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path: root/advtrains/signals.lua
Commit message (Collapse)AuthorAge
* Fix some translations strings in the source fileY. Wang2023-10-04
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* Begin transition to .po filesY. Wang2023-10-04
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* l10n: add low 45° platform; remove "on"/"off"; adjust signal namesY. Wang2022-10-15
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* New-Ks: minor additions/corrections to ywang's work:orwell962021-11-08
| | | | | | - Add sign for line speed 20 (else no way to return to max line speed once set) - When no distant signal info available (default), Ks displays green light (2 sections free) - Normal and wall signals again signal maximum speed (persistent restriction can be given via line speed nouw)
* Do not crash when operating signals without interlockingBlockhead2021-03-22
| | | | | The default set of signals were crashing when operated by right-clicking or mesecons when advtrains_interlocking was not enabled.
* Signal influence points: Make sure to clear on removal of signal, clear ↵orwell962021-03-12
| | | | orphaned when digging rail
* Start using path_invalidate_ahead()orwell962021-02-10
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* Fix things, rework signal aspect select dialog, transform old aspects on-the-flyorwell962021-02-10
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* Simplify Signal Aspect Table (H#132) [breaks compatibility with signal API]orwell962021-02-10
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* Implement a LZB speed lookup table for the path and rewrite velocity controlsorwell962021-02-10
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* Add "Fallback state" for freed routes, move p_mesecon_iface.lua to coreorwell962020-07-07
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* Shunt signals (not exactly Ks), along with fixes in other components that ↵orwell962018-12-08
| | | | those rely on
* Actually allow what manual promises (setting IP on non-assigned signals)orwell962018-10-17
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* Make signal influence point (~halt point) specifiableorwell962018-10-09
| | | | Also extend signal api necessarily
* Move passive API to the advtrains coreorwell962018-08-16
| | | | to remove dependency of interlocking on luaautomation
* Fix various bugs found while testingorwell962018-08-13
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* Signal aspect handling, make default signals compatible, fix signal diggingorwell962018-08-12
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* Rework the privilege system completelyorwell962018-03-14
| | | | See privilege_guide.txt for information
* Rewrite rail connection system...orwell962017-12-18
| | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
* Implement sound api and some soundsorwell962017-12-06
| | | | | | | - Level crossing bell - Horns - Subway train driving and door sounds ...to be continued...
* Change name of the node database group in order to clone node database code ↵orwell962017-10-31
| | | | | | into a library mod advtrains will keep its own node database code for reasons of crash recovery, with the handicap that improvements to nplib need to be manually backported.
* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20