aboutsummaryrefslogtreecommitdiff
path: root/advtrains/trainlogic.lua
Commit message (Collapse)AuthorAge
* Make "Can't restore train" a log message instead of atwarn()orwell962019-01-22
|
* Warn when something clears the path winthin train steporwell962019-01-22
|
* Revert "Correct last commit"orwell962019-01-22
| | | | This reverts commit 5f290819cdb78303396f9f89907ebbc66a9d74b3.
* Revert "Debugging code to trace down path_invalidate within callbacks error"orwell962019-01-22
| | | | This reverts commit 1965e846b6c61958063ea13e2ac88ae18b701d09.
* Revert "Index NaN check (tracking obscure error detected on LW migration)"orwell962019-01-22
| | | | This reverts commit e915b61da6f18efa49b6afacb7e9ca181d59cc5c.
* Correct last commitorwell962019-01-22
|
* Debugging code to trace down path_invalidate within callbacks errororwell962019-01-22
|
* Workaroundorwell962019-01-21
|
* Do not run train steps when path has been deletedorwell962019-01-21
|
* Avoid division through zero in get_accelerationorwell962019-01-21
|
* Index NaN check (tracking obscure error detected on LW migration)orwell962019-01-21
|
* Fix player_to_train_mapping (H#74)orwell962018-12-16
| | | | Entries were not inserted, thus neither damage protection nor teleport-to-train did work
* Fix crashes:orwell962018-12-10
| | | | | 1. when train hit a route, nil access to already cancelled route caused crash 2. fix crash when trying to ensure_init a train that doesn't exist
* Shunt signals (not exactly Ks), along with fixes in other components that ↵orwell962018-12-08
| | | | those rely on
* Apply speed restriction 0.5 indexes later, do not cap tarvelocity by ↵orwell962018-12-04
| | | | speed_restriction
* Remove superfluous "tarvelocity" assignmentsorwell962018-11-20
|
* Remove "couple locks" and apply protection to the actual coupling process, ↵orwell962018-11-10
| | | | and fix permissions on that
* Document fix 0a982b6356b2f4b6a28e74f9f90c4f584169a96dorwell962018-10-29
| | | | Add comment that explains why fix was necessary
* Actually set last_connid to 1, to prevent warningorwell962018-10-29
|
* Handle the case that a train is not initialized (train_ensure_init returns ↵orwell962018-10-29
| | | | | | nil/false) Fixes H#72
* Small fixes which do not have any effectorwell962018-10-29
|
* Improve ATC-LZB-User control interaction, smoothen LZB control operationsorwell962018-10-17
| | | | (prevent flickering view when atc battles against lzb)
* Address H#60, H#17, M#18 and M#7orwell962018-10-17
| | | | | | | duplicate "message" to "msg" make operation panel "cracky" remove inexistent dtime_s parameter add bones:bones to the list of not_blocking_trains nodes
* Properly handle speed restrictionsorwell962018-10-10
|
* Remote Routesetting from Onboard Computerorwell962018-10-10
| | | | + Fix lzb oncoming item deletion/speed restriction
* Properly implement invalidate_all_paths, recheck lzb on aspect changeorwell962018-10-10
|
* Add signal safety control override, restructure control systemorwell962018-10-10
|
* Teleport player to their train every 2 seconds instead of just on_joinplayerorwell962018-08-12
| | | | Solves problem of wagon being unloaded while player sitting inside it because of network lag
* Fix some incompatibility crash for old worldsorwell962018-08-12
|
* Fix ATC rail reversingorwell962018-08-12
|
* Add off-track train flag, fixes wagon object property reset on reversingorwell962018-07-04
|
* Implement trains blocking sectionsorwell962018-06-29
|
* Fix final bugs and to-do's (u.a.save/load system)orwell962018-06-14
|
* Mainly make collisions and coupling workorwell962018-06-14
| | | | Missing: ATC stuff, yaw problems
* Implement collisions. (does not work yet, still code errors)orwell962018-06-14
|
* Implement a reverse path lookup for trains instead of an occupations window ↵orwell962018-06-14
| | | | system
* Fix path_dir to actually be an angle, path item deletion and orientation of ↵orwell962018-06-14
| | | | | | | | wagons The occupation system as it is now will change. For each position, I will save the index in the train's path, and implement a callback system. I need this because the occupation window system will not be enough to cover all use cases (e.g. to make a train stop with it's center or back at a certain position, I need 3 different brake distances, which doesn't fit into the scheme)
* Bugfixes part 1orwell962018-06-14
| | | | There's something wrong with the new paths, next time build a path validity checker to trace the issue
* Occupation System, new train steps, still incompleteorwell962018-06-14
|
* Adapt wagons to new path systemorwell962018-06-14
| | | | Still outstanding: trains
* Restructure path systemorwell962018-06-14
| | | | The changes to the path system have not yet been integrated...
* Add bord computer to trainsorwell962018-01-09
| | | | | | | | Features: - couple/decouple trains from a driver stand - new couple lock system (owner based, overridable by 'train_remove' privilege) - all train operators can now change the inside/outside text, allows for multilines Accessible via right-click menu or by pressing Sneak+Jump keys
* Change controls for trains (again)orwell962018-01-07
|
* Decrease the amount of garbage saved in save filesorwell962018-01-07
|
* Remove path invalidation statement.orwell962017-12-18
| | | | | Caused problems on multiple detector rails in a row, because paths got cleared in-between a train step Also optimize some code
* Do not spam the server chat with messages from /at_sync_ndb and trains going ↵orwell962017-12-18
| | | | | | off_track The off-track warning has moved into the info text of wagons
* Rewrite rail connection system...orwell962017-12-18
| | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
* remove superfluous parameterorwell962017-11-27
| | | | ... from update_trainpart_properties call Prohibits flipping of all wagons when extent_h wasn't set
* Add modifiable wagon extentsorwell962017-11-23
| | | | This will be required for advcarts
* Fix multiple track types not working simultaneouslyorwell962017-11-22
| | | | | | | Bug was caused by the drives_on table of every train and advtrains.all_tracktypes sharing the same reference, which caused advtrains.all_tracktypes to become the intersection of all train drives_on's in the world. However, this did become empty, causing nothing to work anymore.
928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445
/*
Minetest
Copyright (C) 2013 sapier, sapier at gmx dot net
Copyright (C) 2016 est31, <MTest31@outlook.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

