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path: root/advtrains/trainhud.lua
Commit message (Collapse)AuthorAge
* Prevent any user control except "Brake" when an ATC override is presentorwell962018-10-17
| | | | Solves the problem of accidentally breaking atc-driven trains
* Improve ATC-LZB-User control interaction, smoothen LZB control operationsorwell962018-10-17
| | | | (prevent flickering view when atc battles against lzb)
* Properly handle speed restrictionsorwell962018-10-10
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* Remote Routesetting from Onboard Computerorwell962018-10-10
| | | | + Fix lzb oncoming item deletion/speed restriction
* Add signal safety control override, restructure control systemorwell962018-10-10
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* Fix path_dir to actually be an angle, path item deletion and orientation of ↵orwell962018-06-14
| | | | | | | | wagons The occupation system as it is now will change. For each position, I will save the index in the train's path, and implement a callback system. I need this because the occupation window system will not be enough to cover all use cases (e.g. to make a train stop with it's center or back at a certain position, I need 3 different brake distances, which doesn't fit into the scheme)
* Bugfixes part 1orwell962018-06-14
| | | | There's something wrong with the new paths, next time build a path validity checker to trace the issue
* Occupation System, new train steps, still incompleteorwell962018-06-14
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* Change controls for trains (again)orwell962018-01-07
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* Merge remote-tracking branch 'lemon-melon-repo/master'orwell962017-10-11
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* | Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
|/
* Restructure mod directoryorwell962017-01-04
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* Add Automatic Train Control systemorwell962017-01-04
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* remove train type concept and calculate train's capabilities based on used ↵orwell962016-12-22
| | | | wagons
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
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// This file is automatically generated
// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
// To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua

fake_function() {
	gettext("Client");
	gettext("Controls");
	gettext("Build inside player");
	gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
	gettext("Flying");
	gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
	gettext("Fast movement");
	gettext("Fast movement (via use key).\nThis requires the \"fast\" privilege on the server.");
	gettext("Noclip");
	gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
	gettext("Cinematic mode");
	gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
	gettext("Camera smoothing");
	gettext("Smooths rotation of camera. 0 to disable.");
	gettext("Camera smoothing in cinematic mode");
	gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
	gettext("Invert mouse");
	gettext("Invert vertical mouse movement.");
	gettext("Mouse sensitivity");
	gettext("Mouse sensitivity multiplier.");
	gettext("Key use for climbing/descending");
	gettext("If enabled, \"use\" key instead of \"sneak\" key is used for climbing down and descending.");
	gettext("Double tap jump for fly");
	gettext("Double-tapping the jump key toggles fly mode.");
	gettext("Always fly and fast");
	gettext("If disabled \"use\" key is used to fly fast if both fly and fast mode are enabled.");
	gettext("Rightclick repetition interval");
	gettext("The time in seconds it takes between repeated right clicks when holding the right mouse button.");
	gettext("Random input");
	gettext("Enable random user input (only used for testing).");
	gettext("Continuous forward");
	gettext("Continuous forward movement, toggled by autoforward key.");
	gettext("Enable Joysticks");
	gettext("Enable Joysticks");
	gettext("Joystick ID");
	gettext("The identifier of the joystick to use");
	gettext("Joystick Type");
	gettext("The type of joystick");
	gettext("Joystick button repetition interval");
	gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
	gettext("Joystick frustum sensitivity");
	gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
	gettext("Forward key");
	gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Backward key");
	gettext("Key for moving the player backward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Left key");
	gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Right key");
	gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Jump key");
	gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Sneak key");
	gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Inventory key");
	gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Use key");
	gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Chat key");
	gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Command key");
	gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Command key");
	gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Console key");
	gettext("Key for opening the chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Range select key");
	gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Fly key");
	gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Fast key");
	gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Noclip key");
	gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Hotbar next key");
	gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Hotbar previous key");
	gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Mute key");
	gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Inc. volume key");
	gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Dec. volume key");
	gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Autoforward key");
	gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Cinematic mode key");
	gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Minimap key");
	gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Screenshot");
	gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Drop item key");
	gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("View zoom key");
	gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("HUD toggle key");
	gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Chat toggle key");
	gettext("Key for toggling the display of the chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Large chat console key");
	gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Fog toggle key");
	gettext("Key for toggling the display of the fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Camera update toggle key");
	gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Debug info toggle key");
	gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Profiler toggle key");
	gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Toggle camera mode key");
	gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("View range increase key");
	gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("View range decrease key");
	gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Print stacks");
	gettext("Key for printing debug stacks. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
	gettext("Network");
	gettext("Server address");
	gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
	gettext("Remote port");
	gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
	gettext("Support older servers");
	gettext("Whether to support older servers before protocol version 25.\nEnable if you want to connect to 0.4.12 servers and before.\nServers starting with 0.4.13 will work, 0.4.12-dev servers may work.\nDisabling this option will protect your password better.");
	gettext("Saving map received from server");
	gettext("Save the map received by the client on disk.");
	gettext("Show entity selection boxes");
	gettext("Show entity selection boxes");
	gettext("Connect to external media server");
	gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
	gettext("Client modding");
	gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
	gettext("Serverlist URL");
	gettext("URL to the server list displayed in the Multiplayer Tab.");
	gettext("Serverlist file");
	gettext("File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.");
	gettext("Graphics");
	gettext("In-Game");
	gettext("Basic");
	gettext("VBO");
	gettext("Enable VBO");
	gettext("Fog");
	gettext("Whether to fog out the end of the visible area.");
	gettext("Leaves style");
	gettext("Leaves style:\n-   Fancy:  all faces visible\n-   Simple: only outer faces, if defined special_tiles are used\n-   Opaque: disable transparency");
	gettext("Connect glass");
	gettext("Connects glass if supported by node.");
	gettext("Smooth lighting");
	gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
	gettext("Clouds");
	gettext("Clouds are a client side effect.");
	gettext("3D clouds");
	gettext("Use 3D cloud look instead of flat.");
	gettext("Node highlighting");
	gettext("Method used to highlight selected object.");
	gettext("Digging particles");
	gettext("Adds particles when digging a node.");
	gettext("Filtering");
	gettext("Mipmapping");
	gettext("Use mip mapping to scale textures. May slightly increase performance.");
	gettext("Anisotropic filtering");
	gettext("Use anisotropic filtering when viewing at textures from an angle.");
	gettext("Bilinear filtering");
	gettext("Use bilinear filtering when scaling textures.");
	gettext("Trilinear filtering");
	gettext("Use trilinear filtering when scaling textures.");
	gettext("Clean transparent textures");
	gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures.  Apply this filter to clean that up\nat texture load time.");
	gettext("Minimum texture size for filters");
	gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels.  This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory.  Powers of 2 are recommended.  Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.");
	gettext("FSAA");
	gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
	gettext("Undersampling");
	gettext("Undersampling is similar to using lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give significant performance boost at the cost of less detailed image.");
	gettext("Shaders");
	gettext("Shaders");
	gettext("Shaders allow advanced visual effects and may increase performance on some video cards.\nThis only works with the OpenGL video backend.");
	gettext("Shader path");
	gettext("Path to shader directory. If no path is defined, default location will be used.");
	gettext("Tone Mapping");
	gettext("Filmic tone mapping");
	gettext("Enables filmic tone mapping");
	gettext("Bumpmapping");
	gettext("Bumpmapping");
	gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
	gettext("Generate normalmaps");
	gettext("Enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping to be enabled.");
