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path: root/advtrains/tracks.lua
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* Revert "Rework the privilege system completely"orwell962018-07-17
| | | | | | | This caused much trouble on Linuxworks recently. Please see http://www.linux-forks.de/advtrains/22.html for current discussion on that topic This reverts commit 8b576357ef1d2346e9af112e115ac92a5f4d222d.
* Rework the privilege system completelyorwell962018-03-14
| | | | See privilege_guide.txt for information
* Log certain events in a logfile in the world directoryGabriel Pérez-Cerezo2018-02-21
| | | | (also fix the output of /at_sync_ndb)
* Rewrite rail connection system...orwell962017-12-18
| | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
* Fix multiple track types not working simultaneouslyorwell962017-11-22
| | | | | | | Bug was caused by the drives_on table of every train and advtrains.all_tracktypes sharing the same reference, which caused advtrains.all_tracktypes to become the intersection of all train drives_on's in the world. However, this did become empty, causing nothing to work anymore.
* Make trackplacer align rails by any tracks, not just by tracks with the same ↵orwell962017-11-22
| | | | | | | nnpref This finally fixes the need to rotate atc rails and bumpers. Also prefers rotation that is closer to the player's look dir (placed bumpers will face the player)
* Change name of the node database group in order to clone node database code ↵orwell962017-10-31
| | | | | | into a library mod advtrains will keep its own node database code for reasons of crash recovery, with the handicap that improvements to nplib need to be manually backported.
* Implement multi-occupation in detector.on_node table to finally fix collisionsorwell962017-10-25
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* Moved default train track to separate mod, for integration with advcarts.Gabriel Pérez-Cerezo2017-10-25
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* Add Automatic Train Control systemorwell962017-01-04
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* make detector code clear entries of trains that do not existorwell962017-01-02
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* Do not duplicate definitions of 'print' in every fileorwell962017-01-02
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* remove train type concept and calculate train's capabilities based on used ↵orwell962016-12-22
| | | | wagons
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20