/******************************************************************************/
/* Includes                                                                   */
/******************************************************************************/

#include "pathfinder.h"
#include "map.h"
#include "nodedef.h"

//#define PATHFINDER_DEBUG
//#define PATHFINDER_CALC_TIME

#ifdef PATHFINDER_DEBUG
	#include <string>
#endif
#ifdef PATHFINDER_DEBUG
	#include <iomanip>
#endif
#ifdef PATHFINDER_CALC_TIME
	#include <sys/time.h>
#endif

/******************************************************************************/
/* Typedefs and macros                                                        */
/******************************************************************************/

#define LVL "(" << level << ")" <<

#ifdef PATHFINDER_DEBUG
#define DEBUG_OUT(a)     std::cout << a
#define INFO_TARGET      std::cout
#define VERBOSE_TARGET   std::cout
#define ERROR_TARGET     std::cout
#else
#define DEBUG_OUT(a)     while(0)
#define INFO_TARGET      infostream << "Pathfinder: "
#define VERBOSE_TARGET   verbosestream << "Pathfinder: "
#define ERROR_TARGET     warningstream << "Pathfinder: "
#endif

#define PATHFINDER_MAX_WAYPOINTS 700

/******************************************************************************/
/* Class definitions                                                          */
/******************************************************************************/


/** representation of cost in specific direction */
class PathCost {
public:

	/** default constructor */
	PathCost() = default;

	/** copy constructor */
	PathCost(const PathCost &b);

	/** assignment operator */
	PathCost &operator= (const PathCost &b);

	bool valid = false;              /**< movement is possible         */
	int  value = 0;                  /**< cost of movement             */
	int  y_change = 0;               /**< change of y position of movement */
	bool updated = false;            /**< this cost has ben calculated */

};


/** representation of a mapnode to be used for pathfinding */
class PathGridnode {

public:
	/** default constructor */
	PathGridnode() = default;

	/** copy constructor */
	PathGridnode(const PathGridnode &b);

	/**
	 * assignment operator
	 * @param b node to copy
	 */
	PathGridnode &operator= (const PathGridnode &b);

	/**
	 * read cost in a specific direction
	 * @param dir direction of cost to fetch
	 */
	PathCost getCost(v3s16 dir);