	gettext("Normalmaps strength");
	gettext("Strength of generated normalmaps.");
	gettext("Normalmaps sampling");
	gettext("Defines sampling step of texture.\nA higher value results in smoother normal maps.");
	gettext("Parallax Occlusion");
	gettext("Parallax occlusion");
	gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled.");
	gettext("Parallax occlusion mode");
	gettext("0 = parallax occlusion with slope information (faster).\n1 = relief mapping (slower, more accurate).");
	gettext("Parallax occlusion strength");
	gettext("Strength of parallax.");
	gettext("Parallax occlusion iterations");
	gettext("Number of parallax occlusion iterations.");
	gettext("Parallax occlusion Scale");
	gettext("Overall scale of parallax occlusion effect.");
	gettext("Parallax occlusion bias");
	gettext("Overall bias of parallax occlusion effect, usually scale/2.");
	gettext("Waving Nodes");
	gettext("Waving water");
	gettext("Set to true enables waving water.\nRequires shaders to be enabled.");
	gettext("Waving water height");
	gettext("Waving water length");
	gettext("Waving water speed");
	gettext("Waving leaves");
	gettext("Set to true enables waving leaves.\nRequires shaders to be enabled.");
	gettext("Waving plants");
	gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
	gettext("Advanced");
	gettext("Maximum FPS");
	gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
	gettext("FPS in pause menu");
	gettext("Maximum FPS when game is paused.");
	gettext("Viewing range");
	gettext("View distance in nodes.");
	gettext("Screen width");
	gettext("Width component of the initial window size.");
	gettext("Screen height");
	gettext("Height component of the initial window size.");
	gettext("Full screen");
	gettext("Fullscreen mode.");
	gettext("Full screen BPP");
	gettext("Bits per pixel (aka color depth) in fullscreen mode.");
	gettext("V-Sync");
	gettext("Vertical screen synchronization.");
	gettext("Field of view");
	gettext("Field of view in degrees.");
	gettext("Field of view for zoom");
	gettext("Field of view while zooming in degrees.\nThis requires the \"zoom\" privilege on the server.");
	gettext("Gamma");
	gettext("Adjust the gamma encoding for the light tables. Higher numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
	gettext("Texture path");
	gettext("Path to texture directory. All textures are first searched from here.");
	gettext("Video driver");
	gettext("The rendering back-end for Irrlicht.");
	gettext("Cloud height");
	gettext("Height on which clouds are appearing.");
	gettext("Cloud radius");
	gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
	gettext("Enable view bobbing");
	gettext("Enables view bobbing when walking.");
	gettext("View bobbing factor");
	gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
	gettext("Fall bobbing factor");
	gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
	gettext("3D mode");
	gettext("3D support.\nCurrently supported:\n-    none: no 3d output.\n-    anaglyph: cyan/magenta color 3d.\n-    interlaced: odd/even line based polarisation screen support.\n-    topbottom: split screen top/bottom.\n-    sidebyside: split screen side by side.\n-    pageflip: quadbuffer based 3d.");
	gettext("Console height");
	gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
	gettext("Console color");
	gettext("In-game chat console background color (R,G,B).");
	gettext("Console alpha");
	gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
	gettext("Selection box color");
	gettext("Selection box border color (R,G,B).");
	gettext("Selection box width");
	gettext("Width of the selectionbox's lines around nodes.");
	gettext("Crosshair color");
	gettext("Crosshair color (R,G,B).");
	gettext("Crosshair alpha");
	gettext("Crosshair alpha (opaqueness, between 0 and 255).");
	gettext("Desynchronize block animation");
	gettext("Whether node texture animations should be desynchronized per mapblock.");
	gettext("Maximum hotbar width");
	gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
	gettext("HUD scale factor");
	gettext("Modifies the size of the hudbar elements.");
	gettext("Mesh cache");
	gettext("Enables caching of facedir rotated meshes.");
	gettext("Mapblock mesh generation delay");
	gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
	gettext("Mapblock mesh generator's MapBlock cache size MB");
	gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
	gettext("Minimap");
	gettext("Enables minimap.");
	gettext("Round minimap");
	gettext("Shape of the minimap. Enabled = round, disabled = square.");
	gettext("Minimap scan height");
	gettext("True = 256\nFalse = 128\nUseable to make minimap smoother on slower machines.");
	gettext("Colored fog");
	gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
	gettext("Ambient occlusion gamma");
	gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
	gettext("Inventory items animations");
	gettext("Enables animation of inventory items.");
	gettext("Inventory image hack");
	gettext("Android systems only: Tries to create inventory textures from meshes\nwhen no supported render was found.");
	gettext("Fog Start");
	gettext("Fraction of the visible distance at which fog starts to be rendered");
	gettext("Opaque liquids");
	gettext("Makes all liquids opaque");
	gettext("Menus");
	gettext("Clouds in menu");
	gettext("Use a cloud animation for the main menu background.");
	gettext("GUI scaling");
	gettext("Scale gui by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
