Commit message (Collapse) | Author | Age | |
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* | Document fix 0a982b6356b2f4b6a28e74f9f90c4f584169a96d | orwell96 | 2018-10-29 |
| | | | | Add comment that explains why fix was necessary | ||
* | Actually set last_connid to 1, to prevent warning | orwell96 | 2018-10-29 |
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* | Handle the case that a train is not initialized (train_ensure_init returns ↵ | orwell96 | 2018-10-29 |
| | | | | | | nil/false) Fixes H#72 | ||
* | Small fixes which do not have any effect | orwell96 | 2018-10-29 |
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* | Improve ATC-LZB-User control interaction, smoothen LZB control operations | orwell96 | 2018-10-17 |
| | | | | (prevent flickering view when atc battles against lzb) | ||
* | Address H#60, H#17, M#18 and M#7 | orwell96 | 2018-10-17 |
| | | | | | | | duplicate "message" to "msg" make operation panel "cracky" remove inexistent dtime_s parameter add bones:bones to the list of not_blocking_trains nodes | ||
* | Properly handle speed restrictions | orwell96 | 2018-10-10 |
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* | Remote Routesetting from Onboard Computer | orwell96 | 2018-10-10 |
| | | | | + Fix lzb oncoming item deletion/speed restriction | ||
* | Properly implement invalidate_all_paths, recheck lzb on aspect change | orwell96 | 2018-10-10 |
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* | Add signal safety control override, restructure control system | orwell96 | 2018-10-10 |
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* | Teleport player to their train every 2 seconds instead of just on_joinplayer | orwell96 | 2018-08-12 |
| | | | | Solves problem of wagon being unloaded while player sitting inside it because of network lag | ||
* | Fix some incompatibility crash for old worlds | orwell96 | 2018-08-12 |
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* | Fix ATC rail reversing | orwell96 | 2018-08-12 |
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* | Add off-track train flag, fixes wagon object property reset on reversing | orwell96 | 2018-07-04 |
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* | Implement trains blocking sections | orwell96 | 2018-06-29 |
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* | Fix final bugs and to-do's (u.a.save/load system) | orwell96 | 2018-06-14 |
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* | Mainly make collisions and coupling work | orwell96 | 2018-06-14 |
| | | | | Missing: ATC stuff, yaw problems | ||
* | Implement collisions. (does not work yet, still code errors) | orwell96 | 2018-06-14 |
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* | Implement a reverse path lookup for trains instead of an occupations window ↵ | orwell96 | 2018-06-14 |
| | | | | system | ||
* | Fix path_dir to actually be an angle, path item deletion and orientation of ↵ | orwell96 | 2018-06-14 |
| | | | | | | | | wagons The occupation system as it is now will change. For each position, I will save the index in the train's path, and implement a callback system. I need this because the occupation window system will not be enough to cover all use cases (e.g. to make a train stop with it's center or back at a certain position, I need 3 different brake distances, which doesn't fit into the scheme) | ||
* | Bugfixes part 1 | orwell96 | 2018-06-14 |
| | | | | There's something wrong with the new paths, next time build a path validity checker to trace the issue | ||
* | Occupation System, new train steps, still incomplete | orwell96 | 2018-06-14 |
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* | Adapt wagons to new path system | orwell96 | 2018-06-14 |
| | | | | Still outstanding: trains | ||
* | Restructure path system | orwell96 | 2018-06-14 |
| | | | | The changes to the path system have not yet been integrated... | ||
* | Add bord computer to trains | orwell96 | 2018-01-09 |
| | | | | | | | | Features: - couple/decouple trains from a driver stand - new couple lock system (owner based, overridable by 'train_remove' privilege) - all train operators can now change the inside/outside text, allows for multilines Accessible via right-click menu or by pressing Sneak+Jump keys | ||
* | Change controls for trains (again) | orwell96 | 2018-01-07 |
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* | Decrease the amount of garbage saved in save files | orwell96 | 2018-01-07 |
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* | Remove path invalidation statement. | orwell96 | 2017-12-18 |
| | | | | | Caused problems on multiple detector rails in a row, because paths got cleared in-between a train step Also optimize some code | ||
* | Do not spam the server chat with messages from /at_sync_ndb and trains going ↵ | orwell96 | 2017-12-18 |
| | | | | | | off_track The off-track warning has moved into the info text of wagons | ||
* | Rewrite rail connection system... | orwell96 | 2017-12-18 |
| | | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts) | ||
* | remove superfluous parameter | orwell96 | 2017-11-27 |
| | | | | ... from update_trainpart_properties call Prohibits flipping of all wagons when extent_h wasn't set | ||
* | Add modifiable wagon extents | orwell96 | 2017-11-23 |
| | | | | This will be required for advcarts | ||
* | Fix multiple track types not working simultaneously | orwell96 | 2017-11-22 |
| | | | | | | | Bug was caused by the drives_on table of every train and advtrains.all_tracktypes sharing the same reference, which caused advtrains.all_tracktypes to become the intersection of all train drives_on's in the world. However, this did become empty, causing nothing to work anymore. | ||
* | Do not punch signs | orwell96 | 2017-11-14 |
| | | | | For some reason, a sign text gets removed by a train when it drives by. This should fix it. | ||
* | Fix entity damage | orwell96 | 2017-11-02 |
| | | | | Animals from mobs weren't damaged because they have the immortal group set. Instead, we check for the existence of "fleshy". | ||
* | Punch non-player objects when they get overridden by a train. | orwell96 | 2017-10-25 |
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* | Fix subway train placer | orwell96 | 2017-10-25 |
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* | Some workaround fixes for Linuxworks server | orwell96 | 2017-10-25 |
| | | | | | Trains no longer get deleted when there's no rail Fast item to create subway train | ||
* | Implement multi-occupation in detector.on_node table to finally fix collisions | orwell96 | 2017-10-25 |
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* | Replace many math.floor(x+0.5) calls (or math.floor calls that should be ↵ | orwell96 | 2017-10-25 |
| | | | | those) by custom atround() function | ||
* | Fix coupling and collisions in certain cases | orwell96 | 2017-10-25 |
| | | | | | | If a train moved towards another train, and the other train's step was executed after the first one's, the trains did eventually not collide. Fix by moving the enter_node and collision check to step_b Also change some couple behavior | ||
* | Do not crash when train_pos is nil while checking wagon entity loading | orwell96 | 2017-10-11 |
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* | Remove zip release files, move mod to root, exclude assets from Makefile (#92) | rubenwardy | 2017-09-20 |
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* | Restructure mod directory | orwell96 | 2017-01-04 |
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* | Add Automatic Train Control system | orwell96 | 2017-01-04 |
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* | unify update_trainpart_properties and check_trainpartload | orwell96 | 2017-01-02 |
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* | Do not duplicate definitions of 'print' in every file | orwell96 | 2017-01-02 |
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* | spawn couple on train collision | orwell96 | 2016-12-31 |
| | | | | also fix empty trains hanging around for too long | ||
* | remove train type concept and calculate train's capabilities based on used ↵ | orwell96 | 2016-12-22 |
| | | | | wagons | ||
* | Turning mod into a modpack and separating the trains from the core mod | orwell96 | 2016-12-20 |