	/**
	 * set cost value for movement
	 * @param dir direction to set cost for
	 * @cost cost to set
	 */
	void      setCost(v3s16 dir, const PathCost &cost);

	bool      valid = false;               /**< node is on surface                    */
	bool      target = false;              /**< node is target position               */
	bool      source = false;              /**< node is stating position              */
	int       totalcost = -1;              /**< cost to move here from starting point */
	int       estimated_cost = -1;         /**< totalcost + heuristic cost to end     */
	v3s16     sourcedir;                   /**< origin of movement for current cost   */
	v3s16     pos;                         /**< real position of node                 */
	PathCost directions[4];                /**< cost in different directions          */
	bool      is_closed = false;           /**< for A* search: if true, is in closed list */
	bool      is_open = false;             /**< for A* search: if true, is in open list */

	/* debug values */
	bool      is_element = false;          /**< node is element of path detected      */
	char      type = 'u';                  /**< Type of pathfinding node.
	                                        * u = unknown
	                                        * i = invalid
	                                        * s = surface (walkable node)
	                                        * - = non-walkable node (e.g. air) above surface
	                                        * g = other non-walkable node
                                                */
};

class Pathfinder;
class PathfinderCompareHeuristic;

/** Abstract class to manage the map data */
class GridNodeContainer {
public:
	virtual PathGridnode &access(v3s16 p)=0;
	virtual ~GridNodeContainer() = default;

protected:
	Pathfinder *m_pathf;

	void initNode(v3s16 ipos, PathGridnode *p_node);
};

class ArrayGridNodeContainer : public GridNodeContainer {
public:
	virtual ~ArrayGridNodeContainer() = default;

	ArrayGridNodeContainer(Pathfinder *pathf, v3s16 dimensions);
	virtual PathGridnode &access(v3s16 p);
private:
	v3s16 m_dimensions;

	int m_x_stride;
	int m_y_stride;
	std::vector<PathGridnode> m_nodes_array;
};

class MapGridNodeContainer : public GridNodeContainer {
public:
	virtual ~MapGridNodeContainer() = default;

	MapGridNodeContainer(Pathfinder *pathf);
	virtual PathGridnode &access(v3s16 p);
private:
	std::map<v3s16, PathGridnode> m_nodes;
};

/** class doing pathfinding */
class Pathfinder {

public:
	Pathfinder() = delete;
	Pathfinder(Map *map, const NodeDefManager *ndef) : m_map(map), m_ndef(ndef) {}

	~Pathfinder();

	/**
	 * path evaluation function
	 * @param env environment to look for path
	 * @param source origin of path
	 * @param destination end position of path
	 * @param searchdistance maximum number of nodes to look in each direction
	 * @param max_jump maximum number of blocks a path may jump up
	 * @param max_drop maximum number of blocks a path may drop
	 * @param algo Algorithm to use for finding a path
	 */
	std::vector<v3s16> getPath(v3s16 source,
			v3s16 destination,
			unsigned int searchdistance,
			unsigned int max_jump,
			unsigned int max_drop,
			PathAlgorithm algo);

private:
	/* helper functions */

	/**
	 * transform index pos to mappos
	 * @param ipos a index position
	 * @return map position
	 */
	v3s16          getRealPos(v3s16 ipos);

	/**
	 * transform mappos to index pos
	 * @param pos a real pos
	 * @return index position
	 */
	v3s16          getIndexPos(v3s16 pos);

	/**
	 * get gridnode at a specific index position
	 * @param ipos index position
	 * @return gridnode for index
	 */
	PathGridnode &getIndexElement(v3s16 ipos);

	/**
	 * Get gridnode at a specific index position
	 * @return gridnode for index
	 */
	PathGridnode &getIdxElem(s16 x, s16 y, s16 z);

	/**
	 * invert a 3D position (change sign of coordinates)
	 * @param pos 3D position
	 * @return pos *-1
	 */
	v3s16          invert(v3s16 pos);

	/**
	 * check if a index is within current search area
	 * @param index position to validate
	 * @return true/false
	 */
	bool           isValidIndex(v3s16 index);


	/* algorithm functions */

	/**
	 * calculate 2D Manhattan distance to target
	 * @param pos position to calc distance
	 * @return integer distance
	 */
	int           getXZManhattanDist(v3s16 pos);

