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path: root/advtrains/trackplacer.lua
Commit message (Collapse)AuthorAge
* Make digtron able to build tracks.Gabriel Pérez-Cerezo2018-06-19
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* Rewrite rail connection system...orwell962017-12-18
| | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
* Use preferred rail orientation algorithm also for double connectionsorwell962017-12-18
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* Do not modify rails that should not be modifiedorwell962017-11-24
| | | | | | ... when placing tracks, such as slopes Fixes slopes being replaced by curves. Also, check the node below for connection (does not check rely, but that would be uneccessary)
* Correct yaw to preferred rail direction calculationorwell962017-11-24
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* Make trackplacer align rails by any tracks, not just by tracks with the same ↵orwell962017-11-22
| | | | | | | nnpref This finally fixes the need to rotate atc rails and bumpers. Also prefers rotation that is closer to the player's look dir (placed bumpers will face the player)
* Moved default train track to separate mod, for integration with advcarts.Gabriel Pérez-Cerezo2017-10-25
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* Add Automatic Train Control systemorwell962017-01-04
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* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20