aboutsummaryrefslogtreecommitdiff
path: root/advtrains/models/advtrains_dtrack_vst32.obj
Commit message (Expand)AuthorAge
* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
id='n26' href='#n26'>26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"  
  "http://www.w3.org/TR/html4/loose.dtd">  
<html > 
<head><title></title> 
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<meta name="generator" content="TeX4ht (http://www.tug.org/tex4ht/)"> 
<meta name="originator" content="TeX4ht (http://www.tug.org/tex4ht/)"> 
<!-- html --> 
<meta name="src" content="manual.tex"> 
<link rel="stylesheet" type="text/css" href="manual.css"> 
</head><body 
>
<!--l. 15--><p class="noindent" ><span 
class="ecsx-1728">Advanced</span>
<span 
class="ecsx-1728">Trains</span>
<!--l. 17--><p class="indent" >   This mod aims to provide realistic, good-looking and functional trains by introducing a revolutionary rail placement system. It
features several wagons that can be coupled together.
<!--l. 21--><p class="indent" >   This mod is not finished. If you miss features, suggest them, but do not denounce this mod just because they are not yet implemented.
They will be.
<span 
class="ecsx-1200">Placing</span>
<span 
class="ecsx-1200">Rails</span>
<!--l. 27--><p class="noindent" >Minetest&#8217;s in-house rail system features rails that turn at an angle of 90 degrees &#8211; totally impractical for the use with realistic trains. So
we have our own rails. Remember: Carts can&#8217;t drive on the rails provided by this mod, as do trains not drive on minetest&#8217;s default rails
because of their different track widths.
<!--l. 33--><p class="indent" >   First, craft some rails.
<!--l. 35--><p class="indent" >   <img 
src="0_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_09-43-29.png" alt="PIC"  
>
<!--l. 37--><p class="indent" >   Now, place one at any position and another one right next to it: you have made your first railway track!
<!--l. 40--><p class="indent" >   To learn how to make turns have a look at the following examples. A rail node has been placed only at the red-marked
places.
<!--l. 43--><p class="indent" >   <img 
src="1_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-04-12.png" alt="PIC"  
><img 
src="2_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-04-57.png" alt="PIC"  
>
<!--l. 45--><p class="indent" >   <img 
src="3_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-05-51.png" alt="PIC"  
><img 
src="4_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-07-13.png" alt="PIC"  
>
<!--l. 47--><p class="indent" >   As shown in the illustrations above, the 30-degree angled rails use a knight&#8217;s move (2 ahead, 1 aside) for placement. For the rails to
look realistic, I encourage you not to build turns that are too narrow. IMO the angles you can build with this are still way to narrow, but
this is the best compromise I can find.
<!--l. 53--><p class="indent" >
<!--l. 53--><p class="noindent" ><span 
class="ecsx-1200">Switches</span>
<!--l. 55--><p class="indent" >   To create switches we need the trackworker tool. ATM it looks like a Doctor Who Sonic Screwdriver. Aside from turning rails into
switches, it is also capable of rotating everything (rails, bumpers, signals) in this mod. Due to internal mechanics, nothing can be rotated
using the default screwdriver.
<!--l. 61--><p class="indent" >   <img 
src="5_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_09-56-34.png" alt="PIC"  
>
<!--l. 63--><p class="indent" >   Place some rails. Then left-click 1-2 times on one of these rails, until you see a switch. Use right-click to rotate it how you need it. You
can change the switch direction by right-clicking the switch or by powering it with mesecons.
<!--l. 68--><p class="indent" >   Unfortunately tracks that are placed next to switches don&#8217;t always automatically connect to them. You need to correct manually
using the Trackworker. One day I will implement proper handling for these. When you are finished it could look like
this:
<!--l. 73--><p class="indent" >   <img 
src="6_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-08-02.png" alt="PIC"  
>
<!--l. 75--><p class="indent" >
<!--l. 75--><p class="noindent" ><span 
class="ecsx-1200">Rail</span>
<span 
class="ecsx-1200">crosses</span>
<!--l. 77--><p class="indent" >   There are no real cross-rail nodes. However you can create crossing rails by being creative and using the knight&#8217;s move or by placing
opposing 45-degree rails.