	/**
	 * calculate cost of movement
	 * @param pos real world position to start movement
	 * @param dir direction to move to
	 * @return cost information
	 */
	PathCost     calcCost(v3s16 pos, v3s16 dir);

	/**
	 * recursive update whole search areas total cost information
	 * @param ipos position to check next
	 * @param srcdir positionc checked last time
	 * @param total_cost cost of moving to ipos
	 * @param level current recursion depth
	 * @return true/false path to destination has been found
	 */
	bool          updateAllCosts(v3s16 ipos, v3s16 srcdir, int current_cost, int level);

	/**
	 * try to find a path to destination using a heuristic function
	 * to estimate distance to target (A* search algorithm)
	 * @param isource start position (index pos)
	 * @param idestination end position (index pos)
	 * @return true/false path to destination has been found
	 */
	bool          updateCostHeuristic(v3s16 isource, v3s16 idestination);

	/**
	 * build a vector containing all nodes from destination to source;
	 * to be called after the node costs have been processed
	 * @param path vector to add nodes to
	 * @param ipos initial pos to check (index pos)
	 * @return true/false path has been fully built
	 */
	bool          buildPath(std::vector<v3s16> &path, v3s16 ipos);

	/**
	 * go downwards from a position until some barrier
	 * is hit.
	 * @param pos position from which to go downwards
	 * @param max_down maximum distance to go downwards
	 * @return new position after movement; if too far down,
	 * pos is returned
	 */
	v3s16         walkDownwards(v3s16 pos, unsigned int max_down);

	/* variables */
	int m_max_index_x = 0;            /**< max index of search area in x direction  */
	int m_max_index_y = 0;            /**< max index of search area in y direction  */
	int m_max_index_z = 0;            /**< max index of search area in z direction  */


	int m_searchdistance = 0;         /**< max distance to search in each direction */
	int m_maxdrop = 0;                /**< maximum number of blocks a path may drop */
	int m_maxjump = 0;                /**< maximum number of blocks a path may jump */
	int m_min_target_distance = 0;    /**< current smalest path to target           */

	bool m_prefetch = true;              /**< prefetch cost data                       */

	v3s16 m_start;                /**< source position                          */
	v3s16 m_destination;          /**< destination position                     */

	core::aabbox3d<s16> m_limits; /**< position limits in real map coordinates  */

	/** contains all map data already collected and analyzed.
		Access it via the getIndexElement/getIdxElem methods. */
	friend class GridNodeContainer;
	GridNodeContainer *m_nodes_container = nullptr;

	Map *m_map = nullptr;

	const NodeDefManager *m_ndef = nullptr;

	friend class PathfinderCompareHeuristic;

#ifdef PATHFINDER_DEBUG

	/**
	 * print collected cost information
	 */
	void printCost();

	/**
	 * print collected cost information in a specific direction
	 * @param dir direction to print
	 */
	void printCost(PathDirections dir);

	/**
	 * print type of node as evaluated
	 */
	void printType();

	/**
	 * print pathlenght for all nodes in search area
	 */
	void printPathLen();

	/**
	 * print a path
	 * @param path path to show
	 */
	void printPath(std::vector<v3s16> path);

	/**
	 * print y direction for all movements
	 */
	void printYdir();

	/**
	 * print y direction for moving in a specific direction
	 * @param dir direction to show data
	 */
	void printYdir(PathDirections dir);

	/**
	 * helper function to translate a direction to speaking text
	 * @param dir direction to translate
	 * @return textual name of direction
	 */
	std::string dirToName(PathDirections dir);
#endif
};

/** Helper class for the open list priority queue in the A* pathfinder
 *  to sort the pathfinder nodes by cost.
 */
class PathfinderCompareHeuristic
{
	private:
		Pathfinder *myPathfinder;
	public:
		PathfinderCompareHeuristic(Pathfinder *pf)
		{
			myPathfinder = pf;
		}
		bool operator() (v3s16 pos1, v3s16 pos2) {
			v3s16 ipos1 = myPathfinder->getIndexPos(pos1);
			v3s16 ipos2 = myPathfinder->getIndexPos(pos2);
			PathGridnode &g_pos1 = myPathfinder->getIndexElement(ipos1);
			PathGridnode &g_pos2 = myPathfinder->getIndexElement(ipos2);
			if (!g_pos1.valid)
				return false;
			if (!g_pos2.valid)
				return false;
			return g_pos1.estimated_cost > g_pos2.estimated_cost;
		}
};

