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path: root/advtrains/trainlogic.lua
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* Run entity overrun checking only in loaded areasorwell962019-06-05
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* Move LZB system to core and unify approach callback mechanismorwell962019-04-16
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* Add setting for death behavior and implement damage checks betterorwell962019-03-09
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* Prioritize LZB callback (possible bugfix for H#100)orwell962019-02-19
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* Point speed restriction railsorwell962019-01-24
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* Possible fix for braking problems + debug outputsorwell962019-01-23
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* output step distance in train (debugging purposes)orwell962019-01-22
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* Make "Can't restore train" a log message instead of atwarn()orwell962019-01-22
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* Warn when something clears the path winthin train steporwell962019-01-22
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* Revert "Correct last commit"orwell962019-01-22
| | | | This reverts commit 5f290819cdb78303396f9f89907ebbc66a9d74b3.
* Revert "Debugging code to trace down path_invalidate within callbacks error"orwell962019-01-22
| | | | This reverts commit 1965e846b6c61958063ea13e2ac88ae18b701d09.
* Revert "Index NaN check (tracking obscure error detected on LW migration)"orwell962019-01-22
| | | | This reverts commit e915b61da6f18efa49b6afacb7e9ca181d59cc5c.
* Correct last commitorwell962019-01-22
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* Debugging code to trace down path_invalidate within callbacks errororwell962019-01-22
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* Workaroundorwell962019-01-21
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* Do not run train steps when path has been deletedorwell962019-01-21
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* Avoid division through zero in get_accelerationorwell962019-01-21
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* Index NaN check (tracking obscure error detected on LW migration)orwell962019-01-21
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* Fix player_to_train_mapping (H#74)orwell962018-12-16
| | | | Entries were not inserted, thus neither damage protection nor teleport-to-train did work
* Fix crashes:orwell962018-12-10
| | | | | 1. when train hit a route, nil access to already cancelled route caused crash 2. fix crash when trying to ensure_init a train that doesn't exist
* Shunt signals (not exactly Ks), along with fixes in other components that ↵orwell962018-12-08
| | | | those rely on
* Apply speed restriction 0.5 indexes later, do not cap tarvelocity by ↵orwell962018-12-04
| | | | speed_restriction
* Remove superfluous "tarvelocity" assignmentsorwell962018-11-20
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* Remove "couple locks" and apply protection to the actual coupling process, ↵orwell962018-11-10
| | | | and fix permissions on that
* Document fix 0a982b6356b2f4b6a28e74f9f90c4f584169a96dorwell962018-10-29
| | | | Add comment that explains why fix was necessary
* Actually set last_connid to 1, to prevent warningorwell962018-10-29
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* Handle the case that a train is not initialized (train_ensure_init returns ↵orwell962018-10-29
| | | | | | nil/false) Fixes H#72
* Small fixes which do not have any effectorwell962018-10-29
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* Improve ATC-LZB-User control interaction, smoothen LZB control operationsorwell962018-10-17
| | | | (prevent flickering view when atc battles against lzb)
* Address H#60, H#17, M#18 and M#7orwell962018-10-17
| | | | | | | duplicate "message" to "msg" make operation panel "cracky" remove inexistent dtime_s parameter add bones:bones to the list of not_blocking_trains nodes
* Properly handle speed restrictionsorwell962018-10-10
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* Remote Routesetting from Onboard Computerorwell962018-10-10
| | | | + Fix lzb oncoming item deletion/speed restriction
* Properly implement invalidate_all_paths, recheck lzb on aspect changeorwell962018-10-10
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* Add signal safety control override, restructure control systemorwell962018-10-10
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* Teleport player to their train every 2 seconds instead of just on_joinplayerorwell962018-08-12
| | | | Solves problem of wagon being unloaded while player sitting inside it because of network lag
* Fix some incompatibility crash for old worldsorwell962018-08-12
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* Fix ATC rail reversingorwell962018-08-12
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* Add off-track train flag, fixes wagon object property reset on reversingorwell962018-07-04
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* Implement trains blocking sectionsorwell962018-06-29
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* Fix final bugs and to-do's (u.a.save/load system)orwell962018-06-14
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* Mainly make collisions and coupling workorwell962018-06-14
| | | | Missing: ATC stuff, yaw problems
* Implement collisions. (does not work yet, still code errors)orwell962018-06-14
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* Implement a reverse path lookup for trains instead of an occupations window ↵orwell962018-06-14
| | | | system
* Fix path_dir to actually be an angle, path item deletion and orientation of ↵orwell962018-06-14
| | | | | | | | wagons The occupation system as it is now will change. For each position, I will save the index in the train's path, and implement a callback system. I need this because the occupation window system will not be enough to cover all use cases (e.g. to make a train stop with it's center or back at a certain position, I need 3 different brake distances, which doesn't fit into the scheme)
* Bugfixes part 1orwell962018-06-14
| | | | There's something wrong with the new paths, next time build a path validity checker to trace the issue
* Occupation System, new train steps, still incompleteorwell962018-06-14
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* Adapt wagons to new path systemorwell962018-06-14
| | | | Still outstanding: trains
* Restructure path systemorwell962018-06-14
| | | | The changes to the path system have not yet been integrated...
* Add bord computer to trainsorwell962018-01-09
| | | | | | | | Features: - couple/decouple trains from a driver stand - new couple lock system (owner based, overridable by 'train_remove' privilege) - all train operators can now change the inside/outside text, allows for multilines Accessible via right-click menu or by pressing Sneak+Jump keys
* Change controls for trains (again)orwell962018-01-07
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