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path: root/advtrains/p_mesecon_iface.lua
Commit message (Expand)AuthorAge
* Make mesecons_switch a proper optional dependency (H#175)Blockhead2021-03-31
* Make is_node_loaded() checks also for mesecon interactions and digiline_send(...orwell962021-02-04
* Fix mesecon switch override grouporwell962020-11-23
* Add "Fallback state" for freed routes, move p_mesecon_iface.lua to coreorwell962020-07-07
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/*
Minetest
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENT_ENVIRONMENT_HEADER
#define CLIENT_ENVIRONMENT_HEADER

#include <IrrlichtDevice.h>
#include <ISceneManager.h>
#include "environment.h"
#include "clientobject.h"

class ClientSimpleObject;
class ClientMap;
class ClientScripting;
class ClientActiveObject;
class GenericCAO;
class LocalPlayer;
struct PointedThing;

/*
	The client-side environment.

	This is not thread-safe.
	Must be called from main (irrlicht) thread (uses the SceneManager)
	Client uses an environment mutex.
*/

enum ClientEnvEventType
{
	CEE_NONE,
	CEE_PLAYER_DAMAGE,
	CEE_PLAYER_BREATH
};

struct ClientEnvEvent
{
	ClientEnvEventType type;
	union {
		//struct{
		//} none;