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trainlogic.lua
Commit message (
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Author
Age
*
Re-implement point origin handling (replace old points_split hack by proper s...
orwell
2023-10-15
*
Begin major rework of track registration system
orwell96
2023-09-04
*
Report coordinates of wagons with unregistered prototypes
Y. Wang
2023-04-12
*
On_Joinplayer: fix train ID check for attachment update
orwell96
2022-06-13
*
Fix speed sign allowing v>max_speed
Y. Wang
2021-12-16
*
Trivial fixup for train decoupling regression
release-2.4.1
ywang
2021-11-20
*
Support different types of speed restrictions; add documentation
ywang
2021-11-07
*
On-Track Collision system: Fix train teleportation when using split_at_index(...
orwell96
2021-11-04
*
Train Coupling: Change behavior so that train direction of initiating train i...
orwell96
2021-10-25
*
Disable position-based collision and coupling system for very short trains (s...
orwell96
2021-07-07
*
Rework train same-track collision system and deterministic coupling
orwell96
2021-07-07
*
Make the collision mode configurable
Gabriel Pérez-Cerezo
2021-06-30
*
Train-World collisions: Collide only with 'normal'-drawtype nodes.
orwell96
2021-06-29
*
Entity Damage: Correct sign entity name
orwell96
2021-06-29
*
Trains splitting: retain important properties (door state, line, texts etc)
orwell96
2021-05-22
*
Deregister player from train on death in all cases (fixes #119)
release-2.3.0
orwell96
2021-04-25
*
Prevent splitting trains when they're off track (fixes #178)
orwell96
2021-04-25
*
Fix undeclared globals warnings (#176)
orwell96
2021-04-25
*
LZB: Look ahead before movement, not after
orwell96
2021-02-12
*
Fix hud and trainlogic to work together
orwell96
2021-02-10
*
Replace deprecated object:getxxx()/setxxx() by get_xxx()/set_xxx()
orwell96
2021-02-10
*
Remove debug facilities
orwell96
2021-02-10
*
Rewrite movement logic again
orwell96
2021-02-10
*
Add debug prints, modify LZB to fix problems with look_ahead
orwell96
2021-02-10
*
Start using path_invalidate_ahead()
orwell96
2021-02-10
*
More debug info to hopefully gain more info on the bug
orwell96
2021-02-10
*
Fix things, rework signal aspect select dialog, transform old aspects on-the-fly
orwell96
2021-02-10
*
Always do zero-barrier check and prevent LZB 0 overruns in movement logic
orwell96
2021-02-10
*
Fix lots of things around new LZB
orwell96
2021-02-10
*
Remove pcall wrappers completely, add command to disable advtrains mainloop
orwell96
2021-02-10
*
Implement a LZB speed lookup table for the path and rewrite velocity controls
orwell96
2021-02-10
*
Discard get_node_or_nil() for area-loaded check and use either a distance-bas...
orwell96
2021-02-03
*
add maximum length parameter to split_at_fc and split_off_locomotive
Gabriel Pérez-Cerezo
2020-08-21
*
Add command to split off locomotive
Gabriel Pérez-Cerezo
2020-07-28
*
Add function to step through freight codes
Gabriel Pérez-Cerezo
2020-07-26
*
add split_train_at_fc luaatc command
Gabriel Pérez-Cerezo
2020-07-26
*
Add workaround to unload wagons that are too far away from players
orwell96
2020-07-12
*
Add autocouple mode
Gabriel Pérez-Cerezo
2020-06-29
*
Workaround to handle split points (dt. aufgefahrene Weichen), fixing H#77
orwell96
2020-06-10
*
Fix trains flipping when autocoupling
Gabriel Pérez-Cerezo
2020-06-08
*
Simplify and optimize path_get_index_by_offset (cherrypicked)
orwell96
2019-12-09
*
Tentative fix for #31
Gabriel Pérez-Cerezo
2019-12-03
*
Don't spawn couple entities when not loaded
orwell96
2019-11-26
*
remove obsolete code/comments
orwell96
2019-11-26
*
Shunting mode now couples trains on collision.
Gabriel Pérez-Cerezo
2019-08-11
*
Add decoupling to luaatc
Gabriel Pérez-Cerezo
2019-08-11
*
Change API to return the id of a newly created train when discoupling
Gabriel Pérez-Cerezo
2019-08-09
*
Run entity overrun checking only in loaded areas
orwell96
2019-06-05
*
Move LZB system to core and unify approach callback mechanism
orwell96
2019-04-16
*
Add setting for death behavior and implement damage checks better
orwell96
2019-03-09
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