/******************************************************************************/
/* implementation                                                             */
/******************************************************************************/

std::vector<v3s16> get_path(Map* map, const NodeDefManager *ndef,
		v3s16 source,
		v3s16 destination,
		unsigned int searchdistance,
		unsigned int max_jump,
		unsigned int max_drop,
		PathAlgorithm algo)
{
	return Pathfinder(map, ndef).getPath(source, destination,
				searchdistance, max_jump, max_drop, algo);
}

/******************************************************************************/
PathCost::PathCost(const PathCost &b)
{
	valid     = b.valid;
	y_change  = b.y_change;
	value     = b.value;
	updated   = b.updated;
}

/******************************************************************************/
PathCost &PathCost::operator= (const PathCost &b)
{
	valid     = b.valid;
	y_change  = b.y_change;
	value     = b.value;
	updated   = b.updated;

	return *this;
}

/******************************************************************************/
PathGridnode::PathGridnode(const PathGridnode &b)
:	valid(b.valid),
	target(b.target),
	source(b.source),
	totalcost(b.totalcost),
	sourcedir(b.sourcedir),
	pos(b.pos),
	is_element(b.is_element),
	type(b.type)
{

	directions[DIR_XP] = b.directions[DIR_XP];
	directions[DIR_XM] = b.directions[DIR_XM];
	directions[DIR_ZP] = b.directions[DIR_ZP];
	directions[DIR_ZM] = b.directions[DIR_ZM];
}

/******************************************************************************/
PathGridnode &PathGridnode::operator= (const PathGridnode &b)
{
	valid      = b.valid;
	target     = b.target;
	source     = b.source;
	is_element = b.is_element;
	totalcost  = b.totalcost;
	sourcedir  = b.sourcedir;
	pos        = b.pos;
	type       = b.type;

	directions[DIR_XP] = b.directions[DIR_XP];
	directions[DIR_XM] = b.directions[DIR_XM];
	directions[DIR_ZP] = b.directions[DIR_ZP];
	directions[DIR_ZM] = b.directions[DIR_ZM];

	return *this;
}

/******************************************************************************/
PathCost PathGridnode::getCost(v3s16 dir)
{
	if (dir.X > 0) {
		return directions[DIR_XP];
	}
	if (dir.X < 0) {
		return directions[DIR_XM];
	}
	if (dir.Z > 0) {
		return directions[DIR_ZP];
	}
	if (dir.Z < 0) {
		return directions[DIR_ZM];
	}
	PathCost retval;
	return retval;
}

/******************************************************************************/
void PathGridnode::setCost(v3s16 dir, const PathCost &cost)
{
	if (dir.X > 0) {
		directions[DIR_XP] = cost;
	}
	if (dir.X < 0) {
		directions[DIR_XM] = cost;
	}
	if (dir.Z > 0) {
		directions[DIR_ZP] = cost;
	}
	if (dir.Z < 0) {
		directions[DIR_ZM] = cost;
	}
}

void GridNodeContainer::initNode(v3s16 ipos, PathGridnode *p_node)
{
	const NodeDefManager *ndef = m_pathf->m_ndef;
	PathGridnode &elem = *p_node;

	v3s16 realpos = m_pathf->getRealPos(ipos);

	MapNode current = m_pathf->m_map->getNode(realpos);
	MapNode below   = m_pathf->m_map->getNode(realpos + v3s16(0, -1, 0));


	if ((current.param0 == CONTENT_IGNORE) ||
			(below.param0 == CONTENT_IGNORE)) {
		DEBUG_OUT("Pathfinder: " << PP(realpos) <<
			" current or below is invalid element" << std::endl);
		if (current.param0 == CONTENT_IGNORE) {
			elem.type = 'i';
			DEBUG_OUT(PP(ipos) << ": " << 'i' << std::endl);
		}
		return;
	}

