| Commit message (Collapse) | Author | Age |
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These checks have been accumulated over time on linuxworks. They seem
to be necessary, minetest kept crashing when they were removed.
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This should collaborate nicely with the system log rotate, in addition
to keeping everything in one place.
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After successfully registering newly-placed ATC rails in the nodedb, the rail's after_place_node() callback
(local apn_func()) immediately cleared it again by passing a "node" object that was actually a player object
and thus had no "name" or "param2" to ndb.update(), which it handled how it should not in this situation.
Since those ndb.update calls were unnecessary anyways, I removed them completely.
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The previous commit did the teleporting in the wrong place, causing the teleports to be sent as many times as there are trains in the world
A similar commit is included in the tss branch, there it is included in one single commit
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Solves problem of wagon being unloaded while player sitting inside it because of network lag
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This caused much trouble on Linuxworks recently.
Please see http://www.linux-forks.de/advtrains/22.html for current discussion on that topic
This reverts commit 8b576357ef1d2346e9af112e115ac92a5f4d222d.
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See privilege_guide.txt for information
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(also fix the output of /at_sync_ndb)
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The check was missing at check_seat_group_access
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...even without the train_operator privilege
This still doesn't allow them to control switches, but whatever...
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It is not necessary to reload the save files, because there already is a function to invalidate train routes e.g. when turnouts are switched
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Discouple entity was falsely placed at the position of the wagon
instead of at its end
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IDK why this happens, but it's not important.
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My PR on this was merged months ago, but i've just noticed that i'm not using it yet
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The button wasn't visible on the screen anymore
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Fixes seat access properties not being saved
Reported by Och_Noe in Linuxworks Server
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Reported by @kostett, probably the cause of buggy nodedb saving
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Features:
- couple/decouple trains from a driver stand
- new couple lock system (owner based, overridable by 'train_remove' privilege)
- all train operators can now change the inside/outside text, allows for multilines
Accessible via right-click menu or by pressing Sneak+Jump keys
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there's now a more strict check for the train_operator privilege
Also added custom reasons on getting on a train.
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(causes engine bugs with dangling sound handles)
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Caused problems on multiple detector rails in a row, because paths got cleared in-between a train step
Also optimize some code
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off_track
The off-track warning has moved into the info text of wagons
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...to support an arbitrary number of connections for rails, which leads to these new features:
- switches now get recognized by the trackworker correctly
- ability to add real rail crosses
During this, I also rewrote the rail registering system and the conway function (important part of path prediction)
Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own
(possibly breaks advcarts)
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Fixes crash on placing a new subway wagon
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- Level crossing bell
- Horns
- Subway train driving and door sounds
...to be continued...
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I will use this for sounds, and so it needs to be changed to a more general name
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... from update_trainpart_properties call
Prohibits flipping of all wagons when extent_h wasn't set
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... when placing tracks, such as slopes
Fixes slopes being replaced by curves.
Also, check the node below for connection (does not check rely, but that would be uneccessary)
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Contributed by @gpcf
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