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path: root/advtrains/models/advtrains_retrosignal_off_45.b3d
Commit message (Expand)AuthorAge
* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
* Restructure mod directoryorwell962017-01-04
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
'#n71'>71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAINMENUMANAGER_HEADER
#define MAINMENUMANAGER_HEADER

/*
	All kinds of stuff that needs to be exposed from main.cpp
*/
#include "debug.h" // assert
#include "modalMenu.h"
#include <list>

class IGameCallback
{
public:
	virtual void exitToOS() = 0;
	virtual void keyConfig() = 0;
	virtual void disconnect() = 0;
	virtual void changePassword() = 0;
	virtual void changeVolume() = 0;

	virtual void signalKeyConfigChange() = 0;
};

extern gui::IGUIEnvironment *guienv;
extern gui::IGUIStaticText *guiroot;

// Handler for the modal menus

class MainMenuManager : public IMenuManager
{
public:
	virtual void createdMenu(GUIModalMenu *menu)
	{
		for(std::list<GUIModalMenu*>::iterator
				i = m_stack.begin();
				i != m_stack.end(); ++i)
		{
			assert(*i != menu);
		}

		if(!m_stack.empty())
			m_stack.back()->setVisible(false);
		m_stack.push_back(menu);
	}

	virtual void deletingMenu(GUIModalMenu *menu)
	{
		// Remove all entries if there are duplicates
		bool removed_entry;
		do{
			removed_entry = false;
			for(std::list<GUIModalMenu*>::iterator
					i = m_stack.begin();
					i != m_stack.end(); ++i)
			{
				if(*i == menu)
				{
					m_stack.erase(i);
					removed_entry = true;
					break;
				}
			}
		}while(removed_entry);

		/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
		assert(*i == menu);
		m_stack.erase(i);*/
		
		if(!m_stack.empty())
			m_stack.back()->setVisible(true);
	}

	// Returns true to prevent further processing
	virtual bool preprocessEvent(const SEvent& event)
	{
		if(!m_stack.empty())
			return m_stack.back()->preprocessEvent(event);
		else
			return false;
	}

	u32 menuCount()
	{
		return m_stack.size();
	}

	bool pausesGame()
	{
		for(std::list<GUIModalMenu*>::iterator
				i = m_stack.begin(); i != m_stack.end(); ++i)
		{
			if((*i)->pausesGame())
				return true;
		}
		return false;
	}

	std::list<GUIModalMenu*> m_stack;
};

extern MainMenuManager g_menumgr;

extern bool noMenuActive();

class MainGameCallback : public IGameCallback
{
public:
	MainGameCallback(IrrlichtDevice *a_device):
		disconnect_requested(false),
		changepassword_requested(false),
		changevolume_requested(false),
		keyconfig_requested(false),
		shutdown_requested(false),
		keyconfig_changed(false),
		device(a_device)
	{
	}

	virtual void exitToOS()
	{
		shutdown_requested = true;
#ifndef __ANDROID__
		device->closeDevice();
#endif
	}

	virtual void disconnect()
	{
		disconnect_requested = true;
	}

	virtual void changePassword()
	{
		changepassword_requested = true;
	}

	virtual void changeVolume()
	{
		changevolume_requested = true;
	}

	virtual void keyConfig()
	{
		keyconfig_requested = true;
	}

	virtual void signalKeyConfigChange()
	{
		keyconfig_changed = true;
	}

	
	bool disconnect_requested;
	bool changepassword_requested;
	bool changevolume_requested;
	bool keyconfig_requested;
	bool shutdown_requested;

	bool keyconfig_changed;

	IrrlichtDevice *device;
};

extern MainGameCallback *g_gamecallback;

#endif