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* | add wallmounted light signalorwell962017-02-03
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* | Fix itrainmap not workingorwell962017-02-03
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* | Merge PR from mbb: add better textures and craftsorwell962017-02-02
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| * | add better textures and craftsmbblp2017-02-02
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* | | Add documentation and pack for releaseorwell962017-02-02
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* | | LuaAutomation: Add interrupt to the ingame API and implement initialization ↵orwell962017-02-02
| | | | | | | | | | | | code handling and env management
* | | LuaAutomation - Basic component implementationorwell962017-02-02
| | | | | | | | | | | | | | | | | | Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches
* | | Fix collision to work with pos node hashesorwell962017-02-02
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* | | Lua automation - initial incomplete codingorwell962017-02-02
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* | | Replace all table indices that were pos_to_string strings with node hashes.orwell962017-01-31
| | | | | | | | | | | | Lua table string lookup consumes about 10 times more time than numeric indices
* | | Join itrainmap mod into the modpackorwell962017-01-31
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* | | Remove lua_atc from advtrains main mod.orwell962017-01-31
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* | Limit dtime to prevent trains moving too far in a single steporwell962017-01-29
| | | | | | | | and update zip
* | Add getter calls for raw nodedborwell962017-01-29
| | | | | | | | (required for itrainmap mod)
* | Fix wagon properties not saved on button clickorwell962017-01-29
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* Fix a crash, update translations and zip fileorwell962017-01-28
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* Multiple major changes:orwell962017-01-28
| | | | | | | | | | | | | - implement wagon properties and seat group access check - fix a server warning about unassigned variable - refill advtrains.detector.on_node every step - reorder train step function(s): - fixed bug that some atc rails were not recognized - saving some extra calculations - integrate path prediction directly to step functions and separate it (also see comment directly above train_step_a()) - add couple lock feature (can't couple or discouple from wagon with locked couples) - ...
* remove tunnelborerorwell962017-01-25
| | | | | better now than too late. use 'digtron' for more realistic functionality.
* Document door animation parametersorwell962017-01-25
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* Add forced get-on/off to prevent trains being unusable due to closed doors.orwell962017-01-25
| | | | else you would be able to lock yourself out of trains or lock players in trains with no escape.
* Rewrite seating systemorwell962017-01-25
| | | | Players no longer need to worry where to sit down.
* Fix typo that caused crashorwell962017-01-25
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* Fix find&replace mistake that broke ATC command interpretationorwell962017-01-24
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* Fix crash when train went off trackorwell962017-01-24
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* Create new models and textures for japanese trainorwell962017-01-24
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* Do not recover wagons from minetest's static storageorwell962017-01-23
| | | | Since missing wagons are spawned anyway by update_trainpart_properties, this only causes visible trouble when a train gets into loaded area. also avoids placing entities into unloaded terrain randomly.
* Add intllib support and German translationorwell962017-01-23
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* Merge branch 'master' of https://github.com/orwell96/advtrainsorwell962017-01-19
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| * Removed last occurrence of minetest.envGabriel Pérez-Cerezo2017-01-18
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| * Merged privGabriel Pérez-Cerezo2017-01-18
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* | Make signals work with the nodedb againorwell962017-01-18
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* | Add 'collision mercy' to get stuck trains out of walls.orwell962017-01-18
| | | | | | | | Also change the collision logic so that the collision mercy can't be activated accidentally.
* | Update manualorwell962017-01-18
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* | Add door controls and ATC commandsorwell962017-01-18
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* | Make 'print debug messages' a settingorwell962017-01-18
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* Update readme.txt with contributionsorwell962017-01-17
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* Add detailed steam engine contributed by mbb and Krokoschlangeorwell962017-01-17
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* Correct view offset and wagon_span on new subway wagonorwell962017-01-17
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* Add animation for steam engineorwell962017-01-17
| | | | I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created.
* Model, animate, texture and integrate new subway wagonorwell962017-01-17
| | | | engine follows!
* Don't crash when wagons do not exist but show a warning insteadorwell962017-01-17
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* replace trackdb by nodedborwell962017-01-16
| | | | | | | - trackdb is kept for large rail networks to still work but not saved anymore - saving node name and param2 instead of track connections, so also signals can be saved. - small serialization format - fast access times, almost no redundancy
* Unite all save data (except the track database) into a single save fileorwell962017-01-12
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* Prevent non-initialized wagons from accidentally polluting the worldorwell962017-01-10
| | | | | sometimes wagons get created/loaded but are not initialized. These stand around and can't be removed. Now if a wagon does not get initialized after 20 steps, something went wrong and the wagon is removed.
* Fix restoring the detector.on_node table when paths get cleaned uporwell962017-01-10
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* Clean up debug message codeorwell962017-01-08
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* Add fancy passenger wagonorwell962017-01-06
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* also print ATC reverse command warningorwell962017-01-04
| | | | and move atc_command.txt at a better place
* Purge all debug messages and change 'print' function name to 'atprint'orwell962017-01-04
| | | | Ready for 2.0 release.
* update makefile to new circumstancesorwell962017-01-04
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