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path: root/advtrains/models/advtrains_dtrack_swrst_30.b3d
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
* Restructure mod directoryorwell962017-01-04
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
ould use fallback nodes (like stone instead of desert stone). # # Many mapgen aliases have fallback values when no value is provided. Having this setting disabled can be useful to test whether those fallback values are functional. devtest_v6_mapgen_aliases (Use all v6 mapgen aliases) bool false # If enabled, the game will use dungeon stairs by enabling the corresponding mapgen aliases. # # Disabling this setting can be useful to test whether dungeons still work when stairs are not defined. devtest_dungeon_stairs (Generate dungeon stairs) bool false # If enabled, the mapgen alias 'mapgen_mossycobble' will be used. This should enable random mossy cobblestone in dungeons. # If disabled, it won't be used. The engine should fall back to cobble instead. devtest_dungeon_mossycobble (Generate mossy cobblestone) bool false # If enabled, some very basic biomes will be registered. devtest_register_biomes (Register biomes) bool true # If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0. # This is due to <https://github.com/minetest/minetest/issues/9209>. # This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off. testnodes_show_fallback_image (Use fallback inventory images) bool false