aboutsummaryrefslogtreecommitdiff
path: root/advtrains/models/advtrains_dtrack_swlcr_60.b3d
Commit message (Expand)AuthorAge
* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
* Restructure mod directoryorwell962017-01-04
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
a id='n65' href='#n65'>65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef JOYSTICK_HEADER
#define JOYSTICK_HEADER

#include "irrlichttypes_extrabloated.h"
#include "keys.h"
#include <bitset>
#include <vector>

enum JoystickAxis {
	JA_SIDEWARD_MOVE,
	JA_FORWARD_MOVE,

	JA_FRUSTUM_HORIZONTAL,
	JA_FRUSTUM_VERTICAL,

	// To know the count of enum values
	JA_COUNT,
};

struct JoystickAxisLayout {
	u16 axis_id;
	// -1 if to invert, 1 if to keep it.
	int invert;
};


struct JoystickCombination {

	virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const=0;

	GameKeyType key;
};

struct JoystickButtonCmb : public JoystickCombination {

	JoystickButtonCmb() {}
	JoystickButtonCmb(GameKeyType key, u32 filter_mask, u32 compare_mask) :
		filter_mask(filter_mask),
		compare_mask(compare_mask)
	{
		this->key = key;
	}

	virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;

	u32 filter_mask;
	u32 compare_mask;
};

struct JoystickAxisCmb : public JoystickCombination {

	JoystickAxisCmb() {}
	JoystickAxisCmb(GameKeyType key, u16 axis_to_compare, int direction, s16 thresh) :
		axis_to_compare(axis_to_compare),
		direction(direction),
		thresh(thresh)
	{
		this->key = key;
	}

	virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;

	u16 axis_to_compare;

	// if -1, thresh must be smaller than the axis value in order to trigger
	// if  1, thresh must be bigger  than the axis value in order to trigger
	int direction;
	s16 thresh;
};

struct JoystickLayout {
	std::vector<JoystickButtonCmb> button_keys;
	std::vector<JoystickAxisCmb> axis_keys;
	JoystickAxisLayout axes[JA_COUNT];
	s16 axes_dead_border;
};

class JoystickController {

public:
	JoystickController();
	bool handleEvent(const irr::SEvent::SJoystickEvent &ev);
	void clear();

	bool wasKeyDown(GameKeyType b)
	{
		bool r = m_past_pressed_keys[b];
		m_past_pressed_keys[b] = false;
		return r;
	}
	bool getWasKeyDown(GameKeyType b)
	{
		return m_past_pressed_keys[b];
	}
	void clearWasKeyDown(GameKeyType b)
	{
		m_past_pressed_keys[b] = false;
	}

	bool wasKeyReleased(GameKeyType b)
	{
		bool r = m_past_released_keys[b];
		m_past_released_keys[b] = false;
		return r;
	}
	bool getWasKeyReleased(GameKeyType b)
	{
		return m_past_pressed_keys[b];
	}
	void clearWasKeyReleased(GameKeyType b)
	{
		m_past_pressed_keys[b] = false;
	}

	bool isKeyDown(GameKeyType b)
	{
		return m_pressed_keys[b];
	}

	s16 getAxis(JoystickAxis axis)
	{
		return m_axes_vals[axis];
	}

	s16 getAxisWithoutDead(JoystickAxis axis);

	f32 doubling_dtime;

private:
	const JoystickLayout *m_layout;

	s16 m_axes_vals[JA_COUNT];

	std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_pressed_keys;

	f32 m_internal_time;

	f32 m_past_pressed_time[KeyType::INTERNAL_ENUM_COUNT];

	std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_pressed_keys;
	std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_released_keys;
};

#endif