| Commit message (Collapse) | Author | Age |
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Note: this fix only makes sure that the mod does not throw errors, but
there are currently weird behaviors related to trainlogic.
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Trains now get coupled when one of them is in coupling mode.
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This reverts commit 5f290819cdb78303396f9f89907ebbc66a9d74b3.
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This reverts commit 1965e846b6c61958063ea13e2ac88ae18b701d09.
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This reverts commit e915b61da6f18efa49b6afacb7e9ca181d59cc5c.
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Entries were not inserted, thus neither damage protection nor teleport-to-train did work
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1. when train hit a route, nil access to already cancelled route caused crash
2. fix crash when trying to ensure_init a train that doesn't exist
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those rely on
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speed_restriction
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and fix permissions on that
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Add comment that explains why fix was necessary
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nil/false)
Fixes H#72
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(prevent flickering view when atc battles against lzb)
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duplicate "message" to "msg"
make operation panel "cracky"
remove inexistent dtime_s parameter
add bones:bones to the list of not_blocking_trains nodes
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+ Fix lzb oncoming item deletion/speed restriction
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Solves problem of wagon being unloaded while player sitting inside it because of network lag
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