	gettext("GUI scaling filter");
	gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
	gettext("GUI scaling filter txr2img");
	gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling.  When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
	gettext("Tooltip delay");
	gettext("Delay showing tooltips, stated in milliseconds.");
	gettext("Freetype fonts");
	gettext("Whether freetype fonts are used, requires freetype support to be compiled in.");
	gettext("Font path");
	gettext("Path to TrueTypeFont or bitmap.");
	gettext("Font size");
	gettext("Font shadow");
	gettext("Font shadow offset, if 0 then shadow will not be drawn.");
	gettext("Font shadow alpha");
	gettext("Font shadow alpha (opaqueness, between 0 and 255).");
	gettext("Monospace font path");
	gettext("Monospace font size");
	gettext("Fallback font");
	gettext("This font will be used for certain languages.");
	gettext("Fallback font size");
	gettext("Fallback font shadow");
	gettext("Fallback font shadow alpha");
	gettext("Screenshot folder");
	gettext("Path to save screenshots at.");
	gettext("Screenshot format");
	gettext("Format of screenshots.");
	gettext("Screenshot quality");
	gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
	gettext("Advanced");
	gettext("DPI");
	gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
	gettext("Enable console window");
	gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
	gettext("Sound");
	gettext("Sound");
	gettext("Volume");
	gettext("Advanced");
	gettext("Mapblock unload timeout");
	gettext("Timeout for client to remove unused map data from memory.");
	gettext("Mapblock limit");
	gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
	gettext("Show debug info");
	gettext("Whether to show the client debug info (has the same effect as hitting F5).");
	gettext("Server / Singleplayer");
	gettext("Server name");
	gettext("Name of the server, to be displayed when players join and in the serverlist.");
	gettext("Server description");
	gettext("Description of server, to be displayed when players join and in the serverlist.");
	gettext("Server address");
	gettext("Domain name of server, to be displayed in the serverlist.");
	gettext("Server URL");
	gettext("Homepage of server, to be displayed in the serverlist.");
	gettext("Announce server");
	gettext("Automaticaly report to the serverlist.");
	gettext("Serverlist URL");
	gettext("Announce to this serverlist.\nIf you want to announce your ipv6 address, use  serverlist_url = v6.servers.minetest.net.");
	gettext("Strip color codes");
	gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
	gettext("Network");
	gettext("Server port");
	gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
	gettext("Bind address");
	gettext("The network interface that the server listens on.");
	gettext("Strict protocol checking");
	gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
	gettext("Remote media");
	gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
	gettext("IPv6 server");
	gettext("Enable/disable running an IPv6 server.  An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
	gettext("Advanced");
	gettext("Maximum simultaneous block sends per client");
	gettext("Maximum number of blocks that are simultaneously sent per client.");
	gettext("Maximum simultaneous block sends total");
	gettext("Maximum number of blocks that are simultaneously sent in total.");
	gettext("Delay in sending blocks after building");
	gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
	gettext("Max. packets per iteration");
	gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
	gettext("Game");
	gettext("Default game");
	gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
	gettext("Message of the day");
	gettext("Message of the day displayed to players connecting.");
	gettext("Maximum users");
	gettext("Maximum number of players that can connect simultaneously.");
	gettext("Map directory");
	gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
	gettext("Item entity TTL");
	gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
	gettext("Status message on connection");
	gettext("If enabled, show the server status message on player connection.");
	gettext("Damage");
	gettext("Enable players getting damage and dying.");
	gettext("Creative");
	gettext("Enable creative mode for new created maps.");
	gettext("Fixed map seed");
	gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
	gettext("Default password");
	gettext("New users need to input this password.");
	gettext("Default privileges");
	gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
	gettext("Basic Privileges");
	gettext("Privileges that players with basic_privs can grant");
	gettext("Unlimited player transfer distance");
	gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
	gettext("Player transfer distance");
	gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
	gettext("Player versus Player");
	gettext("Whether to allow players to damage and kill each other.");
	gettext("Static spawnpoint");
	gettext("If this is set, players will always (re)spawn at the given position.");
	gettext("Disallow empty passwords");
	gettext("If enabled, new players cannot join with an empty password.");
	gettext("Disable anticheat");
	gettext("If enabled, disable cheat prevention in multiplayer.");
	gettext("Rollback recording");
	gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
	gettext("Shutdown message");
	gettext("A message to be displayed to all clients when the server shuts down.");
	gettext("Crash message");