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* Correct some documentationorwell962018-06-14
* Update nodedb.luaimcasper2018-06-14
* Fix bugs found while testingorwell962018-06-14
* add option to show train and wagon idorwell962018-06-14
* Fix final bugs and to-do's (u.a.save/load system)orwell962018-06-14
* Fix yaw calculations, track placement orientation and speed up direction look...orwell962018-06-14
* Mainly make collisions and coupling workorwell962018-06-14
* Implement collisions. (does not work yet, still code errors)orwell962018-06-14
* Implement a reverse path lookup for trains instead of an occupations window s...orwell962018-06-14
* Fix path_dir to actually be an angle, path item deletion and orientation of w...orwell962018-06-14
* Bugfixes part 1orwell962018-06-14
* Occupation System, new train steps, still incompleteorwell962018-06-14
* Adapt wagons to new path systemorwell962018-06-14
* Restructure path systemorwell962018-06-14
* make platform creation possible from other modsGabriel Pérez-Cerezo2018-06-10
* Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2018-06-10
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| * Rework the privilege system completelyorwell962018-03-14
* | fixed unmerged stuffGabriel Pérez-Cerezo2018-02-22
* | Merge https://github.com/orwell96/advtrains into logGabriel Pérez-Cerezo2018-02-22
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| * Log certain events in a logfile in the world directoryGabriel Pérez-Cerezo2018-02-21
| * Allow wagon owners to drive their trains #2orwell962018-02-20
| * Allow wagon owners to control their own trainsorwell962018-02-20
* | added separate logging for railway networksGabriel Pérez-Cerezo2018-02-18
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* Do not crash when player gets on a train while it`s turningorwell962018-02-07
* Simplify /at_rerouteorwell962018-01-23
* Correct discouple positionorwell962018-01-22
* Fix crashorwell962018-01-17
* Actually use the static_save propertyorwell962018-01-15
* Relayout Wagon Properties formorwell962018-01-15
* Add "seat_access" to saved fieldsorwell962018-01-15
* Use directory delimter constantorwell962018-01-15
* Add train_operator privilege check on discoupleorwell962018-01-09
* Add bord computer to trainsorwell962018-01-09
* Move driving_ctrl_access property to seat grouporwell962018-01-09
* Don't use looped sounds on subwayorwell962018-01-07
* Change controls for trains (again)orwell962018-01-07
* Decrease the amount of garbage saved in save filesorwell962018-01-07
* Remove path invalidation statement.orwell962017-12-18
* Fix detector lookup in ATC railsorwell962017-12-18
* Do not spam the server chat with messages from /at_sync_ndb and trains going ...orwell962017-12-18
* Rewrite rail connection system...orwell962017-12-18
* Use preferred rail orientation algorithm also for double connectionsorwell962017-12-18
* Move train_load() function into advtrains_train_trackorwell962017-12-18
* Make sure an old_velocity is always passedorwell962017-12-06
* Implement sound api and some soundsorwell962017-12-06
* Change name of update_animation functionorwell962017-11-29
* remove superfluous parameterorwell962017-11-27
* Do not modify rails that should not be modifiedorwell962017-11-24
* Merge branch 'master' of https://github.com/orwell96/advtrainsorwell962017-11-24
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| * Preserve the player's looking directionorwell962017-11-23
n>getBlue() * (1 - factor) + col2.getBlue() * factor); return result; } video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor) { video::SColorf result = video::SColorf( col1.r * (1 - factor) + col2.r * factor, col1.g * (1 - factor) + col2.g * factor, col1.b * (1 - factor) + col2.b * factor, col1.a * (1 - factor) + col2.a * factor); return result; } bool m_visible; video::SColor m_fallback_bg_color; // Used when m_visible=false bool m_first_update; float m_time_of_day; float m_time_brightness; bool m_sunlight_seen; float m_brightness; float m_cloud_brightness; bool m_clouds_visible; bool m_directional_colored_fog; video::SColorf m_bgcolor_bright_f; video::SColorf m_skycolor_bright_f; video::SColorf m_cloudcolor_bright_f; video::SColor m_bgcolor; video::SColor m_skycolor; video::SColorf m_cloudcolor_f; v3f m_stars[SKY_STAR_COUNT]; video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4]; video::ITexture* m_sun_texture; video::ITexture* m_moon_texture; video::ITexture* m_sun_tonemap; video::ITexture* m_moon_tonemap; }; #endif