	//don't add anything if it isn't an air node
	if (ndef->get(current).walkable || !ndef->get(below).walkable) {
			DEBUG_OUT("Pathfinder: " << PP(realpos)
				<< " not on surface" << std::endl);
			if (ndef->get(current).walkable) {
				elem.type = 's';
				DEBUG_OUT(PP(ipos) << ": " << 's' << std::endl);
			} else {
				elem.type = '-';
				DEBUG_OUT(PP(ipos) << ": " << '-' << std::endl);
			}
			return;
	}

	elem.valid = true;
	elem.pos   = realpos;
	elem.type  = 'g';
	DEBUG_OUT(PP(ipos) << ": " << 'a' << std::endl);

	if (m_pathf->m_prefetch) {
		elem.directions[DIR_XP] = m_pathf->calcCost(realpos, v3s16( 1, 0, 0));
		elem.directions[DIR_XM] = m_pathf->calcCost(realpos, v3s16(-1, 0, 0));
		elem.directions[DIR_ZP] = m_pathf->calcCost(realpos, v3s16( 0, 0, 1));
		elem.directions[DIR_ZM] = m_pathf->calcCost(realpos, v3s16( 0, 0,-1));
	}
}

ArrayGridNodeContainer::ArrayGridNodeContainer(Pathfinder *pathf, v3s16 dimensions) :
	m_x_stride(dimensions.Y * dimensions.Z),
	m_y_stride(dimensions.Z)
{
	m_pathf = pathf;

	m_nodes_array.resize(dimensions.X * dimensions.Y * dimensions.Z);
	INFO_TARGET << "Pathfinder ArrayGridNodeContainer constructor." << std::endl;
	for (int x = 0; x < dimensions.X; x++) {
		for (int y = 0; y < dimensions.Y; y++) {
			for (int z= 0; z < dimensions.Z; z++) {
				v3s16 ipos(x, y, z);
				initNode(ipos, &access(ipos));
			}
		}
	}
}

PathGridnode &ArrayGridNodeContainer::access(v3s16 p)
{
	return m_nodes_array[p.X * m_x_stride + p.Y * m_y_stride + p.Z];
}

MapGridNodeContainer::MapGridNodeContainer(Pathfinder *pathf)
{
	m_pathf = pathf;
}

PathGridnode &MapGridNodeContainer::access(v3s16 p)
{
	std::map<v3s16, PathGridnode>::iterator it = m_nodes.find(p);
	if (it != m_nodes.end()) {
		return it->second;
	}
	PathGridnode &n = m_nodes[p];
	initNode(p, &n);
	return n;
}



/******************************************************************************/
std::vector<v3s16> Pathfinder::getPath(v3s16 source,
							v3s16 destination,
							unsigned int searchdistance,
							unsigned int max_jump,
							unsigned int max_drop,
							PathAlgorithm algo)
{
#ifdef PATHFINDER_CALC_TIME
	timespec ts;
	clock_gettime(CLOCK_REALTIME, &ts);
#endif
	std::vector<v3s16> retval;

	//initialization
	m_searchdistance = searchdistance;
	m_maxjump = max_jump;
	m_maxdrop = max_drop;
	m_start       = source;
	m_destination = destination;
	m_min_target_distance = -1;
	m_prefetch = true;

	if (algo == PA_PLAIN_NP) {
		m_prefetch = false;
	}

	//calculate boundaries within we're allowed to search
	int min_x = MYMIN(source.X, destination.X);
	int max_x = MYMAX(source.X, destination.X);

	int min_y = MYMIN(source.Y, destination.Y);
	int max_y = MYMAX(source.Y, destination.Y);

	int min_z = MYMIN(source.Z, destination.Z);
	int max_z = MYMAX(source.Z, destination.Z);

	m_limits.MinEdge.X = min_x - searchdistance;
	m_limits.MinEdge.Y = min_y - searchdistance;
	m_limits.MinEdge.Z = min_z - searchdistance;

	m_limits.MaxEdge.X = max_x + searchdistance;
	m_limits.MaxEdge.Y = max_y + searchdistance;
	m_limits.MaxEdge.Z = max_z + searchdistance;

	v3s16 diff = m_limits.MaxEdge - m_limits.MinEdge;

	m_max_index_x = diff.X;
	m_max_index_y = diff.Y;
	m_max_index_z = diff.Z;

	delete m_nodes_container;
	if (diff.getLength() > 5) {
		m_nodes_container = new MapGridNodeContainer(this);
	} else {
		m_nodes_container = new ArrayGridNodeContainer(this, diff);
	}
#ifdef PATHFINDER_DEBUG
	printType();
	printCost();
	printYdir();
#endif