<!--l. 81--><p class="indent" >   <img 
src="7_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-09-01.png" alt="PIC"  
><img 
src="8_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-10-15.png" alt="PIC"  
>
<!--l. 83--><p class="indent" >
<!--l. 83--><p class="noindent" ><span 
class="ecsx-1200">Height</span>
<span 
class="ecsx-1200">differences</span>
<!--l. 85--><p class="indent" >   To master height differences you can craft slope nodes:
<!--l. 87--><p class="indent" >   <img 
src="9_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_09-45-38.png" alt="PIC"  
>
<!--l. 89--><p class="indent" >   To place them, you have to prepare the base, then stand in the right direction and point to the slope start point, then place it. A slope
will be constructed in the direction you are facing (45 degree steps) leaned against the next solid node. The right number of slopes is
subtracted from the item stack if you are in survival.
<!--l. 95--><p class="indent" >
<!--l. 95--><p class="noindent" ><span 
class="ecsx-1200">Bumpers,</span>
<span 
class="ecsx-1200">platforms,</span>
<span 
class="ecsx-1200">signals</span>
<span 
class="ecsx-1200">and</span>
<span 
class="ecsx-1200">detector</span>
<span 
class="ecsx-1200">rails</span>
<!--l. 97--><p class="indent" >   <img 
src="10_home_moritz_Home_Projekte_Minetest_minetest____nual_img_Bildschirmfoto_2016-09-17_09-48-54.png" alt="PIC"  
>
<!--l. 99--><p class="indent" >   Bumpers are objects that are usually placed at the end of a track to prevent trains rolling off it. After placed, they can be rotated
using the Trackworker.
<!--l. 103--><p class="indent" >   <img 
src="11_home_moritz_Home_Projekte_Minetest_minetest____nual_img_Bildschirmfoto_2016-09-17_09-50-27.png" alt="PIC"  
><img 
src="12_home_moritz_Home_Projekte_Minetest_minetest____nual_img_Bildschirmfoto_2016-09-17_09-51-02.png" alt="PIC"  
>
<!--l. 105--><p class="indent" >   These are a regular analog signal and an electric signal. Like everything, you can rotate them using the Trackworker.
Right-click or power with mesecons to signal trains that they can pass or have to stop. The signals do not have any effect on
trains, they can only signal the driver. A more advanced signalling system (with distant signals/signal combinations) is
planned.
<!--l. 112--><p class="indent" >   <img 
src="13_home_moritz_Home_Projekte_Minetest_minetest____nual_img_Bildschirmfoto_2016-09-17_09-58-39.png" alt="PIC"  
><img 
src="14_home_moritz_Home_Projekte_Minetest_minetest____nual_img_Bildschirmfoto_2016-09-17_09-58-20.png" alt="PIC"  
>
<!--l. 114--><p class="indent" >   These are some platform nodes. I suggest using the left one, it&#8217;s only half height and looks better. These nodes also have a sandstone
variant, craft with sandstone bricks
<!--l. 118--><p class="indent" >   <img 
src="15_home_moritz_Home_Projekte_Minetest_minetest____nual_img_Bildschirmfoto_2017-03-09_11-33-09.png" alt="PIC"  
>
<!--l. 120--><p class="indent" >   These detector rails turn adjacent mesecons on when a train is standing/driving over them.
<!--l. 123--><p class="indent" >   Notice: Detector rails and bumpers currently aren&#8217;t aligned to the regular tracks. This will be fixed soon. Meanwhile, you need to
rotate them manually.
<!--l. 127--><p class="indent" >
<!--l. 127--><p class="noindent" ><span 
class="ecsx-1200">Trains</span>
<!--l. 129--><p class="indent" >   There are some wagons included in this modpack, however community members (namely mbb and Andrey) have made some more wagons
that can be downloaded and enabled separately. Visit the forum topic (<a 
href="https://forum.minetest.net/viewtopic.php?f=11&t=14726" class="url" ><span 
class="ectt-1000">https://forum.minetest.net/viewtopic.php?f=11&amp;t=14726</span></a>)
to download them.
<!--l. 134--><p class="indent" >   To see what&#8217;s included, look up in a craft guide or consult the creative mode inventory.
<!--l. 137--><p class="indent" >   To place wagons simply craft and click a track. To remove a wagon, punch it. Only the person who placed the wagon can do this. In
survival if you destroy trains you get only some of your steel back, so you will be asked to confirm if you really want to destroy a
wagon.
<!--l. 142--><p class="indent" >
<!--l. 142--><p class="noindent" ><span 
class="ecsx-1200">Driving</span>
<span 
class="ecsx-1200">trains</span>
<!--l. 144--><p class="indent" >   Right-click any wagon to get on. This will attach you to the wagon and register you as passenger. Depending on how the wagon is set
up, you are either in a passenger seat or inside a driver stand. Right-clicking again will show your possibilities on what you can do in/with