrains.dirCoordSet({x=0, y=0, z=0}, dir)
end

function advtrains.maxN(list, expectstart)
	local n=expectstart or 0
	while list[n] do
		n=n+1
	end
	return n-1
end

function advtrains.minN(list, expectstart)
	local n=expectstart or 0
	while list[n] do
		n=n-1
	end
	return n+1
end

--vertical_transmit:
--[[
rely1, rely2 tell to which height the connections are pointed to. 1 means it will go up the next node

]]

function advtrains.conway(midreal, prev, traintype)--in order prev,mid,return
	local mid=advtrains.round_vector_floor_y(midreal)
	local drives_on=advtrains.all_traintypes[traintype].drives_on
	
	if not advtrains.get_rail_info_at(advtrains.round_vector_floor_y(prev), traintype) then
		return nil
	end