	//fail if source or destination is walkable
	MapNode node_at_pos = m_map->getNode(destination);
	if (m_ndef->get(node_at_pos).walkable) {
		VERBOSE_TARGET << "Destination is walkable. " <<
				"Pos: " << PP(destination) << std::endl;
		return retval;
	}
	node_at_pos = m_map->getNode(source);
	if (m_ndef->get(node_at_pos).walkable) {
		VERBOSE_TARGET << "Source is walkable. " <<
				"Pos: " << PP(source) << std::endl;
		return retval;
	}

	//If source pos is hovering above air, drop
	//to the first walkable node (up to m_maxdrop).
	//All algorithms expect the source pos to be *directly* above
	//a walkable node.
	v3s16 true_source = v3s16(source);
	source = walkDownwards(source, m_maxdrop);

	//If destination pos is hovering above air, go downwards
	//to the first walkable node (up to m_maxjump).
	//This means a hovering destination pos could be reached
	//by a final upwards jump.
	v3s16 true_destination = v3s16(destination);
	destination = walkDownwards(destination, m_maxjump);

	//validate and mark start and end pos

	v3s16 StartIndex  = getIndexPos(source);
	v3s16 EndIndex    = getIndexPos(destination);

	PathGridnode &startpos = getIndexElement(StartIndex);
	PathGridnode &endpos   = getIndexElement(EndIndex);

	if (!startpos.valid) {
		VERBOSE_TARGET << "Invalid startpos " <<
				"Index: " << PP(StartIndex) <<
				"Realpos: " << PP(getRealPos(StartIndex)) << std::endl;
		return retval;
	}
	if (!endpos.valid) {
		VERBOSE_TARGET << "Invalid stoppos " <<
				"Index: " << PP(EndIndex) <<
				"Realpos: " << PP(getRealPos(EndIndex)) << std::endl;
		return retval;
	}

	endpos.target      = true;
	startpos.source    = true;
	startpos.totalcost = 0;

	bool update_cost_retval = false;

	//calculate node costs
	switch (algo) {
		case PA_DIJKSTRA:
			update_cost_retval = updateAllCosts(StartIndex, v3s16(0, 0, 0), 0, 0);
			break;
		case PA_PLAIN_NP:
		case PA_PLAIN:
			update_cost_retval = updateCostHeuristic(StartIndex, EndIndex);
			break;
		default:
			ERROR_TARGET << "Missing PathAlgorithm" << std::endl;
			break;
	}

	if (update_cost_retval) {

#ifdef PATHFINDER_DEBUG
		std::cout << "Path to target found!" << std::endl;
		printPathLen();
#endif

		//find path
		std::vector<v3s16> index_path;
		buildPath(index_path, EndIndex);
		//Now we have a path of index positions,
		//and it's in reverse.
		//The "true" start or end position might be missing
		//since those have been given special treatment.

#ifdef PATHFINDER_DEBUG
		std::cout << "Index path:" << std::endl;
		printPath(index_path);
#endif
		//from here we'll make the final changes to the path
		std::vector<v3s16> full_path;

		//calculate required size
		int full_path_size = index_path.size();
		if (source != true_source) {
			full_path_size++;
		}
		if (destination != true_destination) {
			full_path_size++;
		}
		full_path.reserve(full_path_size);

		//manually add true_source to start of path, if needed
		if (source != true_source) {
			full_path.push_back(true_source);
		}
		//convert all index positions to "normal" positions and insert
		//them into full_path in reverse
		std::vector<v3s16>::reverse_iterator rit = index_path.rbegin();
		for (; rit != index_path.rend(); ++rit) {
			full_path.push_back(getIndexElement(*rit).pos);
		}
		//manually add true_destination to end of path, if needed
		if (destination != true_destination) {
			full_path.push_back(true_destination);
		}

		//Done! We now have a complete path of normal positions.


