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path: root/advtrains/trainlogic.lua
Commit message (Collapse)AuthorAge
* Punch non-player objects when they get overridden by a train.orwell962017-10-25
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* Fix subway train placerorwell962017-10-25
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* Some workaround fixes for Linuxworks serverorwell962017-10-25
| | | | | Trains no longer get deleted when there's no rail Fast item to create subway train
* Implement multi-occupation in detector.on_node table to finally fix collisionsorwell962017-10-25
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* Replace many math.floor(x+0.5) calls (or math.floor calls that should be ↵orwell962017-10-25
| | | | those) by custom atround() function
* Fix coupling and collisions in certain casesorwell962017-10-25
| | | | | | If a train moved towards another train, and the other train's step was executed after the first one's, the trains did eventually not collide. Fix by moving the enter_node and collision check to step_b Also change some couple behavior
* Do not crash when train_pos is nil while checking wagon entity loadingorwell962017-10-11
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* Add Automatic Train Control systemorwell962017-01-04
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* unify update_trainpart_properties and check_trainpartloadorwell962017-01-02
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* Do not duplicate definitions of 'print' in every fileorwell962017-01-02
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* spawn couple on train collisionorwell962016-12-31
| | | | also fix empty trains hanging around for too long
* remove train type concept and calculate train's capabilities based on used ↵orwell962016-12-22
| | | | wagons
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20