#ifdef PATHFINDER_DEBUG
		std::cout << "Full path:" << std::endl;
		printPath(full_path);
#endif
#ifdef PATHFINDER_CALC_TIME
		timespec ts2;
		clock_gettime(CLOCK_REALTIME, &ts2);

		int ms = (ts2.tv_nsec - ts.tv_nsec)/(1000*1000);
		int us = ((ts2.tv_nsec - ts.tv_nsec) - (ms*1000*1000))/1000;
		int ns = ((ts2.tv_nsec - ts.tv_nsec) - ( (ms*1000*1000) + (us*1000)));


		std::cout << "Calculating path took: " << (ts2.tv_sec - ts.tv_sec) <<
				"s " << ms << "ms " << us << "us " << ns << "ns " << std::endl;
#endif
		return full_path;
	}
	else {
#ifdef PATHFINDER_DEBUG
		printPathLen();
#endif
		INFO_TARGET << "No path found" << std::endl;
	}


	//return
	return retval;
}

Pathfinder::~Pathfinder()
{
	delete m_nodes_container;
}
/******************************************************************************/
v3s16 Pathfinder::getRealPos(v3s16 ipos)
{
	return m_limits.MinEdge + ipos;
}

/******************************************************************************/
PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
{
	PathCost retval;

	retval.updated = true;

	v3s16 pos2 = pos + dir;

	//check limits
	if (!m_limits.isPointInside(pos2)) {
		DEBUG_OUT("Pathfinder: " << PP(pos2) <<
				" no cost -> out of limits" << std::endl);
		return retval;
	}

	MapNode node_at_pos2 = m_map->getNode(pos2);

	//did we get information about node?
	if (node_at_pos2.param0 == CONTENT_IGNORE ) {
			VERBOSE_TARGET << "Pathfinder: (1) area at pos: "
					<< PP(pos2) << " not loaded";
			return retval;
	}

	if (!m_ndef->get(node_at_pos2).walkable) {
		MapNode node_below_pos2 =
			m_map->getNode(pos2 + v3s16(0, -1, 0));

		//did we get information about node?
		if (node_below_pos2.param0 == CONTENT_IGNORE ) {
				VERBOSE_TARGET << "Pathfinder: (2) area at pos: "
					<< PP((pos2 + v3s16(0, -1, 0))) << " not loaded";
				return retval;
		}

		//test if the same-height neighbor is suitable
		if (m_ndef->get(node_below_pos2).walkable) {
			//SUCCESS!
			retval.valid = true;
			retval.value = 1;
			retval.y_change = 0;
			DEBUG_OUT("Pathfinder: "<< PP(pos)
					<< " cost same height found" << std::endl);
		}
		else {
			//test if we can fall a couple of nodes (m_maxdrop)
			v3s16 testpos = pos2 + v3s16(0, -1, 0);
			MapNode node_at_pos = m_map->getNode(testpos);

			while ((node_at_pos.param0 != CONTENT_IGNORE) &&
					(!m_ndef->get(node_at_pos).walkable) &&
					(testpos.Y > m_limits.MinEdge.Y)) {
				testpos += v3s16(0, -1, 0);
				node_at_pos = m_map->getNode(testpos);
			}

			//did we find surface?
			if ((testpos.Y >= m_limits.MinEdge.Y) &&
					(node_at_pos.param0 != CONTENT_IGNORE) &&
					(m_ndef->get(node_at_pos).walkable)) {
				if ((pos2.Y - testpos.Y - 1) <= m_maxdrop) {
					//SUCCESS!
					retval.valid = true;
					retval.value = 2;
					//difference of y-pos +1 (target node is ABOVE solid node)
					retval.y_change = ((testpos.Y - pos2.Y) +1);
					DEBUG_OUT("Pathfinder cost below height found" << std::endl);
				}
				else {
					INFO_TARGET << "Pathfinder:"
							" distance to surface below too big: "
							<< (testpos.Y - pos2.Y) << " max: " << m_maxdrop
							<< std::endl;
				}
			}
			else {
				DEBUG_OUT("Pathfinder: no surface below found" << std::endl);
			}
		}
	}
	else {
		//test if we can jump upwards (m_maxjump)

		v3s16 targetpos = pos2; // position for jump target
		v3s16 jumppos = pos; // position for checking if jumping space is free
		MapNode node_target = m_map->getNode(targetpos);
		MapNode node_jump = m_map->getNode(jumppos);
		bool headbanger = false; // true if anything blocks jumppath

		while ((node_target.param0 != CONTENT_IGNORE) &&
				(m_ndef->get(node_target).walkable) &&
				(targetpos.Y < m_limits.MaxEdge.Y)) {
			//if the jump would hit any solid node, discard